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  3. Lee3dee

Posts by Lee3dee

  • got a job

    • Lee3dee
    • June 23, 2006 at 7:34 AM

    Congrats man. welcome to the life of long hours and working weekends and free beer on fridays

  • got a job

    • Lee3dee
    • June 14, 2006 at 7:48 PM

    congrats dude!

    Quake Wars looks so niceeeee! I'm looking forward to it

  • Half-Life 2: Episode 1

    • Lee3dee
    • June 7, 2006 at 5:25 AM

    dammit! the level designer at work is playing it too, and he was raving about it. i'll pick it up from steam next month.

  • Mapping and Modding Half-Life 2 Complete

    • Lee3dee
    • April 27, 2006 at 7:32 PM

    this will go well next to my mastering unreal book

  • mapcore numbers?

    • Lee3dee
    • April 25, 2006 at 6:46 PM

    recently hired, start work on May 8th.

  • If you could choose a company to work at...

    • Lee3dee
    • April 20, 2006 at 5:10 PM

    Epic Games /Red Storm/ ID Software

  • Awesome News!!!!

    • Lee3dee
    • April 19, 2006 at 8:04 PM

    thx guys, you all have been so incredibly helpful in your crits. Crits are an artists best asset, because it makes me work harder.

    Now i can put an official title under my name like everyone else. hehe after I start working.

  • titanic 2...

    • Lee3dee
    • April 19, 2006 at 7:09 PM

    that was the best use of editing so many movies together!

  • Awesome News!!!!

    • Lee3dee
    • April 19, 2006 at 5:43 PM

    I wanted to share the good news with you all! After phone rejections, email rejections and life generally sucking hard-core, I got offered a full-time position at N-fusion Interactive in NJ working with Unreal 3 on a next-gen tactical shooter. (Which looked freaking amazing at the interview)

    Monday, I really hit rock bottom after 2 rejections bring my total to 12 and a previous position being closed. I kept hitting my head against the wall, wonder what i did wrong in the interviews, that i'd be rotting at home for the rest of my life working on my portfolio. Tuesday went the same, my productivity was gone then at 8pm outside Super Target, I got a call and it felt so good to be a 3D artist again!

    For anyone else that feels like its going no where, don't give up!

    Lee

  • I've been offered a job!

    • Lee3dee
    • April 14, 2006 at 3:18 PM

    congrats ReNo! Looks like a great game there on the website. Very original

  • Brothers in Arms : Hell's Highway Officially announced.

    • Lee3dee
    • April 13, 2006 at 1:32 AM

    is BIA 3 using unreal 3 engine? those screenshots look fantastic!

  • Operation Underground Assault - Available Now!

    • Lee3dee
    • April 12, 2006 at 5:17 AM

    working on co-op gametype at the moment its coming!.

  • No More Room In Hell Hiring!!

    • Lee3dee
    • April 12, 2006 at 3:34 AM

    lee3dee waves to generalvivi, remeber me! and that test you were supposed to give me for application

  • Operation Underground Assault - Available Now!

    • Lee3dee
    • April 11, 2006 at 12:29 AM

    thanks guys . I started learning HL2 hammer, if any of you have some good tutorials to get me upto speed. I can release it for CS:Source.

  • Operation Underground Assault - Available Now!

    • Lee3dee
    • April 10, 2006 at 11:01 PM

    Finally finished the SWAT 4 level.

    Multiplayer modes currently supported:

    Barricaded Suspects & Rapid Deployment.

    http://%7boption%7d

    [Blocked Image: http://art.lee3dee.com/level/assaultweb/assault07.jpg]

    [Blocked Image: http://art.lee3dee.com/level/assaultweb/assault04.jpg]

    [Blocked Image: http://art.lee3dee.com/level/assaultweb/assault08.jpg]

    [Blocked Image: http://art.lee3dee.com/level/assaultweb/assault05.jpg]

    feedback and comments welcome

  • [RELEASE]D3DM_DarkTown

    • Lee3dee
    • April 10, 2006 at 7:40 PM

    thanks for making a something you wouldn't normally see in every doom3 map. its good to be different . I agree that you need to turn on AA on your video card, would sell the screenshots alot better.

  • de_corse *final*

    • Lee3dee
    • April 6, 2006 at 6:18 PM

    map looks awesome! reinstalling HL2 now

  • Operation Underground Assault

    • Lee3dee
    • March 23, 2006 at 5:33 AM

    thanks Mazy This has definately been a learning experience to get a level to look realistic.

  • Operation Underground Assault

    • Lee3dee
    • March 22, 2006 at 9:14 AM

    and a few more

    [Blocked Image: http://art.lee3dee.com/level/underAssault/assault16.jpg]

    [Blocked Image: http://art.lee3dee.com/level/underAssault/assault17.jpg]

    almost finished the lower level, need to add some service areas for gameplay flow. and fix some texture issues. Then its off to make the esculators and ticketing area. phew!

  • Operation Underground Assault

    • Lee3dee
    • March 21, 2006 at 5:07 PM

    i like the idea of a wall divider, i'll experiment with that today .

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