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  3. W01f

Posts by W01f

  • ashlee simpson needs to stop singing, appearing in pub etc

    • W01f
    • January 5, 2005 at 11:19 PM
    Quote from Crackerjack

    HAHAHA!!! The whole entire crowd boo'd her thats quite possibly meaniest/ true/ funniest thing eva~~

    Did you hear of that Toronto rolling stones concert in the summer of 2003? You know, the largest concert in North American history? Well I was there...and so was Justin Timberlake. Imagine being on stage while nearly half a million people and booing and throwing shit at you. Now imagine finishing your set. I don't like his music, but that guy has guts and I respect him.

    I don't care how bad a musician is, I'd never actually boo them offstage. (though I do admit, it's pretty damn funny)

  • Doom3 can produce larger environments than Source?

    • W01f
    • January 5, 2005 at 11:10 PM
    Quote from ShaDoW

    http://%7boption%7d, a MMORPG powered by Source.

    Some of those concept images look pretty damn sweet...though I won't be impressed until they get some in-game screens up.

  • HL2world - Dumber than I thought..

    • W01f
    • January 5, 2005 at 11:06 PM
    Quote from kleinluka

    Wo1f is mistaken. So is Jezpuh.Take your generalizations elsewhere.

    http://news.bbc.co.uk/1/hi/uk/4142147.stm

    Well I guess that somewhat proves me wrong. I hope that guy gets a harsh sentence..

  • dm_void - ready to submit

    • W01f
    • January 5, 2005 at 11:19 AM

    There are only a few..ladders, lights, bonoculars Trust me, I tried it with more and it wasn't fun constantly tripping over them.

    Thanks for the comments tho

  • Doom3 can produce larger environments than Source?

    • W01f
    • January 5, 2005 at 9:56 AM

    They're creating a mmorpg using source? Link, please. That just boggles my mind.

  • dm_void - ready to submit

    • W01f
    • January 5, 2005 at 9:51 AM

    After a month and 5 days, I've finally completed my entry. I've waited until now to show screenshots because I wanted it to be as unique as possible. Even if just one person said "Hey, I should use a blue laser", that was enough of a reason for me to not show screens.

    It's the difference between the judges saying "wow, we haven't seen that yet!" and "Cool, another blue laser" (That's just an example, obviously blue laseres are nothing too innovative..)

    My plan was to create something that can't be overlooked. The first thing I decided on was to use the citadel textures, since they would probably be the least used. Something that catches their eye gives me that much more of an advantage than yet another urban setting.

    I come from the Quake3 community, so obviously the design is inspired by a lot of amateur q3 maps I've seen. Not really the design itself, but the whole "floating in the void" thing.

    [Blocked Image: http://www.infosprite.com/members/W01f/dm_void0009small.jpg]

    Hi-res: http://www.infosprite.com/members/W01f/dm_void0009.jpg

    [Blocked Image: http://www.infosprite.com/members/W01f/dm_void0230small.jpg]

    Hi-res: http://www.infosprite.com/members/W01f/dm_void0230.jpg

    These screens are out of date, though you probably won't notice:

    http://www.infosprite.com/members/W01f/dm_void_2.jpg

    http://www.infosprite.com/members/W01f/dm_void_1.jpg

    One of my main concerns was the blue. I thought it might just have too much blue. I tried changing the fog colour, but blue looked the best. I tried changing the light colours to orange, multiple shades of green, and white..but blue still looked best. There really was nothing I could do about the monotonous colour scheme without making it look worse overall. Everything blue really does look the best.

    It took about three days to perfect the lightning. And when I say three days, I mean doing nothing but working on that. It was hard to find the right sounds, since the only lightning sounds in HL2 are backround global sounds, but I ended up finding something, and I think it turned out pretty well.

    As for gameplay, I probably spent just as much time working on the item layout as I did constructing the brushes (and as you can tell, the brush work isn't exactly something that could be whipped up in a few hours, especially when it's coming straight from my brain to the computer without any reference). It's pretty balanced. Should be a good competitive 1v1 map, and good for small team matches. 8 player DM will probably feel crowded.

    So tell me what you think. Comments and constructive critisizm are always welcome, though don't expect to see your suggestions make it to the map (unless it's something genius) since it's already burned on CD and ready to go.

  • HL2world - Dumber than I thought..

    • W01f
    • January 5, 2005 at 9:18 AM
    Quote from InsaneSingingBlender

    (a post on hl2world by wo1f)

    all i have to say is....

    wow

    And am I wrong? No, didn't think so. I came across multiple more threads just like that on different sections of the forum.

    Perhaps I was a little out of line saying I hate all Americans, because I don't. I've met plenty of nice Americans. But I can say that I dislike the majority of Americans that I've met, which isn't so for any other country. And again, how many Canadians, or brits, or asians have you heard making fun of this tragety? Because I haven't heard of any at all. That sort of thing sickens me, and if it doesn't sicken you, then perhaps you yourself are sick.

  • Doom3 can produce larger environments than Source?

    • W01f
    • January 5, 2005 at 9:11 AM

    Wow slow down there guys. This is just the first step. Stop taking it like I'm insulting you personally or something. Why can't you just say "That's cool, I didn't know Doom3 could do that"? I'm sure in time we will see more interactivity in such environments, but you gotta start somewhere.

    Section_Ei8ht: Source can't make evironments that large in the first place, so how can you compare the two like that? Besides, since when were cities built ontop of mountains.

    If you want to see Doom3 do cities, check this out: http://www.pcgamemods.com/9397/

    It's not as detailed as HL2 cities, yet, but it's a WIP. It will be, and is already more impressive than the urban environments seen in HL2 due to the day cycles with dynamic lighting and shadowing.

  • Doom3 can produce larger environments than Source?

    • W01f
    • January 5, 2005 at 4:04 AM
    Quote from kleinluka

    I still dont understand why people have to have these MY ENGINE IS BETTER THAN YOURS bitchfights. It's all preference.

    My engine? Neither is my engine. I'm on a Doom3 mod team, but I'm currently mapping for HL2. I don't understand why you must take this thread as hostile, because it's not. I made this thread to show everyone something that I thought was really cool, and to help everyone understand each engines capabilities. Is that really so horrible?

    I'm not anti-source. I like the source engine. It's definately the best engine as of right now..but that's only due to the fact that it runs 1000% better on todays hardware than Doom3. But I think we've all really underestimated the Doom3 engine, and as time passes it will only continue to improve, and show its power. Much like Quake 3 did (Go play the new call of duty for proof of that).

  • Doom3 can produce larger environments than Source?

    • W01f
    • January 5, 2005 at 3:26 AM
    Quote from kleinluka

    so whats the point of making a map that is the size of the grid? or why is it important

    It shows just how far the Doom3 engine can be pushed, and this is only a couple months after release. This map itself is just a showpiece for what the Doom3 engne can do, obviously nothing playable.

    It shuts up the people who claim Doom3 can't do large environments, when in reality, I'm sure it could be modified to create farcry-like maps.

    About a month ago, I would have said Source is a much better engine than the Doom3 engine, but the more I find out about these engines, the more the tables are turning. Who woulda thought that Doom3 would be the one to be able to have huge ass maps, and HL2 would be the one with limited sizes? If I said that a couple months ago, I would get laughed at. It seems Carmack wins again...It doesn't seem that there is anything the Source engine can do that the Doom3 engine can't do better. (And before someone screams out physics, it is fully possible to impliment a modified version of havok into the Doom3 engine.)

  • n64

    • W01f
    • January 5, 2005 at 2:42 AM

    the multiplayer maps in that game used to wow me when I was a kid. Now that I know a thing or two about mapping, I can't even play the game without laughing out loud Design was ok, but visually they're a mess.

  • Doom3 can produce larger environments than Source?

    • W01f
    • January 5, 2005 at 2:28 AM

    http://www.diduct.com/dass.jpg

    http://www.diduct.com/dass2.jpg

    Who saw that one coming?

    The guy making that claims to be using the entire grid in the editor. (there is more to the map than what you can see in those screens, obviously. And it's all physically there, able to traverse. None of that 3d skybox stuff.) For those of you unfamiliar, the DoomEDIT grid is about 20x larger than the one in Hammer.

  • HL2 DM - Freeway to C17

    • W01f
    • January 5, 2005 at 1:51 AM

    Specifically shot 3, I don't know why but it looks very appealing to me.

  • HL2world - Dumber than I thought..

    • W01f
    • January 5, 2005 at 1:43 AM

    Yeah I do like this community a lot more than any other HL2 community I've come across. It's like map-center.com but for HL2 instead of Q3:A. (technically map-center is for any fps, but Q3 is pretty much the only active game there.)

  • dm_TheEdge

    • W01f
    • January 5, 2005 at 12:16 AM

    I'm curious how you're going to place the weapons. What will be in the railgun spot? or the machinegunspot (since you start with a machinegun already..)

    Obviously the chaingun = pulse rifle..

    What about the mega health..just gonna leave that nothing, or will you make a way to get up there and put something there?

  • Raven hiring Level Designers for unannounced project

    • W01f
    • January 4, 2005 at 11:55 PM

    From the editors I've tried (Radiant, Hammer, Quark, Qoole, UnreaED), I'd say that radiant is definately my favorite. It just seems so easy to use, while not being a simple program in itself and still having lots of options. The new version of Hammer is pretty good too, I've only been using it for the past month and have already created a pretty nice looking map with it, so that's gotta say something. But I find that some of the simpler tasks can be a pain in hammer, especially compared to radiant. For example, brush creation.

    Radiant: click and drag.

    Hammer: shift + b, click and drag, press enter.

    See what I mean? It's the little things that make all the difference in the world..another example is the clipping tool. Probably the tool I use more than any other, so it helps to be just a little bit more intuitive.

    And I know this is an engine thing, not editor, but patches are infinately easier to use than brushes for any sort of curve. Why valve didn't support patches in Source is anyones guess.

    But overall I don't hate either editor, which is a good thing. can't say the same about Quark, Qoole, and UnrealED (the one that comes with UT) though.

  • HL2 DM - Freeway to C17

    • W01f
    • January 4, 2005 at 9:12 PM

    I like it. It has a nice atmosphere to it.

  • HL2world - Dumber than I thought..

    • W01f
    • January 4, 2005 at 9:10 PM

    ..I'm releasing it a few days before the contest ends, just to be safe. Same goes for screenies.

  • HL2world - Dumber than I thought..

    • W01f
    • January 4, 2005 at 9:05 PM

    I just got banned from their forums (actually, the whole site). Why? Well I'm guessing it's ultimately because I told someone higher up to suck my balls...but why did I do this? Because I was being flamed for telling them to stop making fun of the tsunami. I opposed a thread full of "pwned" posts regarding videos in which people were killed by the huge waves.

    I could care less about the people, most of who were complete morons. But the fact that I can't release my map there is what pisses me off the most. Oh well..

    Sorry, just had to vent. I'm sure my map will get plenty of attention here and other smaller communities. One less map is their loss I guess..

  • Who's in?

    • W01f
    • January 2, 2005 at 11:03 AM

    My map is basically finished...I just keep finding little shit that annoys me every time i do a "final" compile. It sucks being a perfectionist :/

    ...But I should have it sent out by monday.

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