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  3. sk3tch

Posts by sk3tch

  • It's 2006 and we still don't have [insert your request here]

    • sk3tch
    • December 1, 2006 at 9:52 PM

    Where your computer only draws WHAT IT SEES...Not's what's around the corners in video games.

    ...Talking about HL2 engine though. I don't know if they've actually done it on other engines.

  • Where do you live?

    • sk3tch
    • December 1, 2006 at 9:48 PM
    Quote from BuZZeR

    Russia, Siberia

    Joined: 04 Jun 2006

    Posts: 15

    Location: Germany

  • Post Your Pic Extravaganza 2006 ~~!

    • sk3tch
    • November 29, 2006 at 10:49 PM
    Quote from Pericolos0

    Me and some friends did a little LAN party this weekendI WAS NOT AMUSED!

    [Blocked Image: http://i53.photobucket.com/albums/g52/eot…re/IMG_0763.jpg]

    You look like Beck

    Quote from hessi

    "The germans are winning the war on mapping" btw whoms quote was that?

    Was mine...but I got sick of looking at the quote. Btw...Look at http://www.game-monitor.com and notice how many more thousands of game servers are in Germany than the U.S.

    Me and the g/f in Seattle at the Boeing Air Museum:

    [Blocked Image: http://img370.imageshack.us/img370/4958/img5053alr1.png]

  • Dm_Ruinz [CS 1.6]

    • sk3tch
    • November 27, 2006 at 10:50 PM

    That's really good for 1.6! A little dark for me, but to each thier own...It looks great!

    I have a crit tho: In screen-shot one that arch that's broken toward the bottom looks odd...like physics don't allow that kind of stuff.

    dm_map: auto 5 points

    Originality: 9

    Lighting: 8 (only my opinion)

    Layout: n/a

    Overall: 8 (My feelings toward how it looks)

    Total=30 / 4 = 7.5

    Overall rating: 7.5 out of 10!

  • Microsoft gives the little people a chance.......

    • sk3tch
    • November 26, 2006 at 6:02 PM

    Read some stuff on this in PCGamer Holiday 2006 issue...Sounds promising!

  • Ready to PWN?

    • sk3tch
    • November 25, 2006 at 11:51 PM

    http://cgi.ebay.com/Counter-Strike-fps- ... 0052614800

    ...lol!

  • Mornstar maybe

    • sk3tch
    • November 24, 2006 at 3:51 PM

    ...Any progress?

  • WIP in WIP, post your level screenshots!

    • sk3tch
    • November 24, 2006 at 1:02 AM

    Killer: That's hot for HL1

    Dodger: Hurry and finish it!! Looks good so far.

    P.S. I hate Eminem...sorry.

  • De_Zen

    • sk3tch
    • November 24, 2006 at 12:53 AM
    Quote from Rick_D

    BUUUUUUUUUUUUUUUUUUUUUUUUUMP

    ....why?

  • aim_nexuz_2k7

    • sk3tch
    • November 24, 2006 at 12:52 AM

    The mountains are boring.

    fy_map: auto 5 points

    Originality: 2

    Lighting: 5

    Layout: 3 (At least there are decent hiding spots)

    Overall: 4

    Total=19 / 5 =3.8

    Overall rating: 3.8 (out of 10 being best)

  • MacroCampus

    • sk3tch
    • November 24, 2006 at 12:50 AM

    What game is this?

    Kudos on the gameplay insight...I always admire that.

  • WIP in WIP, post your level screenshots!

    • sk3tch
    • November 17, 2006 at 2:27 AM

    Progress on de_boston:

    [Blocked Image: http://img245.imageshack.us/img245/2584/boston1ds3.jpg]

    [Blocked Image: http://img456.imageshack.us/img456/796/boston2le2.jpg]

    [Blocked Image: http://img90.imageshack.us/img90/7685/boston1tu0.jpg]

    [Blocked Image: http://img206.imageshack.us/img206/998/boston2ag1.jpg]

  • WIP in WIP, post your level screenshots!

    • sk3tch
    • November 15, 2006 at 2:15 AM

    That's some neat brushwork, theangriestbadger.

  • [css] cs_bog

    • sk3tch
    • November 9, 2006 at 1:38 AM

    Cokie has a keeper with that iceburg map. A custom map server I frequent votes for that map everytime they get the chance.

  • [css] cs_bog

    • sk3tch
    • November 2, 2006 at 10:22 PM

    Ya know...I kinda like your style of mapping. Really clean and well lit.

  • W.I.P. Critique

    • sk3tch
    • November 2, 2006 at 10:20 PM

    Ya know...It's funny. I work in the city of Springfield Massachusetts all the time and notice how simplistic some of the archetecture is. If I was to re-create one of those simplistic buildings I could just hear the "Needs more props/gutters/shutter/etc."

    My pointers:

    The de_prodigy style bunkers look TOO much like the ones from that map. Also the ceiling from screen-shots 6-9 look way too clean.

    Other than that it's all a matter of how much "real to life" detail you want to add. For example screenshots 10-14 could use some ridges/supports on the walls to make it appear like it is more detailed...Even though your photo probably didn't have it.

    I like it alot though.

  • Very impressive

    • sk3tch
    • November 2, 2006 at 4:53 AM

    Wow...cool.

  • Aim_Skyline for CS:S

    • sk3tch
    • November 1, 2006 at 10:28 PM

    Actually...They use them all the way up. And yes, I know that's the wrong kind of crane for a skyscraper. :roll:

  • Aim_Skyline for CS:S

    • sk3tch
    • October 31, 2006 at 10:36 PM

    It's already been remade.

    http://%7boption%7d

    ...Although It's fugly.

  • NEW PICTURES ^^, :D

    • sk3tch
    • October 31, 2006 at 10:27 PM

    I actually like the third one alot.

    I'm not going to comment on the belly one.

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