turned 18 in december.
Posts by W01f
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umm..that picture for the "personal info" tab looks strikingly similar to a large brown penis.
But other than that, nice

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looks cool
Nice to see I'm not the only one using the citadel textures. -
Quote from OL
too bad they didnt use that huge size in tribes 3, its rediculous how small those maps are
Agreed. It seems like they took quite a few steps back with that game..decreased gameplay depth, smaller environments...*sticks with Tribes 2*
QuoteIt takes me 6 minutes to diagonally cross the map. In a Raptor
I remember hearing about a D3 map where someone slapped together a bunnch of copy/pasted terrain meshes (probably the ones in the monorail levels), and it ended up taking nearly 10 minutes to cross on foot...Though you do walk pretty slow in D3, it's still pretty impressive.
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Yeah the whole "omg im in hell" thing wears off, and then you're stuck with the same repetitive screaming sounds, the same dropping frame rates, and the same not even scary atmosphere..
At least in a base they can vary the environments a bit.
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Good job. I played for a while on a server and it was really fun. Would probably be a lot more fun if my ping wasn't 200+ tho

I'd still like to see a real CTF mod come out for HL2 tho..with like real flags and new content and stuff. I'm a little iffy about mapping for something like this.
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I played this map with a few others a couple days ago. Had about an 8:1 kill/death ratio
Pretty fun map, and looks great.You probably know this, but a lot of the barrels don't work properly. Specifically the ones on the hanging ledge with the RL, and the ones right under it on the ground.
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Maybe you could submit an unfinished version just for the hell of it, and complete the map and release it to the community when it's totally finished.
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Exactly how much experience is required? Can you give a bit more info on the job requirements?
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I migrated here from map-center/quake3world.org (may it RIP
) since those are both Quake3 oriented sites, so I think I'll make this my HL2 home 
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Actually I think I do remember you
Thanks for the kind comments.For the release, am I supposed to put this in a PAK file like for Quake3, or do I just put the bsp into a zip file and leave it as is?
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Quote from Uncle Ho
Entertainment has reached an all time low, that's the bottom line. Nothing is real anymore. It all sucks. I'm gonna play some Hendrix songs to help myself forget the corruption that this bitch and so many others have brought to the art of music.
Come on, that's not entirely true. We've still got Vai and Satriani, two of the most talented guitarists of all time...and then there are the few decent bands today like Tool..
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wait..wasn't this going to the contest? A 6th beta just a few days before it ends?
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What a shame
I mean..sure I'm sorta happy because now I have a better chance in the contest...but still..imagine how amazing this map would be if it played as good as it looks. Maybe the author can forget about the contest and just work on the layout until it's decent. -
^lol, do you honestly think I wouldn't realize this after working on it every day for an entire month? Don't worry

As for that last comment about futuristic looking boxes..sounds good, but you can't use custom material for the contest

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lol. Have you guys ever heard about that guy kiltron and his quake2 remake mod?
http://www.doom3world.org/phpbb2/viewto ... sc&start=0
lmao. Talk about "never working in this town again"...
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Looks awesome man..
...You're not sending this into the contest are you...?

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yeah I agree, someone needs to actually turn something like this into a map. Though that video I posted looked pretty cool, I'm sure it would make a good DM map. Too bad there would only be like 3 other people to play with.
I think Doom3 will be the first game ever to have more singleplayer mods than multiplayer...and with that, I hope we see some jungle, or "happy" maps

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Quote from Bluestrike
Looks pretty nice, different to ruined city looks (what becomes really bored in time).But since HL2:dm is about trowing objects to youre enemies, that type of gameplay might be lost on youre map.
And if you add those objects, they can still fall of the sky, so you would need objects what can get destroyed and respawn.
Still its always nice to see something different with the HL2 textures.
There are still a few objects to throw around, just not a billion like in the 2 stock DM maps. Also, they do come back after falling off the edge..
But thanks for the comments and concern
