Quoteyou better be talking about the css version and even that one has some pretty bad build-flaws project light in wrong angle on the balcony anyone ?
...and not to mention they carves the sidewalk curbs. ![]()
Quoteyou better be talking about the css version and even that one has some pretty bad build-flaws project light in wrong angle on the balcony anyone ?
...and not to mention they carves the sidewalk curbs. ![]()
Good topic. For some reason (And I have yet to make a DOD:S map)...I always start buildings with slabs of 128 height brushes. It always ends up messing me up in the end though.
I didn't see the err in my ways until I took a look at how cs_assault did it. I guess the lesson is to see how the pros do it first.
I LOVE how it looks in the screens! If I didn't know any better I'd shout it out to be spotlight.
Congtats on breaking the DOD:S typical looking map mold.
Is there a D/L?
Oh...
I have the NAV file included from BARNDOOR. Just download the link as before for the updated file with the map and the NAV.
Rick_D: Imageshack is good...maybe ill post just images instead of thumbnails. Sorry about that.
Moroes: Can't wait to hear you input.
Screenshot 2 the trees look a little dark but Looks sweet!
Awesome skybox.. Looks fantastic.
Quote from PsychoThe work and amount of time you've put into this thing has yielded some pretty good results but I really don't like the theme. Not a big fan of "industrial" maps.I eagerly anticipate your next project though.
Yeah.... I kinda strayed from the air force base theme I think... Lot's of add-libbing. ![]()
...Yeah :roll:
Nighthawk is FINALLY finished.
The readme:
De_CEVO_Nighthawk by Sk3tch and BYFBO
-http://www.cevo.com map submission-
Mission Statement:
Protect the Stealth Nighthawk at all cost!
-Terrorists: Destroy the F117 Nighthawk jet or it's missile supply.
-Counter-Terrorists: Prevent the Terrorists from bombing the targets.
Notes: There are 2 bomb targets.
- Special Thanks to BYFBO clan for the beta testing!
- REDFOX: Player-clipping and overview.
- Ill_Kid, Rick_D, and PhilipK: Models.
- Barndoor: NAV file. (http://www.tequilakawa.plus.com)
Map completed 4JULY2007 with a build time of 7 months. Contact Sk3tch at http://www.sk3maps.com.
***NOTE*** THE NAV FILE IS PENDING FROM BARNDOOR
Download at:
http://www.sk3maps.com/de_nighthawk.rar
Screenshots:
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RD is my hero. CS without iceworld is like a car without wheels.
After 4 hours of play:
Unless they add frag counter and better GUI / Overhead map...I think this game will go down the crapper. Also, more identifiable goals.
I was looking So forward to this mod. But it is kinda frustrating NOT knowing who killed you and from where.
In the INS forums the "hardcore" gamers say it's more realistic this way. I say it kinda takes the fun away from a FPS game. Might as well take away respawns and the "player has been KIA" notifiacions.
There has to be a trade off for realism. It's not real...It's a game.
Too bad though. Just my opinion and I hope not to step on anyone's toes.
Looks like it could be good.
Seriously...this is NO place for a pic like that. Take Hessi's pic down now! ![]()
![]()
Full Metal Jacket is good too. Although something sentimental for me comes from WW2 movies.
I used to wake up early sunday mornings to see those old black and white WW2 classics. Especially the bombing/airplane ones. German airplanes always looked so badass.
Yeah...Just saw that movie today. Good show and so wierd knowing all the rifles they used due to Day of Defeat.
Looks photorealistic almost. What lightmap scale did you use?
There are lights high up.
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...WAIT...Quakis is using hammer? ![]()
Kinda looks like alot of tedious work. Looks cool and could make an interesting de_map.