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Posts by Defrag

  • We've finally gone public -- Project MyWorld

    • Defrag
    • August 17, 2010 at 5:23 PM

    RTW is now in administration.

    http://www.develop-online.net/news/3564 ... nistration

  • Now playing 2010

    • Defrag
    • August 16, 2010 at 3:48 AM

    Started playing TF2 again with some friends.

    Good: They've added shitloads of content.

    Bad: It's now really bewildering. There's so many items and class loadouts + crafting that it took me a few weeks to know what everything was... Considering TF2 used to be very pick up and play friendly, I find this a bit odd. Valve know what they're doing as usual, though.

  • Quakecon 2010 in Dallas

    • Defrag
    • August 14, 2010 at 8:24 PM

    Just watched the iPhone video. Carmack really is a terrifying programmer

  • MapCore Job Census

    • Defrag
    • August 14, 2010 at 7:37 AM

    You can remove me from RTW because the entire MyWorld team got shit-canned yesterday. Ho hum!

  • We've finally gone public -- Project MyWorld

    • Defrag
    • August 14, 2010 at 7:33 AM

    It's been a very strange couple of months. In all honesty, the moment restructuring was announced we knew this was the most likely outcome -- we've been living in hope of a reprieve, but they pulled the trigger yesterday. At least we got to show our work to the world before the project was canned.

  • Mafia 2 website/screens

    • Defrag
    • August 11, 2010 at 9:52 PM

    The demo was short but decent. The major downside for me was that, even in the demo mission, I had "where do I go now?" syndrome in a few places, as when your crew member guy gets shot, your buddy who's carrying him fails to stick close to you even when you take the correct route. You run down the stairs and along the room for quite a bit and nothing happens. The guy then infinitely repeats the same dialogue until you figure out that you have to run along a little further.

  • Thinking if getting a new ISP

    • Defrag
    • August 2, 2010 at 7:18 PM

    I also moved away from Nildram because it became a rip-off bag-of-shit with terrible service / speeds / relability. A real shame considering they used to be one of the best ISPs around. I'm on Be these days and it's excellent.

  • We've finally gone public -- Project MyWorld

    • Defrag
    • July 30, 2010 at 7:38 PM
    Quote from Skjalg

    I dont understand this..Are we supposed to build our own cities, except all our cities is one big city ala farmville? Or are we supposed to build the real world, which can eventually be used in a google-maps kind of thing?

    The construction side of it involves building up the world. The buildings are generated from real world data, and players can use the editor to make improvements and make the world better. Beyond that I probably can't say much here at the moment

  • We've finally gone public -- Project MyWorld

    • Defrag
    • July 29, 2010 at 12:03 AM

    All of the buildings in the videos were procedurally generated from GIS data and then quite a few of them were then edited using the building editor which is part of the game. For a few afternoons we just had a beer & build playtest where we downed tools and everyone had a go at making some pretty buildings

    This is all explained in the second video, but it's not live for some reason. I'll re-add the link when it's available.

  • We've finally gone public -- Project MyWorld

    • Defrag
    • July 28, 2010 at 11:00 PM

    Click to see.

    Teaser:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    *edit --There's a second video but it's not live right now. I'll add the link when it's working.

    Check out the website and videos. It's so good to finally be able to show something publicly

  • Alien Swarm - New non-FPS Valve game out Monday!

    • Defrag
    • July 20, 2010 at 7:36 PM

    Praise valve for ensuring that we can all download it for nothing when hardly any of us had heard of it before

  • Pirates of New Horizons

    • Defrag
    • July 11, 2010 at 10:17 PM

    How about, "Holy shit, flying pirates!" ?

  • Pirates of New Horizons

    • Defrag
    • July 11, 2010 at 1:58 PM

    Cool, looks nice. Good luck guys!

  • MapCore Job Census

    • Defrag
    • July 9, 2010 at 10:03 PM

    Furyo: I'm going to spend this weekend reflecting on the situation and CV writing. Thanks for the kind words; I'll likely be in touch.

  • MapCore Job Census

    • Defrag
    • July 8, 2010 at 10:34 PM

    It's looking like it

  • MapCore Job Census

    • Defrag
    • July 8, 2010 at 9:42 PM

    Doesn't look like I'll be at Realtime much longer. I'm on the second, unannounced, project and business is not good.

    Can't really say much else other than "Hey, remember when we all had jobs? That was pretty agreeable!"

  • Best mice for teh level designz?

    • Defrag
    • July 6, 2010 at 11:45 PM

    I love my Logitech MX518 so much that I bought one for work, too. Cheap and very nice.

  • RAGE

    • Defrag
    • July 4, 2010 at 5:04 AM
    Quote

    I dunno, id kinda stopped being relevant gameplay-wise after Romero was fired and Tom Hall quit...

    I largely agree with you. Their tech was (and still is) top notch, but gameplay wise, nothing has particularly interested me for a long time. I played a lot of Quake 3 but, as great a game as it was, it was just a refinement of an existing formula. Doom 3 was a snooze-fest. Hopefully RAGE will shake things up a bit and re-announce id as a gameplay innovator but I doubt it.

  • What happened to SOQ?!

    • Defrag
    • June 27, 2010 at 12:41 AM

    I am outraged!

  • Anyone from LA or close to?

    • Defrag
    • June 21, 2010 at 5:20 PM

    Did you try street view?

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