I am playing the beta with my friend, who bought me a fileplanet account just so I could play with him. It's pretty fun.
Posts by Doofus
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Thanks for the link! I will see what I can do with them.

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So... No ideas?
I just got The Softimage Mod Tool installed, with the Half-Life 2 plugin, so I guess I should just be looking around for Softimage tutorials, right?
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I like it very much. The map and the concept.
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I'm not looking to make models, I'm looking to animate them. I'll have access to several models from a friend of mine who knows how to model.
[Blocked Image: http://server2.uploadit.org/files/laheen-ashugeh.jpg][Blocked Image: http://img137.exs.cx/img137/5939/bulba2.th.png][Blocked Image: http://img154.exs.cx/img154/5104/laprus7ed.th.png][Blocked Image: http://img150.exs.cx/img150/7858/bell3ny.th.png][Blocked Image: http://img142.exs.cx/img142/9994/butter1xp.th.png][Blocked Image: http://img150.exs.cx/img150/838/ditto8hj.th.png]
Needless to say, it's the Pokemod. I've heard (and logic would assume) that mechanical animations are much simpler than natural/lifelike animations, but I just thought I'd show you what my goal was.
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I've been mapping for a few years now, but I've never really released anything worthy of praise. I make maps mostly for fun, and to entertain myself and friends. I recently decided for various reasons that mapping just isn't for me. More of a hobby then something I could look to as a career. I then got to thinking what else I could do, in terms of mod-work (specifically Half-Life 2). I can't draw worth crap, so no 2D art. I can't map. I haven't done anything relating to music ever. I've never tried modelling or animating. I do know some C++, Java, and VB. Although I realize that C++ is pretty much the most useful of the three. I've thought about going into coding, however I don't know if it's for me, way too much math involved, and I hate math (although I'm fairly good at it).
So here I sit. Thinking I want to get into modelling or animating. I've kinda decided in my mind that I'd like to try out animating, but I have no clue where to start. I've come here to seek your professional advice on how I can get cracking at animating to see if it's "my thing."
I probably need to know what applications I'll be needing (XSI is used for HL2 animating, correct?) and if there are any good sites that would be a good resource to me in my learning.
Let me know if this is posted in the wrong place, modelling seemed like the closest thing to me. :-?
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I have it uploaded, in its 30 meg form. Lacking the radio stations (little under 300 megs of .wav's) and the intro movie.
PM me if you're interested in the link.
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I'm on 7.6.86, so I have a year on you

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Videogames would get primetime commercials!
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Quote from von*ferret
Dont post your first map. Its a harsh reality but no one wants to see it. Learn off of it. Make sure you DO a first map. But build off of the lessons you learn rather than looking for us to teach you what you could've done. If that makes any sense. You have some sense of style, so roll with it and see where it takes you. Just dont post this BSP.
Something that everyone should know. Infact, it should be included in small text at the startup of Hammer, right below their logo.
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I DID NOT MAKE THIS, I SAW IT ON A NEWS POST ON HALFLIFE2.NET
Here is the description that came with it:
QuoteDisplay MoreYou play just like it's a HL2 campaign, but it's online with your buddies! Play as Rebels or Combines; the strategies and objectives are different:-Combines objectives:
1- Reach and unlock the Precinct 15 sector door to gain access to the Rebels area.
2- Blowup the Rebels weapons truck hidden behind the Rebel HQ to cut-off their heavy armament supplies.
3- Destroy the Control Room inside the HQ to destroy the whole place.
-Rebels objectives:
1- Prevent the Combines from reaching the sector door.
2- Defend the weapons truck and most importantly the Control Room.
3- Deliver Alyx, "frozen" and held in the Combines base and bring her back to the HQ to teleport her back to Kleiner's lab.
[Blocked Image: http://www.halflife2.net/news//1105670085_obj_mq_revolters3.jpg]
[Blocked Image: http://www.halflife2.net/news//1105670085_obj_mq_revolters2.jpg]
[Blocked Image: http://www.halflife2.net/news//1105670085_obj_mq_revolters1.jpg]
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been 18 since july
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She has green lips?
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I didn't (still don't, honestly) feel comfortable posting, because the boards were so full of Industry pros and a bunch of smileys with tilde's... I'm starting to post a little more, but it's almost an intimidation thing.
Maybe it's just me.

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U.S.
Score: 84%
Avg. Error: 65 Miles
Time: 283s.
I kept messing up the east coast like crazy... So many tiny states.
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Outdoor terrain needs variance. There was more variance in the HL1 version.
Looks like someone is afraid of displacements.
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Look at the concept... It is tacked on.