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  3. D L T

Posts by D L T

  • The random model thread!

    • D L T
    • May 28, 2008 at 11:25 PM

    The ladder would be huge compared to the driver of the truck so you may want to scale it down. Looks great other than that.

  • Texture artist blog

    • D L T
    • August 17, 2007 at 12:53 AM

    Keep posting the tips. I'm finding them most helpful

  • Goldeneye source looking for skinners

    • D L T
    • December 31, 2006 at 6:30 PM

    Thought I would bump this as we have a new beta out. We are still looking for people in all areas to help out.

  • Goldeneye source looking for skinners

    • D L T
    • August 17, 2006 at 5:17 PM

    Short but sweet we could really use a few skinners for our weapon models. If you can uv map that is a huge plus.

    If you fancy it post some of your past work here:

    http://forums.goldeneyesource.com/index ... owforum=16

    A screen of ge_control

    [Blocked Image: http://dev.goldeneyesource.com/wiki/index.php/Image:Ge_control_01.jpg]

    http://dev.goldeneyesource.com/wiki/ind ... rol_01.jpg

    You can also grab our old alpha here http://dev.goldeneyesource.com/wiki/ind ... ing_Client if you want to check out the mod it's quite old now released at xmas.

    Cheers

  • Top 10 Video Games Weapon List

    • D L T
    • July 7, 2006 at 7:16 PM

    What about the duke 3d shrink ray!

  • Got my GP2X! [review]

    • D L T
    • June 26, 2006 at 10:44 PM

    I have a gp32 and would like to try the gp2x out at some point. Just low on funds right now. Is mario cart on the snes at full speed?

  • some 2D pic

    • D L T
    • June 26, 2006 at 7:28 PM

    Reminds me of that god awful ghostbusters spin-off.

  • Hammer editor - strip weapons.

    • D L T
    • March 14, 2006 at 12:57 PM

    Just make a hl2 map and dont put any guns in it.You dont spawn with anything in hl2.

  • Stage 2 STALKER MP beta coming...sign up here space limited

    • D L T
    • April 14, 2005 at 5:26 PM

    I'm looking forward to Stalker a lot. It's good news that they are being offered the time to get this game right.

  • Remedy is recruiting

    • D L T
    • January 21, 2005 at 8:36 PM

    Remedy stated that max payne 2 would be there last max game they also sold the rights to take two for a lot of cash $40 I think.

  • [CSS] cs_siege_source

    • D L T
    • January 20, 2005 at 12:59 PM

    What would make this map for me would be the apc :wink: I used to love that thing even if it did fall through the floor.

  • DM_Rebar Beta 6

    • D L T
    • January 20, 2005 at 12:47 PM

    wow nice map I think your in with a chance there. Even though it only uses stock textures it doesn't feel like it''s based in city 17, good job.

  • TEXTURE CONTEST: ASIAN TEMPLE

    • D L T
    • January 20, 2005 at 12:27 AM

    I redid it as a floor tile as I think you guys where right it did look like it belonged there. I went for an outdoor kind of style as I felt it looked a little more Asian in that context but when I looked at it in a quick map I knocked up in source it looked more Aztec than anything.

    And I had to scale it down and save as 8bit png as the size as a little huge.

    Those textures kick arse slicky but I would have to agree with von*ferret they do seem a little dark but great looking never the less.

    [Blocked Image: http://members.lycos.co.uk/rosspolo2/temp/floormap.png]

  • TEXTURE CONTEST: ASIAN TEMPLE

    • D L T
    • January 19, 2005 at 4:41 PM

    I had a full wall to go with this but it wasn't working out the way I wanted it to so I scraped it.

    Glass looks like crap so if anyone knows any cool ways of doing glass please let me know.

    [Blocked Image: http://members.lycos.co.uk/rosspolo2/temp/window.png]

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