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  3. W01f

Posts by W01f

  • How old are you?

    • W01f
    • January 13, 2005 at 8:26 AM

    turned 18 in december.

  • ashlee simpson needs to stop singing, appearing in pub etc

    • W01f
    • January 13, 2005 at 8:24 AM
    Quote from D3adlode

    Who are overrated as hell...

    Call them overrated all you want, but they're still real, and make their money/fame/fans legitimately.

  • my new portfolio site! :D

    • W01f
    • January 12, 2005 at 4:32 AM

    umm..that picture for the "personal info" tab looks strikingly similar to a large brown penis.

    But other than that, nice

  • dm_ultracore

    • W01f
    • January 11, 2005 at 10:26 PM

    looks cool Nice to see I'm not the only one using the citadel textures.

  • Doom3 can produce larger environments than Source?

    • W01f
    • January 11, 2005 at 10:52 AM
    Quote from OL

    too bad they didnt use that huge size in tribes 3, its rediculous how small those maps are

    Agreed. It seems like they took quite a few steps back with that game..decreased gameplay depth, smaller environments...*sticks with Tribes 2*

    Quote

    It takes me 6 minutes to diagonally cross the map. In a Raptor

    I remember hearing about a D3 map where someone slapped together a bunnch of copy/pasted terrain meshes (probably the ones in the monorail levels), and it ended up taking nearly 10 minutes to cross on foot...Though you do walk pretty slow in D3, it's still pretty impressive.

  • Doom3 can produce larger environments than Source?

    • W01f
    • January 11, 2005 at 12:18 AM

    Yeah the whole "omg im in hell" thing wears off, and then you're stuck with the same repetitive screaming sounds, the same dropping frame rates, and the same not even scary atmosphere..

    At least in a base they can vary the environments a bit.

  • CTF_EXPORT: First original ctf map for HL2DM

    • W01f
    • January 10, 2005 at 11:33 AM

    Good job. I played for a while on a server and it was really fun. Would probably be a lot more fun if my ping wasn't 200+ tho

    I'd still like to see a real CTF mod come out for HL2 tho..with like real flags and new content and stuff. I'm a little iffy about mapping for something like this.

  • DM_Rebar Beta 6

    • W01f
    • January 10, 2005 at 10:39 AM

    I played this map with a few others a couple days ago. Had about an 8:1 kill/death ratio Pretty fun map, and looks great.

    You probably know this, but a lot of the barrels don't work properly. Specifically the ones on the hanging ledge with the RL, and the ones right under it on the ground.

  • dm_echo

    • W01f
    • January 10, 2005 at 4:30 AM

    Maybe you could submit an unfinished version just for the hell of it, and complete the map and release it to the community when it's totally finished.

  • Freelance level designer needed for commercial game

    • W01f
    • January 9, 2005 at 5:04 AM

    Exactly how much experience is required? Can you give a bit more info on the job requirements?

  • Mapcore Members

    • W01f
    • January 9, 2005 at 4:55 AM

    I migrated here from map-center/quake3world.org (may it RIP ) since those are both Quake3 oriented sites, so I think I'll make this my HL2 home

  • dm_void - ready to submit

    • W01f
    • January 8, 2005 at 11:50 AM

    Actually I think I do remember you Thanks for the kind comments.

    For the release, am I supposed to put this in a PAK file like for Quake3, or do I just put the bsp into a zip file and leave it as is?

  • ashlee simpson needs to stop singing, appearing in pub etc

    • W01f
    • January 8, 2005 at 6:50 AM
    Quote from Uncle Ho

    Entertainment has reached an all time low, that's the bottom line. Nothing is real anymore. It all sucks. I'm gonna play some Hendrix songs to help myself forget the corruption that this bitch and so many others have brought to the art of music.

    Come on, that's not entirely true. We've still got Vai and Satriani, two of the most talented guitarists of all time...and then there are the few decent bands today like Tool..

  • DM_Rebar Beta 5 Release

    • W01f
    • January 8, 2005 at 4:55 AM

    wait..wasn't this going to the contest? A 6th beta just a few days before it ends?

  • DM Depot_Beta - By Robert Briscoe

    • W01f
    • January 7, 2005 at 10:25 PM

    What a shame I mean..sure I'm sorta happy because now I have a better chance in the contest...but still..imagine how amazing this map would be if it played as good as it looks. Maybe the author can forget about the contest and just work on the layout until it's decent.

  • dm_void - ready to submit

    • W01f
    • January 7, 2005 at 10:17 PM

    ^lol, do you honestly think I wouldn't realize this after working on it every day for an entire month? Don't worry

    As for that last comment about futuristic looking boxes..sounds good, but you can't use custom material for the contest :/

  • Doom3 can produce larger environments than Source?

    • W01f
    • January 7, 2005 at 10:13 PM

    lol. Have you guys ever heard about that guy kiltron and his quake2 remake mod?

    http://www.doom3world.org/phpbb2/viewto ... sc&start=0

    lmao. Talk about "never working in this town again"...

  • DM Depot_Beta - By Robert Briscoe

    • W01f
    • January 6, 2005 at 10:06 PM

    Looks awesome man..

    ...You're not sending this into the contest are you...?

  • Doom3 can produce larger environments than Source?

    • W01f
    • January 6, 2005 at 10:03 PM

    yeah I agree, someone needs to actually turn something like this into a map. Though that video I posted looked pretty cool, I'm sure it would make a good DM map. Too bad there would only be like 3 other people to play with.

    I think Doom3 will be the first game ever to have more singleplayer mods than multiplayer...and with that, I hope we see some jungle, or "happy" maps

  • dm_void - ready to submit

    • W01f
    • January 6, 2005 at 2:09 AM
    Quote from Bluestrike

    Looks pretty nice, different to ruined city looks (what becomes really bored in time).But since HL2:dm is about trowing objects to youre enemies, that type of gameplay might be lost on youre map.

    And if you add those objects, they can still fall of the sky, so you would need objects what can get destroyed and respawn.

    Still its always nice to see something different with the HL2 textures.

    There are still a few objects to throw around, just not a billion like in the 2 stock DM maps. Also, they do come back after falling off the edge..

    But thanks for the comments and concern

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