Posts by Drakeee
-
-
Could we get more screenshots?
edit: also there are WAY too many paths.
-
Glass floors

-
Subbed, not too hot on the colour though if i'm honest! I'll see what it looks like ingame.
-
Middle and B remind me of Cache from the overview, this is a good thing
Looks good! -
And how do you use them?

-
It happens for me with a r290 too
-
I just played this in the Vanguard Operation and I can't give it enough praise. It was ohnly DM but the looks of the level are so amazing. Highly impressed.

-
-
Gorgeous map
-
-
Yeah I ran through it with a couple of friends last night for the first time, looks like A would barely be used at this stage.. I'm thinking I need to tighten up the area in B too it's a bit too open as it is..
Potentially moving the T spawn to the top right of the overview..
Thanks for the comment
-
So I've gone from my smaller project to a proper de_ map.
It's based loosely on a hospital near home, here are the screens
[Blocked Image: http://i.imgur.com/uXxt9yv.png][Blocked Image: http://cloud-2.steampowered.com/ugc/39731145659927653/601B54992A27C9BD7B35D5EBA04E304C6FA80612/][Blocked Image: http://cloud-4.steampowered.com/ugc/39731145659928686/BE3307D1D70D7241946C5EFCE13211EE4497815D/][Blocked Image: http://cloud-4.steampowered.com/ugc/39731145659929639/849FF8447BBA099B9CB7EBBCFCFC0E91383F8B64/][Blocked Image: http://cloud-4.steampowered.com/ugc/39731145659930796/ED997A2EE8E4D3F136E114A683B0B9DEACB7C3D0/][Blocked Image: http://cloud-4.steampowered.com/ugc/39731145659932183/51E3C11902FF0EC301A51D5C675A707595A3E17C/][Blocked Image: http://cloud-4.steampowered.com/ugc/39731145659933209/985A7CD2F59A93B00FBED09889B8A2099B46BF64/][Blocked Image: http://cloud-4.steampowered.com/ugc/39731145659934394/5AD5A5D58C1FB0C31B6883F297E4FE097DE0C06F/]
-
so are there any instructions on how to use these?
-
You can arrange a playtest in this thread:
-
Latest screenshots, looking back at the OP it's come a long way!
Available on the workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=311724175
[Blocked Image: http://i.imgur.com/08VVAph.jpg][Blocked Image: http://i.imgur.com/wxRsySV.jpg][Blocked Image: http://i.imgur.com/FSFJKkO.jpg][Blocked Image: http://i.imgur.com/2r9Gije.jpg][Blocked Image: http://i.imgur.com/ceJvjUS.jpg][Blocked Image: http://i.imgur.com/Wsyf7lE.jpg][Blocked Image: http://i.imgur.com/EAwIa35.jpg][Blocked Image: http://i.imgur.com/sspPgna.jpg][Blocked Image: http://i.imgur.com/TjqoDM5.jpg][Blocked Image: http://i.imgur.com/3Rfm3Tl.jpg]
-
I guess it must just be the final compile doing it then, I've only been doing "fast" on my map so far, thanks!
-
How do you get such defined shadows? Is it down to lightmap number?
-
Looks interesting, I like the layout!
-