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  3. sk3tch

Posts by sk3tch

  • de_favela_rio_beta for CS Source

    • sk3tch
    • May 8, 2011 at 5:40 AM

    Nice! I had an idea for a map like this but never went through with it. Looks good...hope you optimized it.

  • ins_karbala_b4

    • sk3tch
    • December 13, 2009 at 6:26 AM

    Really outstanding in my opinion. Aside from the sharp corner comment (Which I would have personally overlooked) I can see the sheer time and effort put into this level.

  • [L4D] Gas Stop

    • sk3tch
    • October 15, 2009 at 1:43 AM

    Dammit dude! That tree line still is the FUNK.

    Congrats on the release. Sometimes that's half the battle.

  • [L4D Survival] Garage

    • sk3tch
    • September 17, 2009 at 1:59 AM

    I'm no expert in the topic...but based off what I see:

    -The tree line looks TOO even an repetitive...maybe if you're going to use the same tree model over and over, try rotating each one so they look different.

    -The garage with the car in it looks stale. There's no overhanging roof-line. A few suggestions would be to have a sign above the door, a pile of used tires to the left of the door, maybe some gutters on the garage, and the fore-mentioned roof overhang.

    I know you're not done...but it also needs a few props here and there on the exterior. Also...the walls outside look PLAIN. Maybe add some trim / ridges, ...something.

    Great start for a novice IMO. keep it coming.

  • How do i make a rat map?

    • sk3tch
    • July 7, 2009 at 3:03 AM
    Quote from Pampers

    updates that came along the orangebox allows you to scale models in hammer now

    ...of course us stubborn CS:S mappers get the shaft.

  • Rats Tequila

    • sk3tch
    • July 1, 2009 at 4:57 AM

    That is soo freakin' colorful. Good job...did you win?

  • work in progress : de_manifoods

    • sk3tch
    • May 18, 2009 at 11:22 AM

    Awesome brushwork. Looks really good.

    My only complaint is that for the size of the fruit...shouldn't they be smoother in appearance?

  • de_Boston

    • sk3tch
    • April 30, 2009 at 5:21 PM

    2d-Chris! de_damn! (Big fan of that map) lol. I have to say aside from the crits I've gotten from this map elsewhere...I am most proud of this one. Thanks guys.

  • de_Boston

    • sk3tch
    • April 29, 2009 at 8:42 AM

    ******************************

    de_Boston for CS:S

    by Sk3tch

    ******************************

    DOWNLOAD: http://%7boption%7d

    ----------------------

    Intro

    ----------------------

    The terrorists are planning on using biological and incendiary munitions to demolish the city of Boston, Massachusetts. To make the impact worse they must first destroy the medical and fire prevention facilities of the city, hindering Boston totally helpless against their violence.

    Terrorists: Destroy one of the two bomb targets. Kill any CT's along the way.

    Counter-T's: Prevent the T's from planting the bomb and kill any you find along the way.

    ---------------------------------

    Screen Shots:

    ---------------------------------

    [Blocked Image: http://www.sk3maps.com/images/de_boston1a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston2a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston3a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston4a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston5a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston6a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston7a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston9a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston10a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston11a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston12a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston13a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston14a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston15a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston16a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston17a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston18a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston19a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston20a.jpg]

    [Blocked Image: http://www.sk3maps.com/images/de_boston21a.jpg]

    ----------------------

    MAP INFORMATION:

    ----------------------

    Map Name: de_Boston

    Map Type: DE (Bomb/Defuse)

    Release date: April 29th, 2009

    Bombsites Locations: Fire Department and Medical Supply room

    Available Weapons: Standard

    Map Environment: Indoor and Outdoor

    Map Theme: Boston BackBay Area

    Map's Time of Day: Evening

    Special Features: Color Correction

    Recommended/Maximum Players: 24/64 max

    Custom Textures Used: yes

    Custom Sounds Used: no

    .NAV File Included (for bots and locations): yes

    ---------------------------------

    Changelog for de_Boston (Since the beta):

    ---------------------------------

    -Improved the interior lighting and added more props.

    -Added a NAV mesh with place markers.

    -Made Sniper area above BombSite A (for CTs to cover the entryway).

    -Added a ladder for Ts to counter act the CT cover over the wall at mid.

    -Made fire pole climbable.

    -Made the approach times to choke points more even.

    -Added more env_cubemaps.

    -Made long halls where sniping occurs have more cover.

    -Made OverHead view map easier to read.

    -Made long approach for bombsite A more balanced

    DOWNLOAD: http://%7boption%7d

    ---------------------------------------------------------------

  • [WiP] de_boston CS:S

    • sk3tch
    • April 20, 2009 at 11:39 PM

    De_boston_beta

    Finally ready to release this beast. Any crits and comments welcome.

    Storyline: de_boston by Sk3tch http://www.sk3maps.com

    The terrorists are planning on using biological and incendiary munitions to demolish Boston. To make the destruction worse they must first destroy the medical and fire prevention facilities of the city.

    Terrorists: Destroy one of the two bomb targets. Kill any CT's along the way.

    Counter-T's: Prevent the T's from planting the bomb and kill any you find along the way.

    Credits: AHP clan, PhilipK, Ill_kid, MKZ, and ValVe.

    DOWNLOAD HERE-----------> http://www.fpsbanana.com/maps/91855

    [Blocked Image: http://image.fpsbanana.com/ss/maps/91855a.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/91855b.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/91855e.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/91855d.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/91855c.jpg]

    DOWNLOAD HERE-----------> http://www.fpsbanana.com/maps/91855

  • The Day the Earth stood still

    • sk3tch
    • December 27, 2008 at 1:33 AM
    Quote from FrieChamp

    Yes and we get the Nazis! Wait that didn't sound right..

    rofl.

  • Personalities

    • sk3tch
    • December 26, 2008 at 4:38 AM

    I'm an ISTJ - The Inspector

    Quote

    ISTJs are often called inspectors. They have a keen sense of right and wrong, especially in their area of interest and/or responsibility. They are noted for devotion to duty. Punctuality is a watchword of the ISTJ. The secretary, clerk, or business man by whom others set their clocks is likely to be an ISTJ.As do other Introverted Thinkers, ISTJs often give the initial impression of being aloof and perhaps somewhat cold. Effusive expression of emotional warmth is not something that ISTJs do without considerable energy loss.

    ISTJs are most at home with "just the facts, Ma'am." They seem to perform at highest efficiency when employing a step-by-step approach. Once a new procedure has proven itself (i.e., has been shown "to work,") the ISTJ can be depended upon to carry it through, even at the expense of their own health.

    ISTJs are easily frustrated by the inconsistencies of others, especially when the second parties don't keep their commitments. But they usually keep their feelings to themselves unless they are asked. And when asked, they don't mince words. Truth wins out over tact. The grim determination of the ISTJ vindicates itself in officiation of sports events, judiciary functions, or an other situation which requires making tough calls and sticking to them.

  • [WiP] de_boston CS:S

    • sk3tch
    • December 22, 2008 at 12:44 AM

    Well....I have Good and bad news.

    The good news is I backed up the VMF for this map in 3 different places. The bad news is I got the BLUE SCREEN OF DEATH on the computer I was using....to the point it kept running scandisk and restarting. Finally it just won't reboot. The screen just stays blank.

    I'm hoping that even though I saved the VMF...I can still recover everything under the Steamapps directory...There was alot of custom stuff I don't wan't to re-download or re-create.

    In other words...this map won't get done for a while.

    BTW: ANybody ever have their computer (Blue screen of death, etc) go blank? If so...has anything been recovered off the hard drive? I need some hope...this has been pissing me off.

  • [WiP] de_boston CS:S

    • sk3tch
    • December 19, 2008 at 2:16 AM

    I NEED YOUR OPINIONS!!

    Which building colors should I use for this section?

    [Blocked Image: http://img68.imageshack.us/img68/1403/build9z5boston0005sa9.jpg]

    Old way using de_train bricks

    [Blocked Image: http://img253.imageshack.us/img253/2227/34365847au7.jpg]

    New way using custom stuff.

    Which looks better / fits better?

  • Season's Greetings from me and the family!

    • sk3tch
    • December 19, 2008 at 2:11 AM

    Season's Greetings from me and the family!

    http://%7boption%7d <------------Click this link.

  • [WiP] de_boston CS:S

    • sk3tch
    • December 15, 2008 at 3:06 AM
    Quote from Sentura

    in screen 1, 3, 5 you have a square entrance to something, you could make that one an arch.

    I can't really make a garage opening an arch...especially in boston. You did give me the idea for the curved wall near bombsite B (showed here: http://%7boption%7d). I will definately add trim and a slightly lowered door to make it appear better.

    Update:

    Worked a solid 4 hours today on primarily windows, skybox, debris, and adjusted some lighting. I figure since the map will be taking place in the afternoon, some of the buildings with hard shadows on them will have windows with lights on. I also made the windows randomly have half open/open/closed shades.

    I went about making the 3d skybox with the prudential and John Hancock towers among other fictional buildings to make it seem right. The Prudential tower is far from complete...but the basic structure is there (I'm not showing it yet...too early).

    [Blocked Image: http://img234.imageshack.us/img234/9638/build9z5boston0001ji0.jpg]

    This shot has the John Hancock tower in the background. I have details I see now I have to add to the left sidewalk. I have yet to fix that door sentura mentioned. The wall on the far left will have a balcony and windows for good measure.

    [Blocked Image: http://img67.imageshack.us/img67/9049/build9z5boston0000by6.jpg]

    This shot demonstrates the lighting I used. I figure since there are hard shadows some of the windows would have lights on. I also changed all the windows so blinds are randomly present.

    [Blocked Image: http://img68.imageshack.us/img68/1403/build9z5boston0005sa9.jpg]

    This shot shows that even near the entrance of B bombsite the John Hancock tower hovers over. I also made the middle buiding section taller to make the map a little less single-planed.The ground is not final.

    [Blocked Image: http://img224.imageshack.us/img224/9471/build9z5boston0004mv6.jpg]

    This is near CT spawn. I have a bit to go on the rooftops of the buildings. I spent alot of time today making the garage different from the rest of the map. The ground is not final.

  • Post your favourite movie scenes ever!

    • sk3tch
    • December 8, 2008 at 6:19 AM
    Quote from KoKo5oVaR

    American beauty [HUGE SPOILERS]Full metal jacket

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    ....Makes me laugh every time.

  • ghostbusters game

    • sk3tch
    • December 5, 2008 at 2:20 PM

    Using the same characters too...looks cool.

  • WalMart Worker Trampled to Death by Black Friday shoppers

    • sk3tch
    • December 5, 2008 at 12:03 PM
    Quote from Steppenwolf

    just make it like in sweden. people have to take a number when they arrive at the shop. no queu whatsoever. you can buy your shit when your number blinks above the counter

    ...Now doesn't that make fuckin' sense! But you really can't do that on black friday unless the stores bend over backwards handing out numbers. Sometimes people wait in line for the store to open days in advance...It wouldn'y be hard to have an employee keep track of who got there first..etc. No way you could handle it like at a deli.

    There were cops EVERYWHERE where I was on black friday. I think the place in New York where the incident occured was a poorly policed area.

  • WIP in WIP, post your level screenshots!

    • sk3tch
    • December 2, 2008 at 11:52 AM

    Ferret: Signs in real life aren't that thick. Looks awesome tho.

    *edit* I meant the one hanging in the air.

    Quakis: Finally mapping for source huh? Looks outstanding. Did you make models for the colums or are they brush based with smoothing groups?

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