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Posts by sk3tch

  • First serious illustration - Updated

    • sk3tch
    • December 2, 2008 at 2:58 AM

    Looks good! Could sure use a sunbeam/sun/SOMEthing in the sky tho.

  • [WiP] de_boston CS:S

    • sk3tch
    • December 1, 2008 at 6:38 AM
    Quote from dux

    The corners are still square.

    ...There ya go!

    [Blocked Image: http://img75.imageshack.us/img75/8371/build9z2boston0005fj7.jpg]

    [Blocked Image: http://img234.imageshack.us/img234/7987/build9z2boston0002fl2.jpg]

    ...and looking at the windows in the "main" alley...I need to use grayish window textures instead of blackish (They reflect nicely in game with specular on as black). It would be consistant with the second shot scene. That would make sense I guess.

  • WalMart Worker Trampled to Death by Black Friday shoppers

    • sk3tch
    • December 1, 2008 at 3:26 AM

    My wife tells me the part of New York that store was...she doesn't doubt that would happen. She's from Yonkers and knows the neighborhoods to avoid I guess (especially on black friday). The sad part is the dude that was killed was pushed against glass until it broke.

    Quote from D3ads

    What the fuck? Is there some kind of food and supplies shortage in that part of NY or something?!!

    ...No. For those of you that don't know, "black friday" is the day after Thanksgiving (A U.S. holiday) where just about all stores open early and have a huge price sale on thier merchandise. Sometimes cutting prices by 60-75% on such big ticket items like HDtv's and camera's. It works on a "first come first serv basis"...hence the stampede of people.

  • [WiP] de_boston CS:S

    • sk3tch
    • December 1, 2008 at 1:14 AM
    Quote from Sentura

    why not make that square opening an arched opening?

    ...What screenshot are you talking about here? If you mean #5 (in the most recent screenshots)...I'm gonna use it.

    If not...I'm curious. Where did you mean?

    I will get to curving the road and adding more props. Thanks for the info.

  • [WiP] de_boston CS:S

    • sk3tch
    • November 30, 2008 at 9:38 PM

    RA7,

    I took into consideration what you said about the lighting....fooled around alot today with it and I feel morning / dusk just doesn't set right with me on this particular map. I did darken up the shadow areas. I think it makes it look a bit better. I will add skyscrapers in the skybox for sure...The buiding being built is a great idea.

    Those windows are dark because I had specular off for some reason. Updated ones WITH specular on:

    [Blocked Image: http://img88.imageshack.us/img88/8196/build9z1boston9x0013yt4.jpg]

    [Blocked Image: http://img81.imageshack.us/img81/2512/build9z1boston9x0014ey5.jpg]

    [Blocked Image: http://img399.imageshack.us/img399/7375/build9z1boston9x0016ui0.jpg]

    [Blocked Image: http://img219.imageshack.us/img219/5185/build9z1boston9x0015pt1.jpg]

    [Blocked Image: http://img146.imageshack.us/img146/7111/build9z1boston9x0018lf3.jpg]

    [Blocked Image: http://img139.imageshack.us/img139/7943/build9z1boston9x0012kw0.jpg]

  • [WiP] de_boston CS:S

    • sk3tch
    • November 30, 2008 at 5:32 AM

    I added more recent shots of the map to the first post to prevent flooding the post with older pics. I added alot more detail and adjusted the lighting alot. Any crits will be welcome.

  • DE-RECON by 3D-Mike :D

    • sk3tch
    • November 18, 2008 at 2:24 AM

    Love the deer detail.

  • Anyone watch Family Guy?

    • sk3tch
    • November 18, 2008 at 2:23 AM

    The episode with Tom Brady is the best....you know; sha-boo-pee...and the Osama bin Laden out-take at the beginning. Classic.

    I do agree it's getting stale...yet I keep watching.

  • de_hydroCo

    • sk3tch
    • November 18, 2008 at 2:17 AM
    Quote from Freak

    are you sure with this flat rock wall in the first and last screenshot?anyway, nice work, i like it

    Yeah...There was alot of "what the hell was I thinking" with this map. I intended to just do a straight up port from the original 1.6 map... Then I got carried away in some spots and lazy in others. I actually never took a second thought of that rock cliff edge until you mentioned it. A project that was intended to take a week took me almost a year (With family and job obligations in the way).

    It's like a big weight off my shoulders to finish this map.

  • de_hydroCo

    • sk3tch
    • November 17, 2008 at 1:36 AM

    de_hydroCo by Sk3tch for Counter-strike SOURCE

    download: http://www.sk3maps.com/de_hydroco.html

    "A terrorist organization has taken over a hydro-electric plant in Arizona. They have been producing nuclear and bio-chemical munitions under the false identity of "clean energy". Along the way they have been killing any and all who have entered the plant who is not in thier terrorist group...burning them alive. They will go out of thier way, even destroying the western United States to finish thier final mission: Destroy the United States as a whole.

    T's: Use the C4 to destroy evidence in either of the two bombsites. Kill any CT's you encounter.

    CT's: Secure the area and prevent the T's from Planting the C4. Defuse if necessary. Kill any T's you encounter.

    Credits: Models by M8nkey (The missiles) and Ill_kid (The vehicles)...and map beta testing provided by AHP Public servers!

    Map formerly named de_hydrofire"

    [Blocked Image: http://image.hazardstrip.com/ss/maps/163939.jpg]

    [Blocked Image: http://image.hazardstrip.com/ss/maps/163993.jpg]

    [Blocked Image: http://image.hazardstrip.com/ss/maps/163994.jpg]

    [Blocked Image: http://image.hazardstrip.com/ss/maps/163995.jpg]

    [Blocked Image: http://image.hazardstrip.com/ss/maps/163937.jpg]

    [Blocked Image: http://image.hazardstrip.com/ss/maps/163938.jpg]

  • CS_Metroplex

    • sk3tch
    • August 21, 2008 at 2:30 AM

    This map looks fantasmic...the interior is awesome. The only things I can suggest is add powerlines and road marks/potholes/man-hole covers, etc.

    Possible name suggestions:

    cs_nukecity

    cs_skyrisen

    cs_dukecity

    cs_...

    bah...I'm bad at this game.

    keep up the awesome work.

  • What're the worst models you have ever made?

    • sk3tch
    • August 19, 2008 at 4:01 AM

    This was posted in another forum...and I laughed so hard soda came outmy nose to the response...

    [Blocked Image: http://img152.imageshack.us/img152/4953/audilol0023gw8.jpg]

    [Blocked Image: http://img152.imageshack.us/img152/7316/audilol0019vr2.jpg]

    Quote

    This is the best thing I my eyes have ever seen. the second my retnia could comprehend the hot ness, semen came FLLLLLYING out of my p3nis.

    it was EVERYWHERE, everywhere but on the hawtness cause such a beatiful thing is too good for a facial from mbd.

    and i didn't get to the EMENCE AND CRAZY orgasm I had from witnessing the best piece of art in the world.

    then after looking looking in the mirror I checked the forums, saw this, then I almost died from this pos. learn to fucking model nub.

  • WIP in WIP, post your level screenshots!

    • sk3tch
    • August 18, 2008 at 4:52 AM

    oh hai...I bet it would look great compiled.

  • de_hydrofire (or something like that) 80%

    • sk3tch
    • August 18, 2008 at 4:49 AM
    Quote from Minotauro

    Looks promising so far. My main problem with the map is that all paths are very narrow and that can seriously harm the gameplay. This map is desperately crying for huge distant landscapes in the background, make good use of the 3d skybox feature! Furthermore, you could decrease the lightmap size in faces that receive detailed shadows such as the concrete wall in the last screenshot. Keep up the good work!

    The pathways are deceiving in the screen-shots. There is plenty of room to move around. The skybox is on the way (usually the last thing I do). As for the lightmap size...I kinda like the crisp shadows. I only did that to certain areas I felt could use some pop.

    Tanks for that feedback!

  • de_hydrofire (or something like that) 80%

    • sk3tch
    • August 18, 2008 at 3:55 AM

    Updated the first post.

  • [WiP] de_boston CS:S

    • sk3tch
    • July 7, 2008 at 1:58 AM

    ...Didn't catch that. Thanks RA7.

  • de_hydrofire (or something like that) 80%

    • sk3tch
    • July 5, 2008 at 2:45 AM

    RA7!

    yeah...the crates are there until I figure something else out.

  • What have you purchased recently?

    • sk3tch
    • July 3, 2008 at 5:51 AM

    [Blocked Image: http://www.millerfallprotection.com/images/stories/full-body-harness/large/Python-Ultra-Invisible.jpg]

    ...For work when I use the

    [Blocked Image: http://rds.yahoo.com/_ylt=A0WTefjJW2xIOFUACkCjzbkF/SIG=12d9848vs/EXP=1215147337/**http%3A//www.sbcmag.info/kblinks/L60_Crane_Elliot_Equip.jpg]

  • [WIP] City of Stuttgart, sometime in WW2

    • sk3tch
    • July 3, 2008 at 5:41 AM

    phat....wurd.

    Yeah...It looks good. REAL good.

  • ins_buhriz (Insurgency)

    • sk3tch
    • July 3, 2008 at 5:37 AM

    Looking good so far! Doesn't look like common source stuff...Only crit would be the trunk of the tree models look kinda un-natural with a clear flat trunk ( Not the palm trees) in the ground...maybe some roots showing? If the models are like that anyway...

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