Quote from KoKo5oVaRReally sweet sp mod, i liked it a whole lot, and found the voice acting quite coolbut i however, felt the urge to do this http://kokosovar.free.fr/laura_go.mp3
seriously
lol, just sent that link to Laura. ![]()
Quote from KoKo5oVaRReally sweet sp mod, i liked it a whole lot, and found the voice acting quite coolbut i however, felt the urge to do this http://kokosovar.free.fr/laura_go.mp3
seriously
lol, just sent that link to Laura. ![]()
![]()
Haha, sorry about that! We thought we would use every available avenue we had at our disposal to pimp our mod to everyone. We would love level design jobs and although we still have much to learn we are both really gunning for it now!
hey, did I mention our websites? ![]()
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Quote from st0lvePictures?edit; more ingames, insted of just a hallway
If you click on the this link
http://developer.valvesoftware.com/wiki/Rock_24
then that will show you some more screen shots.
Rock 24 is a Single Player Mod for Half Life 2. This is our first mod and attempt at level design. Hope you enjoy!
Story:
After a disastrous rescue attempt to free Richard G Newell, a renowned rebel scientist, Dr. Gordon Freeman awakes to find himself locked in a holding cell on a mountainside prison facility dubbed 'Rock 24'. His new mission, locate and free the rebel scientist and escape the collapsing combine prison.
DOWNLOAD (.ZIP instead of .exe)
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Just to bring this thread up from the dead, I have released the vmf for ph_machine02 for anyone who wants to learn about basic triggers.
you can download it from my crud website http://www.henleyb.com just go to the levels section and download the zip.
Have fun. ![]()
QuoteI still think the red and shite striped smokestack type things loook out of place Razz
Kinda cat in the hat meets doom3. ![]()
My wips are..
3d
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I left this ages and ages ago but it's one of the last things I modeled and still needs finishing.
maps
very early wip of my dm_traps map
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my second physics map, made to play with triggers and physics (wip) - click the pic to download
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playing around with triggers, managed to get a football scoring system working, my third map and wip. :-?
If you wanted to put some objects for the grav gun, you could make some spherical futuristic func_physboxes with blue lights on ![]()
Hey w01f, looking awesome! ![]()
Now I know why you wanted to find out about the combine ball spawner stuff
I'm looking forward to playing Q3 style maps on HL2.
Yeah, it was
In fact, i've started a DM map with a machine that's going to be central to the map. Cameras around the level view the machine so people can see it. When the ball reaches certain points in the contraption it will trigger a trap. So the players will need to keep one eye on the action and another on what the ball is up to. Should make for some tense gameplay
Here's the first little bit of the new machine...
http://www.cometosibley.com/henley/game ... hine10.bsp
The idea might be a flop but i'll enjoy making it anyway ![]()
ok, here's an early vmf. Has all the triggers in but it's not tweaked. Shows what I did to get it to work tho. ![]()
Hi, first post here and my first level too
Ok, so it's not your typical map. The level shows off the physics of the source engine. I enjoyed making it a lot, learn't loads in the last few days
I have dabbled in level editors before so it's not total beginner stuff! ![]()
As I enjoyed making it so much i'm going to start on a dm map.
Here's a screenie, hope you guys give it a chance and enjoy it ![]()
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