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  3. Defrag

Posts by Defrag

  • Some Models

    • Defrag
    • March 31, 2005 at 1:41 PM

    Nice work, love the walker

  • HL2DM Comp. Winners

    • Defrag
    • March 20, 2005 at 2:55 AM

    To be fair, I don't think they (valve) had the time to spare. Mods with only two maps generally don't maintain interest for too long. The third map screenshot (powerhouse) does look pretty damn tasty, though.

  • HL2DM Comp. Winners

    • Defrag
    • March 19, 2005 at 7:31 PM

    Congrats to Kami / 3DMike and everyone that helped them out beta testing

  • dm_underpass *download beta 3*

    • Defrag
    • March 19, 2005 at 7:31 PM

    Congrats to Kami! Good job to the mapcore whores too

  • OH SHIZZY THIS FORIZNITS BACK1!!1

    • Defrag
    • March 13, 2005 at 9:33 PM

    Wahey!

  • RELEASE - DM Cliff House

    • Defrag
    • January 31, 2005 at 2:42 PM

    Looks cool, but a little too propogated

  • de position

    • Defrag
    • January 31, 2005 at 2:40 PM

    OT: Your sig makes you look a bit of an egomaniac (assuming the person was talking about your map). The map is pretty decent, but that dude must be blind

  • Fortress Forever : A TF Mod for Source : Recruiting

    • Defrag
    • January 31, 2005 at 2:35 PM

    We've now filled a few positions but are still looking for a few more people. I've updated the post to reflect the changes (this is the last time I'll top this, apologies if it pisses anyone off ). There's also a lot more media up and more will follow as we've now got a full time concept artist (took long enough, but I'm glad we waited and got the right fellow for the job). I'm sure we'll have some pencil concept sketches up soon.

  • so, a new CS:S map from valve

    • Defrag
    • January 31, 2005 at 2:29 PM
    Quote from DD

    de_tides is visually awesome. If you think otherwise your opinion is wrong. The newer map going to be release looks pretty bad but will probably play well.

    BTW it 100% OKAY to base architecture off a google image search references. There is absolutely nothing wrong with that. If you think otherwise you're a dick faced cock monster.

    What on earth? I thought we were expected to jump on a plane, fly half way around the world and then take pictures with a high resolution camera? Everything I know is wrong.

    In all seriousness, what the hell is wrong with using google to find pictures to use as references? If you google aztec you will find some good pictures of the large temple things found in the skybox of de_aztec.. it works, so what's the problem?

    Tides looks very nice, but it seems a little twee (for want of a better word).

  • Everyone give zaphod reassurance here!

    • Defrag
    • January 28, 2005 at 4:42 PM

    Sorry to hear. That sucks.

  • please be honest

    • Defrag
    • January 26, 2005 at 8:09 AM

    Um, since when did donating money to the tsunami appeal have anything to do with the way you're perceived on tha_intraweb? The two things are enirely seperate -- I'm inclined to think you're trolling. If you have to go around telling people you donated then you probably donated for the wrong reasons anyway.

    You should've closed your initial post with the line "BUT IM A NICE GUY IRL WHY DO U ALL HATE ME?". If we only get to see the facade you put on while posting then that's all we have to judge you by -- it's not rocket science.

  • Its growing!

    • Defrag
    • January 26, 2005 at 8:04 AM

    Electric whisk

  • Mapping reference gold mine.

    • Defrag
    • January 26, 2005 at 8:03 AM

    Nice stuff, thanks. Bookmarked the lot

  • Razer Diamondback

    • Defrag
    • January 26, 2005 at 7:59 AM

    My friend just got one of those. Nice mouse, but the wheel is terrible imo. It's totally smooth and plasticy and as such has zero grip. I found it impossible to consistently turn the wheel which is important for switching weapons etc ingame (not to mention for use whilst browsing)

    This is a shame because the actual tracking of the mouse is smoother than my MX500 and the diamondback is for both lefties and righties.

    I'd still plump for the MX510 because of the wheel issue.

  • Fortress Forever : A TF Mod for Source : Recruiting

    • Defrag
    • January 25, 2005 at 9:41 AM

    Apologies if anyone had problems accessing the site over the last day or two, the hosts were upgrading the server and there was some downtime. Everything should be hunky-dory now (or near enough).

  • Fortress Forever : A TF Mod for Source : Recruiting

    • Defrag
    • January 22, 2005 at 4:14 AM

    It's "Well" (qwtf name: well6) from TFC. All FF maps will be prefixed with "ff" to stop confusion.

  • Fortress Forever : A TF Mod for Source : Recruiting

    • Defrag
    • January 22, 2005 at 3:27 AM

    We will probably be adding more mappers once we are further into development Right now we feel it's best to keep the team as uncluttered as possible.

  • Fortress Forever : A TF Mod for Source : Recruiting

    • Defrag
    • January 22, 2005 at 2:41 AM

    TF2 and TFC are not the same game. TF2 is a total overhaul of TF with different classes / objectives / weapons which has been in the works for over five years at Valve.

    Fortress Forever is simply a TF mod in the vein of QWTF/Q3F/UnF/TFC but with added bells and whistles plus a whole lot more. Think of it as an independent version of TFC on source.

    The following will be added to the site's FAQ as soon as possible:

    Q: Is this MOD anything to do with TF2?

    A: No. TF2 is an entirely seperate game in the making from Valve. Fortress Forever is simply a continuation of Team Fortress Classic and other traditional TF mods. (Note the latter URL shows the name as "TF1.5", but this was just a meaningless rebranding of the TFC name. It later regained its original name of "Team Fortress Classic".)

  • Fortress Forever : A TF Mod for Source : Recruiting

    • Defrag
    • January 22, 2005 at 2:23 AM

    *Updated 31/01/05*

    Firstly, I'll list what we're looking for to save you reading and then finding out we're not recruiting level designers / coders etc:

    We're recruiting the following:

    Texture Artist

    Model Animator

    Character Model Skinner

    Secondly, the URL: [email protected] with the following subject:

    FF (Job position here)

    It is imperative that you include sample work in the form of attached files or URLs. (Please note: If sample work is not provided, we will NOT consider the application.)

    In some areas, we may well ask applicants to submit a piece of work created to our specification as a test for suitability. All sample work submitted remains the property of the submitee and will not be used for any purposes other than application judgement.

    The inbox is busy, but we'll respond as quickly as reasonably possible, so please be patient. Keep in mind that no one is paid for working on Fortress Forever and that it will be a significant investment of your time. It will be enjoyable, though. Our group knows one-another well and new additions soon fit in. We look forward to hearing from you!

  • Source SDK update out!

    • Defrag
    • January 20, 2005 at 4:17 AM

    I do the same thing when I try to learn max.. I constantly lock my selections. It gets bloody confusing trying to use several 3dish packages

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