You dont need those small lights, they are useless
They are not the way to go
I think most people in this thread arent really understanding vertex light. Theres nothing weird with the lighting in UT, its just vtx light and not lightmapped like you are used to. Building your meshes with vtx light in mind, which would mean tesselating it more, can fix most lighting probs.
Itll never be as awesome as per pixel realtime or even lightmapping but hey, itll look decent.
my tutorial
http://www.planetunreal.com/phalanx/tut ... vertex.htm
You also have a couple of smoothing group probs I think. Aware of that or intentional or still unfixed ?
The map itself looks nice and the custom content is good, if you manage to fix all probs up and keep on working on it you might get a very nice result.
You are going to place more lights/lamps than just the sunlight right ?
More blue backlighting btw.