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  3. sk3tch

Posts by sk3tch

  • de_troit

    • sk3tch
    • April 27, 2005 at 2:05 AM
    Quote from MagicTMP

    there are some buildings that look fairly poorly done. just blocks with a building texture on it (like the brown building in the third pic). overall, good looking map. gj.

    point taken..I'll work on that.

  • de_troit

    • sk3tch
    • April 27, 2005 at 1:27 AM

    ...and I just noticed the roof shingles...bah..will fix

  • de_troit

    • sk3tch
    • April 27, 2005 at 12:49 AM

    de_troit (detroit)

    60% done...I average (with fps_max on 300) between 90-180 fps.

    [Blocked Image: http://www.sk3maps.com/images/de_troitss1.JPG]

    [Blocked Image: http://www.sk3maps.com/images/de_troitss2.JPG]

    [Blocked Image: http://www.sk3maps.com/images/de_troitss3.JPG]

    [Blocked Image: http://www.sk3maps.com/images/de_troitss4.JPG]

    [Blocked Image: http://www.sk3maps.com/images/de_troitss5.JPG]

    [Blocked Image: http://www.sk3maps.com/images/de_troitss6.JPG]

    [Blocked Image: http://www.sk3maps.com/images/de_troitss7.JPG]

    [Blocked Image: http://www.sk3maps.com/images/de_troitss8.JPG]

  • de position

    • sk3tch
    • April 26, 2005 at 12:52 AM

    WOW~!

    one suggestion: Take the shadows off those shrubs. I think it'll look better.

  • [WIP] de_dam UPDATED 6-10-05

    • sk3tch
    • April 19, 2005 at 2:28 AM
    Quote

    how should I be scaling it down?

    If that's the final...it should be ok. But if you're going to modify it/add detail to the dam, It will not be fun.

    I've done stupid mistakes that ruined totally good maps/got pissed I did that/gave up on map/gave up on mapping/came back to mapping after a week and tried again. It's agrivating especially when it comes to mapping structures and leaks.

  • [WIP] de_dam UPDATED 6-10-05

    • sk3tch
    • April 18, 2005 at 10:44 PM

    ...scaling it down like that is just ASKING for problems.

    I agree alot with RD...And I feel it is way to green. I'm probably biased because I saw a dam map in cs1.6 that was spectacular...hope you can live up to that 1.

  • Post your desktop!

    • sk3tch
    • April 10, 2005 at 7:09 AM

    HOLY...

    You drink mountain dew by the 2liter?

  • Worst game idea EVER!!

    • sk3tch
    • April 10, 2005 at 6:08 AM

    Wow...I'm an idiot.

    I misread the topic. Disregaurd my last post.

  • Worst game idea EVER!!

    • sk3tch
    • April 10, 2005 at 6:06 AM

    I want a mad max style road war kind of mod...That would be awsome.

    The gameplay would give a team "garagetime" to build the war vehicles...If a new player joined...they could have thier own time to build it.

    And there would be an open map to fight on.

    Some objectives could include: Destroy enemy garage...or capture the hostie.

    Whaddya think?

  • 4 paintings

    • sk3tch
    • April 10, 2005 at 6:00 AM

    Nice...Not my style...but nice.

  • Make your very own tombstone :D

    • sk3tch
    • April 2, 2005 at 2:14 AM

    ..FIll me in.

    I'm not an old school gamer.

  • Need a model...one time offer for cash by January 7, 2005

    • sk3tch
    • December 20, 2004 at 10:52 PM

    Ok...This is lame... when I ask for a model...IT'S INCLUDING TEXTURES.

    ...and no I wont include an extra $100 to skin it.

    If there is anybody out there that can...please pm me.

  • Need a model...one time offer for cash by January 7, 2005

    • sk3tch
    • December 17, 2004 at 11:29 PM

    Jeremy....

    [Blocked Image: http://www.insmod.net/team/jeremy/jeremysig.jpg]

  • Need a model...one time offer for cash by January 7, 2005

    • sk3tch
    • December 17, 2004 at 11:02 PM

    I didn't mean to sound like an ass...

    Forum admin...can you close this post please? I found a modeler.

  • Need a model...one time offer for cash by January 7, 2005

    • sk3tch
    • December 17, 2004 at 10:54 PM

    I don't know of any badger model...and I want it done a specific way...and I work for a living and have the money. One hundred ain't bad for a custom one-off. I wanted it to be worth the while/effort of making a quality one.

    Amazing how that seems like alot to you folks. :-?

    I also don't model and don't have time at the moment to learn it...

  • Need a model...one time offer for cash by January 7, 2005

    • sk3tch
    • December 17, 2004 at 3:04 AM

    yes...I'm serious.

    Pm me jeremy.

  • Need a model...one time offer for cash by January 7, 2005

    • sk3tch
    • December 17, 2004 at 1:55 AM

    I need a specific model for a map I'm working on. It will be a 128 unit tall

    bronze statue of a badger holding a colt. I know this seems like a funny request...but it is a clan based map and the mascot is a badger.

    I was thinking of running a contest or something but I didn't want to waste anybody's time...So I'm offering $100 dollars to whoever I select to do the model.

    This is a model for the HL1 engine and I will notify the modeler I select exactly what I require...

    Please reply to me with a link or pictures of models you have done.

  • de_verora

    • sk3tch
    • December 14, 2004 at 11:03 PM

    OMG!...deadlode hit it on the spot.

  • de_verora

    • sk3tch
    • December 13, 2004 at 6:53 AM

    gj nz-nexus...really made your point there.

  • de_verora

    • sk3tch
    • December 12, 2004 at 10:01 PM

    Just some things I noticed in your map..

    1: using those scaffolding "x" bars as rails doesn't really look good as a railing

    2: Pictures 1 and 2 could use a sidewalk ...even if the texture provides one...make a brush to raise it up and make it noticeable.

    3: In picture 3 the grass growing up the building looks kinda wierd from that angle

    4: In picture 3 the ductwork runs into a wooden some-thing or other...make the wooden (heater?) look like something more feasable.

    5: The wooden posts with the mesh attached to it look too thick.

    6: I'm not much to say it here...but I know somebody's going to point it out...add something to the corners of the buildings..like trim or something.

    (seeing how I have the same habbit of making stuff blocky :roll: )

    It looks good so far....maybe some light posts / light tricks could really set this map off.

    I wanna see this done...I hope I helped a little.

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