1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. marque_pierre

Posts by marque_pierre

  • Insane asylum texture set

    • marque_pierre
    • December 30, 2004 at 3:36 AM

    Sorry to bore you with all this. But another day, another few textures. A round window that have been needing a bit of cleaning for a while.

    [Blocked Image: http://www.marquepierre.com/roundwindow.jpg]

    C&C guys...

  • Insane asylum texture set

    • marque_pierre
    • December 29, 2004 at 5:50 AM

    Here is a lamp. Check the reference pic. The story is that it actually "bleeds" from time to time, and yes the original IS situated in a derelict insane asylum. Gotta love it!

    [Blocked Image: http://www.marquepierre.com/lamp.jpg]

    C&C guys!

  • Insane asylum texture set

    • marque_pierre
    • December 28, 2004 at 3:28 AM
    Quote from st0lve

    And wires.

    You gotta be kidding me. Just try and imagine the simplest possible table built super efficiently with the lowest number of polygons, and there is your wire.

    Yeah, I made the mistake of rendering these shots out with actual in-scene lighting. A bit moody and obscure. Never mind, on to the next one:

    Yeah, so this is a derelict, deserted insane asylum. There are beds and mattresses (obviously). So I have made a couple of mattresses. I have sort of 2 cleanish variants, and one really old and moldy with stains from water and such and one with stains from bird shit - possibly pidgeons.

    These are only difuse maps.

    [Blocked Image: http://www.marquepierre.com/mattress.jpg]

    Sleep tight folks. C&C please!

  • Insane asylum texture set

    • marque_pierre
    • December 27, 2004 at 7:48 PM

    [Blocked Image: http://www.marquepierre.com/table.jpg]

    Here is an old dirty table, very few tris and a cubic kinda map. C&C is the name of the game. Please!

  • EA buys 20% of UbiSoft

    • marque_pierre
    • December 22, 2004 at 6:24 PM

    I hear Microsoft Game Studios are really good and supportive as publishers. Yeah, fanboys flame me all you want, but that is a persistent story you get from loads of big developers who are hooked up with them...

  • EA buys 20% of UbiSoft

    • marque_pierre
    • December 22, 2004 at 3:44 PM
    Quote from Fletch

    Oooh Ooooh! Publish with Vivendi Universal! I hear they treat developers awesomely.

    I am sure Valve will testify to that!

  • Finding a mod team worth your while 101

    • marque_pierre
    • December 20, 2004 at 12:07 AM

    Wow Fletch. Great history lesson! This is so interesting! For a newcomer to the scene, I had no idea about these things. I hope one day somebody devotes the time, effort and respect to the modding community to write down the history so far...

  • Cartoony forest/jungle environment

    • marque_pierre
    • December 19, 2004 at 9:03 PM

    Thanks Dangerous one. I think I got an idea now.

  • Finding a mod team worth your while 101

    • marque_pierre
    • December 19, 2004 at 7:42 PM

    Here is another question. Don't know if it just me or what, but there seems to be a lot of modding outfits that will ask you to use whatever you already have in your portfolio. Like reuse it in their mod. That's gotta give you a very patched and ragged mod, artistically. Anybody else heard of that?

  • Cartoony forest/jungle environment

    • marque_pierre
    • December 19, 2004 at 1:55 PM

    Hmmm. What it is, is roughly a low poly cone, with another smaller lower polygon cone inside it for another layer or foliage. Thanks for the comment Pericolos0 but I am still puzzled as to how to go about it differently...

    You mean giving the vertices a randomizing treatment. Ok sure. But my main issue is more with getting the top texture to mesh with the wrap around one, which I don't think they really do right now, unless seen from very specific angles.

  • Cartoony forest/jungle environment

    • marque_pierre
    • December 19, 2004 at 3:31 AM

    Yeah. :x How do you do that? :-? Texture geniuses to the rescue!

  • Cartoony forest/jungle environment

    • marque_pierre
    • December 18, 2004 at 11:07 PM

    Hooo-kay. Next up is a fir tree. My fist attempt at trees actually. Man all that alpha stuff is hard to get right on the foliage. The bark texture took me a fair while to do, because I didn't just want to make a brown on brown one. Kept trying different things painting wise, that just didn't work out. Anyway, I am proud of the bark as it stands now.

    Bombs away!

    [Blocked Image: http://www.marquepierre.com/fir2p.jpg]

    [Blocked Image: http://www.marquepierre.com/fir2bottom.jpg]

    [Blocked Image: http://www.marquepierre.com/fir2ptop.jpg]

    C&C is wanted! NOW!

  • mikey likes his dr. pepper

    • marque_pierre
    • December 14, 2004 at 11:29 PM
    Quote from kleinluka

    Lofoten.

  • Finding a mod team worth your while 101

    • marque_pierre
    • December 14, 2004 at 8:58 AM

    I feel much more at ease then. Nice, solid, hard working people you can trust...

  • Crytek looking for interns

    • marque_pierre
    • December 14, 2004 at 4:56 AM

    Come on. Don't they have English as a company language? :-?

  • Finding a mod team worth your while 101

    • marque_pierre
    • December 14, 2004 at 1:10 AM

    Any famous players or modding veterans on their team?

  • Finding a mod team worth your while 101

    • marque_pierre
    • December 14, 2004 at 12:46 AM

    Any comments on this outfit?

    http://%7boption%7d

    Will they make it? Do they have solid people on board (I wouldn't know...)?

  • mikey likes his dr. pepper

    • marque_pierre
    • December 13, 2004 at 6:58 PM

    Do any of you guys get the same buzz from whatever caffeine vehicle (Tea, coffee, coke...) you use now, compared to a while back. Whoa. Cryptic question. I just can't get the same effects from caffeine anymore, unless in pill form. Immune, I guess, which sucks, since I am not immune to sleep yet.

    Ginseng (liquid) is not half bad though, although the effect is a bit short lived... As is splashing ice cold water in the face... :roll:

  • Malvon LP character

    • marque_pierre
    • December 13, 2004 at 5:21 PM

    To give the illusion of a robotic hand made of metal, you might want to put some more metallish highlights on your textures there... Is that jeans? You might want to add a fair ammount of texture to them, so it looks more like denim and less like a flat shade.

    I gather that this is supposed to look like an unfriendly and threatening character, but later turns into an ally, right? I think the colours are bit too saturated at the moment. Too friendly. The design is good, but you might want to tweak the saturation. Also more dirt and rust on that mask to give that threatening look.

    Your scene is going to take place at night, right? Are you painting the textures for that, or are you keeping them neutral and letting the light do the rest? Right now, they kinda look like the first. You decide...

  • Where do you live?

    • marque_pierre
    • December 13, 2004 at 4:01 PM

    Originally from Denmark. Now living in... Middlesbrough, England. And if New Jersey is New York's armpit, then Middlesbrough is England's arsehole. Only a little while longer, and I'll be outta here!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™