maybe a bit too many poles inside the subway?
Operation Underground Assault
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That looks AWESOME dude
Love the detail, keep it up. -
looking sweet
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Noice.
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yup. awesome

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thanks guys

New Screenshots. Getting close to March 31st release

Still working on adding meshes to the central area, like benches, vending machines, etc.
[Blocked Image: http://art.lee3dee.com/level/underAssault/assault08.jpg]
[Blocked Image: http://art.lee3dee.com/level/underAssault/assault09.jpg]
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The walls are too dirty in contrast with the floors. Spice it up on the ground to better reflect the wear and tear present on the walls. Otherwise, looks great!
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In the last two screens you should try making a low wall and some benches in the middle of that gallery.
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I like. But yeah, that area in the bottom two shots definately needs some sort of detail in the center.
Am I the only one who thinks subway ceilings are the most interesting things ever?
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i like the idea of a wall divider, i'll experiment with that today
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ground seems kinda blotchy with those black areas on the floor
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and a few more

[Blocked Image: http://art.lee3dee.com/level/underAssault/assault16.jpg]
[Blocked Image: http://art.lee3dee.com/level/underAssault/assault17.jpg]
almost finished the lower level, need to add some service areas for gameplay flow. and fix some texture issues. Then its off to make the esculators and ticketing area. phew!
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Looks cool, nice to see some maps from these kind of games~
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thanks Mazy
This has definately been a learning experience to get a level to look realistic. -
yeah man its looking really nice
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The ceilings are looking a bit bland, but nice work with props breaking that up in places. But... could you put up some specular maps or some normal maps or something to make them a bit more... seedy? Grainy?
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