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  3. Drakeee

Posts by Drakeee

  • WIP in WIP, post your level screenshots!

    • Drakeee
    • March 6, 2015 at 3:49 PM

    [Blocked Image: http://i.imgur.com/Z4M5R2S.gif]

  • [CS:GO] de_east

    • Drakeee
    • March 4, 2015 at 3:44 PM

    Could we get more screenshots?


    edit: also there are WAY too many paths.

  • [csgo] cs_cruise

    • Drakeee
    • March 4, 2015 at 3:43 PM

    Glass floors

  • [CSGO] De_Fracture Release!

    • Drakeee
    • March 3, 2015 at 7:34 PM

    Subbed, not too hot on the colour though if i'm honest! I'll see what it looks like ingame.

  • [CS:GO][WIP] de_yard

    • Drakeee
    • February 23, 2015 at 2:18 PM

    Middle and B remind me of Cache from the overview, this is a good thing Looks good!

  • Where to download user-created assets?

    • Drakeee
    • February 20, 2015 at 5:18 PM

    And how do you use them?

  • [Help?] Hammer stalling when selecting objects

    • Drakeee
    • January 16, 2015 at 10:16 AM

    It happens for me with a r290 too

  • [CSGO] cs_sportscentre

    • Drakeee
    • November 18, 2014 at 9:23 AM

    I just played this in the Vanguard Operation and I can't give it enough praise. It was ohnly DM but the looks of the level are so amazing. Highly impressed.

  • [cs:go]de_twinstar

    • Drakeee
    • November 8, 2014 at 11:15 AM

    de_smelt ?

  • de_manor (WIP name)

    • Drakeee
    • November 5, 2014 at 10:55 PM

    Gorgeous map

  • Counter-Strike: Global Offensive

    • Drakeee
    • October 29, 2014 at 3:37 PM
    Quote from Vaya

    The big rumour on reddit just now is VIP mode is being added. That would be damn cool.


    omfgggg as_highrise remake please    

  • de_causeway - it's a hospital map

    • Drakeee
    • October 29, 2014 at 9:23 AM

    Yeah I ran through it with a couple of friends last night for the first time, looks like A would barely be used at this stage.. I'm thinking I need to tighten up the area in B too it's a bit too open as it is..

    Potentially moving the T spawn to the top right of the overview..


    Thanks for the comment

  • de_causeway - it's a hospital map

    • Drakeee
    • October 28, 2014 at 8:02 PM

    So I've gone from my smaller project to a proper de_ map.

    It's based loosely on a hospital near home, here are the screens


    [Blocked Image: http://i.imgur.com/uXxt9yv.png][Blocked Image: http://cloud-2.steampowered.com/ugc/39731145659927653/601B54992A27C9BD7B35D5EBA04E304C6FA80612/][Blocked Image: http://cloud-4.steampowered.com/ugc/39731145659928686/BE3307D1D70D7241946C5EFCE13211EE4497815D/][Blocked Image: http://cloud-4.steampowered.com/ugc/39731145659929639/849FF8447BBA099B9CB7EBBCFCFC0E91383F8B64/][Blocked Image: http://cloud-4.steampowered.com/ugc/39731145659930796/ED997A2EE8E4D3F136E114A683B0B9DEACB7C3D0/][Blocked Image: http://cloud-4.steampowered.com/ugc/39731145659932183/51E3C11902FF0EC301A51D5C675A707595A3E17C/][Blocked Image: http://cloud-4.steampowered.com/ugc/39731145659933209/985A7CD2F59A93B00FBED09889B8A2099B46BF64/][Blocked Image: http://cloud-4.steampowered.com/ugc/39731145659934394/5AD5A5D58C1FB0C31B6883F297E4FE097DE0C06F/]

  • Source Skybox Texture Pack (403mb)

    • Drakeee
    • October 22, 2014 at 2:00 PM

    so are there any instructions on how to use these?

  • [CS:GO] de_<unnamed> (WIP)

    • Drakeee
    • October 5, 2014 at 8:38 PM

    You can arrange a playtest in this thread:

  • de_outpost (wip)

    • Drakeee
    • October 5, 2014 at 1:26 PM

    Latest screenshots, looking back at the OP it's come a long way!


    Available on the workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=311724175


    [Blocked Image: http://i.imgur.com/08VVAph.jpg][Blocked Image: http://i.imgur.com/wxRsySV.jpg][Blocked Image: http://i.imgur.com/FSFJKkO.jpg][Blocked Image: http://i.imgur.com/2r9Gije.jpg][Blocked Image: http://i.imgur.com/ceJvjUS.jpg][Blocked Image: http://i.imgur.com/Wsyf7lE.jpg][Blocked Image: http://i.imgur.com/EAwIa35.jpg][Blocked Image: http://i.imgur.com/sspPgna.jpg][Blocked Image: http://i.imgur.com/TjqoDM5.jpg][Blocked Image: http://i.imgur.com/3Rfm3Tl.jpg]

  • de_havana

    • Drakeee
    • September 30, 2014 at 9:14 AM

    I guess it must just be the final compile doing it then, I've only been doing "fast" on my map so far, thanks!

  • de_havana

    • Drakeee
    • September 29, 2014 at 3:29 PM

    How do you get such defined shadows? Is it down to lightmap number?

  • de_havana

    • Drakeee
    • September 27, 2014 at 6:31 PM

    Looks interesting, I like the layout!

  • WIP in WIP, post your level screenshots!

    • Drakeee
    • September 25, 2014 at 2:36 PM

    From my latest, de_outpost


    [Blocked Image: https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10714198_10204817594548089_3394105011755227520_o.jpg]

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