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  3. marque_pierre

Posts by marque_pierre

  • Hitman: The Movie D:

    • marque_pierre
    • July 3, 2005 at 2:32 PM

    Wouldn't you just love it if they wanted to try and open up the game/movie to another audience by launching Justin Timbalake?

  • Praise Relic, Hallelujah!

    • marque_pierre
    • July 2, 2005 at 3:34 PM

    That's all there is to it then!

  • Praise Relic, Hallelujah!

    • marque_pierre
    • July 2, 2005 at 3:26 PM

    They are in... Canada! In Vancouver on the Western coast of Canada. Just a stone throw away from Whistler/Black Comb which is supposedly the best snowboarding terrain on the American continent. So perfect for a Norwegian such as yourself...

  • Marketing for Artists

    • marque_pierre
    • July 2, 2005 at 2:49 PM

    Great read. So true! Particularly with art. You can't do everything. How are you gonna have time to become world champ in both texturing, modelling, animation, lighting and more? Let alone master both characters, vehicles, environments and so on? Loads of room for specialisation. This is what business gurus like Tom Peters have been preaching forever (he talks about how to cultivate the brand of you!).

    Not to toot my own horn, but I started a similar series of articles for the students at our university.

    http://%7boption%7d It is the "Listen! Dammit..." one... A lot of people have no idea how to go about making connections for example; we geeks are notoriously shy. Which is not good in such a small industry in a world where it is not what you know, but who....

  • Praise Relic, Hallelujah!

    • marque_pierre
    • July 2, 2005 at 2:20 PM

    Relic is a f%#king amazing company. Their personnel director promised me an interview and a flight ticket when I graduate. They are awesome. Can't say that enough!

  • The Biggest F'king Thing EVER!

    • marque_pierre
    • July 2, 2005 at 2:18 PM

    Wasn't it also in Korea where some young dude died of exhaustion and dehydration after playing for 72+ hours in an internet café? I think it was Lineage he played.

    But WoW is great! End of story. Funny though, have you noticed how fun the game is when you play from level 1 - 20 something. After there, the life becomes such a grind...

  • Hitman: The Movie D:

    • marque_pierre
    • July 2, 2005 at 2:12 PM

    Vin Diesel. He should stick with feeding babies. How about John Malkovich? Or that guy from Lost, Terry O'Quin? Or maybe a bald young Jack Nicholson?

  • doom 3 movie

    • marque_pierre
    • July 2, 2005 at 2:08 PM
    Quote from Section_Ei8ht

    wtf is Olduvai?Doom can only take place on Mars. Dumbasses.

    Olduvai gorge is a place in the great rift valley in Eastern Africa. Tanzania and Kenya to be specific. Can't remember which though... It is where the fearless maasai warriors live, who hunt lions for sport. With spears, a single spear and nothing else. Nothing.

  • Sad? No! Slightly obsessed? Perhaps...

    • marque_pierre
    • July 2, 2005 at 2:05 PM

    Got another one! Auxerre Playstation 2 away shirt...

    http://%7boption%7d

  • I'd like to see Mapcore grow.

    • marque_pierre
    • June 27, 2005 at 2:03 AM

    Sorry to be a grouch, but a very interesting thread has gone seriously EOT...

  • Level art for an RTS...

    • marque_pierre
    • June 26, 2005 at 9:17 AM

    Yes it is from a fixed perspective in a 2D engine. The suggestion was to make it pure top down, but do you have any idea how hard it is to make things look good in pure top down perspective?

  • Level art for an RTS...

    • marque_pierre
    • June 26, 2005 at 12:05 AM

    My art director? lol I wish...

    Well, this is a small company consisting of some ex-industry coders. I think they worked on City of Heroes, who are trying their hand at indie games released and sold over the net. So I am pretty much... the art department. Don't think there would be work enough for more people in this title I am working on. Such projects are many on the net, but this paid! Like cash up front and all + royalties. Still can't believe it... Anyway compared to the first title they did it shouldn't be too hard improving on the art, but I want it to really shine. You know something more than what would impress a programmer...

  • Level art for an RTS...

    • marque_pierre
    • June 25, 2005 at 10:39 PM

    Hi there,

    Got a freelance contract to produce art for a medieval action puzzle game. I suppose the art will closely resemble what you would find in your run of the mill RTS. Does anybody here have experience making such stuff?

    It seems that at every turn I have to keep asking myself, whether to make this or that in 3D or 2D. It seems the workflow is very much a balance between these two. Like make something that looks bearable in 3D, then touch it up in 2D, and produce the sprite from there...

  • I'd like to see Mapcore grow.

    • marque_pierre
    • June 25, 2005 at 10:36 PM

    MapCore is great in my opinion. I still consider myself very much a n00b here or anywhere, but MapCore has always been good to me. 3 cheers for MapCore.

    As for the comparison with Map-Center... Well, I post over there as well, because there are a few juicy pros I really would like to see my stuff, but believe me, if you can get a reply to your thread once a week, it is brisk business on Map-Center. MapCore is way better than that. Way more active people here.

    Of course it would be awesome to more stuff coming out of people, but you can't force that, can you? I mean, if you ask people, anybody will say "Yes! I want to make games for a living..." but actually there are two kinds, those who do it even if they aren't paid for it, and the others. And if people can't be motivated to, essentially, make more games... Then WHAT can motivate them anyway? Can't force it...

    Don't think growing forcefully is neccessarily the answer unless you are somebody like CG Talk...

  • Mad scientist lab

    • marque_pierre
    • June 15, 2005 at 9:34 AM

    Oi Adam! I told you not to come and ruin this with all your unsightly talk about blood, innards and skulls... I like the candy store, themepark and underwater themes though.

    Nice ideas everyone! No let me rephrase that: GREAT ideas everyone!

  • Mad scientist lab

    • marque_pierre
    • June 15, 2005 at 9:33 AM

    double post

  • Mad scientist lab

    • marque_pierre
    • June 15, 2005 at 1:01 AM

    Oh yeah, I forgot. I am wondering if I should make it in a kinda gothic frankenstein's castle or perhaps more the sci-fi style with the dome shaped roof, or perhaps hidden in a vulcano like all good James Bond villains...

    And I think I will abstain from blood in there. That is a mechanism for a different kinda style. After all we are talking more Dr. Cortex or Dr. Evil than Dr. Breen.

  • Mad scientist lab

    • marque_pierre
    • June 15, 2005 at 12:59 AM

    I ain't showing nothing!

    Well, over the cause of my final year project on my BA in computer games design + art, I had a good hard look at cartoony texturing. That revealed a lot of things in terms of technique and style that is not immediately apparent to the naked eye or the casual viewer. My mom always said, 'if you want to know how something truly looks, draw it.'

    While I am not quite there yet, in terms of skills and awesomeness and all that, it worries me that there are so few, if any(!), resources on cartoony texture painting. For my report I already started to write down my methodology in detail and it has just kinda grown from there.

    So I am using this as a project to try and document how to paint at least 3 distinctly different styles of cartoony textures, you know in depth tutorials. And perhaps there is a book in there or something somewhere. Hopefully my skills will increase to a satisfactory level as I go along. We'll see. At least I am having a hoot doing it.

    So that's it really... I'll keep you posted.

  • Mad scientist lab

    • marque_pierre
    • June 14, 2005 at 3:27 PM

    Yeah, hello there...

    So you know, there are a few levels which must be found in any platformer:

    Egyptian pyramids level

    Enchanted forest level

    Mineshaft level

    Cemetary or haunted house level

    Big spinning clocks and gears level

    Lava flowing something level

    Floating up in the skies level

    Icy winter wonderland level

    and so on...

    Anyway, so I am modelling this mad scientist lab. Primarily as a little summer exercise. Want to texture it in 3 distinctively different cartoony styles, and use it for some lighting tests as well.

    Anyway, so what is there typically in a mad scientist lab? You know, the ones who are bent on world domination and all that...

    So far I got:

    A bottomless pit

    A machine with brains floating in glass jars with bubbling water

    A laser/cathode ray device

    A Frankenstein surgery table

    A vatt of boiling acid

    A teleporter/vortex thingy

    What else? Any ideas? We are of course talking mad scientist bent on world domination, not as in Dr. Breen, but rather as your typical supervillain from those 50s Batman tv shows...

    Sound off!

  • Photoshop CS2 out now!

    • marque_pierre
    • June 14, 2005 at 3:16 PM

    I am still on PS7 too. Didn't bother with CS. Maybe this time. Have seen this new Render - Fibers filter that looks okay.

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