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Kitchen rendering

  • Hourences
  • December 27, 2005 at 8:31 PM
  • Hourences
    • December 27, 2005 at 8:31 PM
    • #1

    Not really game stuff but what the hell

    click teh pic link :

    http://users.pandora.be/Hourences/kitchencollage.jpg

    Rendering a kitchen. Pure for fun, took me quite a while.

    Im practicing rendering techniques and realistic scenarios. Huge difference with level design. Much harder too but Im trying..

    I wanted it to be semi real. Had to be possible to create in real life yet feel artistic

    Still looks a bit fake tho, Id rather have it more photorealistic but just couldnt get it that far. Damn hard.

    Mostly own textures altho there are some modified 3dtotal textures in it too

    Own style and concept

    Own models

    3DSMax

    Maxwell Rendering

    64 hour rendering per pic

  • Grinwhrl
    • December 27, 2005 at 8:47 PM
    • #2

    LOve it

    But whats with the wierd swirl in the renders ?

    or is that just the lightning and the way the window frame is?

  • mdS
    • December 27, 2005 at 9:05 PM
    • #3

    NICE!

    But 64Hours for each Picture is to much.

  • RD
    • December 27, 2005 at 10:06 PM
    • #4

    64 hours o m g?

    looks great tho

  • JAL
    • December 27, 2005 at 10:25 PM
    • #5

    Looks freaking unbelievable. Photorealistic even.

    64 hours? Holy cow

  • General Vivi
    • December 27, 2005 at 10:58 PM
    • #6

    wow nice shit , and i have to say i took a look at your portfolio and i wanted to kill myself at several different times. You have now made me feel like i would never get a chance to become anything more then i already am.....

    with that said.... your work is simply amazing.

  • Mazy
    • December 27, 2005 at 10:59 PM
    • #7

    Wow, that looks sweet

  • Schmung
    • December 28, 2005 at 12:09 AM
    • #8

    gack?! 64 hours!? Lordy. Shite.

    Light is very nice. Textures good. Something about it somehow seems off though and I really can't place what it is. Still and awesome effort though. GJ.

  • KoKo5oVaR
    • December 28, 2005 at 12:16 AM
    • #9

    what happen if you see you've forgot something after the render ?

    fucking nice btw

  • KIIIA
    • December 28, 2005 at 2:12 AM
    • #10

    I like the whole feeling and atmosphere of the architecture and lighting! Everything fits together nicely,but the colors fit perfectly.

    I really like it!

  • Kedhrin
    • December 28, 2005 at 5:08 AM
    • #11

    that looks great!

    my only complaint is that I think your bump maps might be a bit too high on certain surfaces...

    however, it isn't that big of a deal to sit through another 64 hours

    i've been there before.... oh the agony.

    and whats worse is if you open a window on top of the 3dsmax rendering viewport, that way you can't see the rendering until it is completed (not so good).

  • johnm487
    • December 28, 2005 at 6:12 AM
    • #12

    holy moses 64 hours?! wtf did you do that whole time?

    looks real nice though, i like the middle piece the best, good work.

  • Hourences
    • December 28, 2005 at 11:38 AM
    • #13

    Thanks for the comments

    The 64 hour was self configured, maxwell is a special render that renders everything at once and then sharpens it with every new render pass. you can set the maximum ammount of render time yourself.

    I had to take 64 hours because I let my pc at work render it and a weekend only takes 64 hours so...

    I needed so much time because i got 2 huge windows and the glass material generates lots of noise in Maxwell, so I had to increase render time to try and get rid of the noise

    Dark : Where do you see a weird swirl ?

    And if you forgot something youre screwed

    I did junk renders worth 100 hours I think, test ones and several full weekend "should-be-final-render-but-ended-up-as-crap" renders

    It took me 3 months or so, also because I could only render in the weekends I always had to wait a week before I could do the next camera angle

  • FrieChamp
    • December 28, 2005 at 12:53 PM
    • #14

    It does look a little bit grainy where you can see reflections of the light source on the surface, I guess this is intended since the surface is not absolutely even but a bit rough. I don't think it would reflect the lights so clearly then though.

    Other than that it's looking awesome, good job!

  • mdS
    • December 28, 2005 at 2:25 PM
    • #15
    Quote from Hourences

    Thanks for the comments I did junk renders worth 100 hours I think, test ones and several full weekend "should-be-final-render-but-ended-up-as-crap" renders

    It took me 3 months or so, also because I could only render in the weekends I always had to wait a week before I could do the next camera angle

    never heard of lowquality test renderings? horror!

    cheers,

    mdS

  • Hourences
    • December 28, 2005 at 4:21 PM
    • #16

    I did a lot of 400 res noisy test renders but even those take 2-3 hours

    and even then, some details and things like materials/shaders, noise level and things like that you just cant see on such a low res render. You just got to do some high res ones every now and then to be able to see those things too

  • mdS
    • December 28, 2005 at 6:49 PM
    • #17

    Then, why u use Maxwell? In my opinion the most 3rd Party Renders are quite shit. The renderings are mostly good, but they cost to much time. Nobody can use or will use this renders in production.

    A friend renders with Maxwell a poor room with a poor table and chair. The picture looks amazing, like a real photo. But it was so grainy, and it renders over 16hours.

    Hello, 16Hours for nothing just a empty room with a chair and table.

    I thing with a good Lightsetup, Ambient Occlusion and a little bit compositing u can get the same table/chair scene and effect with Mental Ray in 10-20mins. Highquality!

    Nothing about your work, looks nice. But i cant understand why this long rendertimes.

    The stuff on your page are really creative and nice, keep on the nice work!

    cheers,

    mdS

  • Hourences
    • December 28, 2005 at 10:15 PM
    • #18

    I used mental ray a lot too and I also made a room with a chair and table in once. Took MR 36 hours or so to render it. Max default scanline can barely even render a high res room in 10-20 mins.

    From the moment its high res and has lots of special stuff it just takes dozens of hours, no matter what render you use

    Maxwell is real good and really simple to use, unlike MR which workflow often is quite slow or complex, if you look at the maxwell site you can see what awesome results the thing can give

    Mental Ray was a 3rd party renderer too btw

    I dont really care for production, its pure for fun and time can be bought in a production. Buy some renderfarms and there you go, 10 times faster. My skill is a bigger prob. It takes me far more time to get the right settings for everything than someone experience, cant buy that

    Id rather see all the render stuff go faster too and have more preview options, because things like how your material will really look often isnt previewable but I learned to live with it for now

    The 64 hours didnt bother me any more at the end, it was just my pc at work anyway so didnt had to care how long it was working on it, just the initial setting up the settings is time consuming

  • zpanzer
    • December 29, 2005 at 12:10 PM
    • #19

    im getting insane when i render something more then 10 minutes, but 64 hours is a too much.

    The picture is great, nothing i can see that shouldt be changed.

  • mdS
    • December 29, 2005 at 2:26 PM
    • #20
    Quote from Hourences

    Buy some renderfarms and there you go, 10 times faster.

    If u say this to your boss, he will fire u.

    Use a faster renderer and we can save millions of dollars.

    :roll:

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