I'll reserve judgement on the game itself, but the art & tech is stunning.
Posts by Defrag
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The voice sounds like one of the guys from the Mighty Boosh. I don't like Boosh, but the voice acting was pretty good!
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I couldn't be less interested in 3D
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They should install an emergency moat with retractable draw-bridge behind the shutters.
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My all time favourite: Your Portfolio Repels Jobs by Jon Jones.
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It's painful but brilliant. He's like a more successful, realistic & volatile version of Alan Partridge who just cannot bite his tongue, even when he's trying to be nice to people.
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Frank Booth was one crazy motherfucker. RIP Mr. Hopper.
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Seeing those bugs...
.. makes me think we need more batshit games with those sorts of bugs as features. Awesome.
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Still looks like it's gonna be ace. Also, what's with all the DLC bullshit? >_
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Hmm, that interview is ... interesting. And by interesting I mean
. 4 years producing art assets for a game that sounds like it didn't really exist? ._. -
I've gone back to L4D1. All you need to do is play Dead Air 1-3 on repeat

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congrats

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It looks like someone playing back a source demo that was recorded with 900 ping on a 14.4k connection -_-
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I've only had one interview -- it lasted 90 minutes and got me my first junior test engineer gig. They'd already downloaded all of my portfolio apps and looked at the code, so they knew I wasn't totally stupid. The interview merely confirmed this.
I've been fortunate enough to interview a load of people so far for test engineer positions (probably around the 8 mark) and in the first one I was probably as nervous as the candidate, haha. It's tough to do ... there are many bases to cover for programmers, and you really don't want to hire a bad one, so you do your utmost to throw the kitchen sink at them while also giving them the space to demonstrate their knowledge/skills.
Even companies like Microsoft go through turmoil and huge changes in their interview process, and the likes of google apparently have vastly disparate styles of interviews depending on which person/part of the company is conducting the interview. In short, it's a hard problem.
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Looks like fun

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That's pretty inventive!
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Nice one, GL!
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So frustrating being unable to change the camera angle whilst texturing.

It's all about the space bar + mouse buttons. I've never used the arrow keys or WASD to navigate when using Hammer
(which is kinda weird, now that I think of it). -
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so people will download it? geezwe dont need another nightwatch

So they should release by... spending more time making trailers that won't get them any closer to release?
Sounds logical! -
He did a gaming episode of screenwipe (gameswipe) and used to write for PC Zone, too.