Quote from PhilipKthey got specs. almost all textures has and quite some normals too.it's just i think ive really set up the cubemap pretty bad.
When you select faces for it. I suppose you should only chose the large ones like walls and stuff and im not sure if it's high enough above the ground now.
Though you don't HAVE to assign faces manually, any faces that aren't manually assigned to a cubemap will pick the nearest one. That can mean picking one that is on the other side of a wall, or in the room above, and so on. I'd recommend that you manually assign faces to cubemaps if the faces are significant or you want to ensure consistant reflections across different surfaces. Note that you can only assign a certain number per cubemap manually - can be annoying in rooms with a lot of brush based detail but they normally allow you plenty to cover the main surfaces. You should, in general, place your cubemaps are eye height too (around 72 units above the floor).