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  3. marque_pierre

Posts by marque_pierre

  • Crytek looking for interns

    • marque_pierre
    • December 13, 2004 at 3:31 PM

    Sounds interesting. FrieChamp, do you know how long a summer internship is? I mean there is also Dare 2 Be Digital for us in the UK from this summer onwards...

  • Cartoony forest/jungle environment

    • marque_pierre
    • December 12, 2004 at 5:58 PM

    Good idea!

  • ZBrush for texturing

    • marque_pierre
    • December 12, 2004 at 4:13 PM

    Yeah, I have heard that one before. That it uses a different paradigm, which can be hard to learn, but once learned it will be prefered.

    http://%7boption%7d

    Read this review of Zbrush 2.0 in VFXWorld. That guy is obviously a fanboy, but anybody who speaks about tools made for artists' minds and not techies is my friend...

  • ZBrush for texturing

    • marque_pierre
    • December 12, 2004 at 4:06 PM

    Plain and simple. Do anybody here have experience with using Pixologic's ZBrush for texturing purposes? I understand that it can be used as your regular 3D paint tools (Body Paint, Deep Paint etc.)... And I am heavily contemplating adding one of those to my arsenal, and ZBrush seems to have a lot of nice features...

    Yeah, it might be a bit overkill for games work right now, but that day is coming soon...

    Any takers?

  • Cartoony forest/jungle environment

    • marque_pierre
    • December 12, 2004 at 2:50 PM

    Kleinluka:

    That is 900 tris. This is not so much a modelling exercise as it is a texturing exercise for me. So the mesh is not really something I am proud of here...

    I was thinking originally of doing the wood in a more orangy saturated shade, but taking wind and weather it would soon loose that colour, as wood does. I know it is cartoony, but damn, it is a fine line to thread, because you also need to incorporate references to realism in there, or it just gets out of hand. But the "too much yellowish" issue is something that has been bothering me...

  • Cartoony forest/jungle environment

    • marque_pierre
    • December 12, 2004 at 1:44 PM

    Guys, you are not helping much at all. You are supposed to say "it needs more skulls hanging somewhere" or something like that!

  • Cartoony forest/jungle environment

    • marque_pierre
    • December 12, 2004 at 3:50 AM

    Here is another update.

    This here is a ropey bridge across a chasm with a river at the bottom.

    [Blocked Image: http://www.marquepierre.com/bridge1.jpg]

    [Blocked Image: http://www.marquepierre.com/bridge2.jpg]

    [Blocked Image: http://www.marquepierre.com/bridge3.jpg]

    [Blocked Image: http://www.marquepierre.com/bridge4.jpg]

    It is supposed to be a piece of interest. But I feel something is lacking to make it more interesting. Perhaps I have been staring at the damn thing for too long. C&C puh-lease!!!!

  • Making texture that is solid paint color?

    • marque_pierre
    • December 12, 2004 at 3:46 AM

    What you wanna do is make sure you make a noise layer on top of that solid colour in Photoshop. Even better do a colour noise map (do render - clouds with black and white in each of the blue, red and green channels), and then lower the opacity to something ridiculously little and find a blend mode that does it for you (try Hard Light off the top of my mind). Then your "solid" colour will be a lot more real and interesting.

  • Acteon, character model

    • marque_pierre
    • December 6, 2004 at 7:23 PM

    Nothing a change to an Oren Nayar Blinn shader can't fix, or do a specularity map for him Cap1.

  • Acteon, character model

    • marque_pierre
    • December 4, 2004 at 2:50 AM

    What would blow up Adam? As long as you have a fair ammount of geometry around the major joints of the body and so on, what should be wrong?

  • Gearbox Software COGs Program Now Online

    • marque_pierre
    • December 3, 2004 at 10:44 PM

    Bahhhh. Skills, what does that have to do with anything?! pfffft....

  • Gearbox Software COGs Program Now Online

    • marque_pierre
    • December 3, 2004 at 10:42 PM

    That sounds very disconcerting... *about to finish my degree in games design...*

  • Gearbox Software COGs Program Now Online

    • marque_pierre
    • December 3, 2004 at 4:34 AM

    Way to go Gearbox. Immense respect from me! Wish more developers had that kind of vision... :evil:

  • Cartoony forest/jungle environment

    • marque_pierre
    • December 2, 2004 at 12:35 AM

    Another day, another texture. This time it is...

    taDAH! Amazon Water Lilys! Those huge ones that can carry the weight of an adult. The water texture is not really finished, just some half concept art/half texture art I put in.

    [Blocked Image: http://www.marquepierre.com/amazonwaterlily.jpg]

    C&C please!

  • Mapcore should pwn the Valve Map contest

    • marque_pierre
    • December 1, 2004 at 5:03 PM

    Pretty sweet. Except for the texture stuff. I'd be happy to contribute whatever I can though...

  • ol tries to make textures, laugh

    • marque_pierre
    • December 1, 2004 at 4:46 PM

    Like the colours on the rust wall. Looks like painted with blood...

    Wood that is that dark and relatively saturated is wet wood. As in wood which has been submerged for considerable time. I don't know if that is what you are aiming for? The grain pattern in the wood looks more like a fir, spruce or pine, and they have much, much lighter colours. Something to consider. My 0.02...

  • Half-Life 2

    • marque_pierre
    • December 1, 2004 at 1:34 PM
    Quote from Kosmo

    :edit: oh yes had to add that I just ordered Sid Meier's: Pirates one of the games worth waiting

    Me too! To all those senseless "what is the best game ever" questions I usually answer Sid Meier's Pirates! on the Amiga. Damn, can't wait!!!

  • Fantasy carousel

    • marque_pierre
    • December 1, 2004 at 2:34 AM

    Yo Cap'n! More horses!

  • Half-Life 2

    • marque_pierre
    • December 1, 2004 at 2:21 AM

    Essentially, the more linearity, the more narrative potential and vice reversa.

    So what do you want? An engaging story that is well told? Hell, I love that, both in films, books and games. But then more or less all "freedom" in the game will have to be a disguised cattle track.

    Somebody opted that the graphics in HL2 were substandard? :-? Excuse me? What games are better then? And atmosphere? If that isn't 90% art/graphics then what is it?

  • Cartoony forest/jungle environment

    • marque_pierre
    • November 30, 2004 at 11:23 PM

    Okay another object. This is a small plant thingy. Rendered alone it looks more like a palm tree, but think of it as an undergrowth kinda thing. Here is my concept art.

    [Blocked Image: http://www.marquepierre.com/smallplant1copy.jpg]

    And render:

    [Blocked Image: http://www.marquepierre.com/smallplant1.jpg]

    Please excuse the fluorescent background. That sunset sky is meant to be cartoony (obviously! ) but need a few tweaks. Just thought my plant looked so lonely, rendered by itself...

    C&C, bring it on!

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