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  3. marque_pierre

Posts by marque_pierre

  • Blizzard World of Warcraft art contest

    • marque_pierre
    • September 5, 2006 at 3:15 PM

    Just a quick note... are any of you guys submitting anything for the first annual Blizzard art contest?

  • If you could choose a company to work at...

    • marque_pierre
    • April 22, 2006 at 4:54 PM

    Ensemble Studios, Blizzard, Valve, Double Fine, Bioware, Naughty Dog, Nintendo, Capcom or Ubisoft. Possibly Rare if they can get they can get their shit together.

  • Cheap ass plug: Jobs wanted

    • marque_pierre
    • April 22, 2006 at 9:22 AM

    Hi guys,

    Just for the record, my article is up on Gamasutra now... Heavily edited from the 19some pages down to 2 now, but anyway here goes:

    http://%7boption%7d

    This is but a smell from the kitchen, next time will be the real meal. Meat and bones, trying to sink my teeth into the nitty gritty details that make up an art style...

  • What Games are you playing?

    • marque_pierre
    • April 11, 2006 at 6:25 PM

    You must know something I don't, or have gear I didn't imagine existed. Don't think I have critted with an aimed shot above 3000...

  • What Games are you playing?

    • marque_pierre
    • April 11, 2006 at 4:21 PM

    Blender: Pffftt... Playing a hunter takes A LOT OF micromanagement in the heat of battle to squeeze him/her up there where he is a threat to be reckoned with...

  • Cheap ass plug: Jobs wanted

    • marque_pierre
    • April 11, 2006 at 2:32 PM

    Might as well give you guys a sneak peak...

    http://%7boption%7d

  • Cheap ass plug: Jobs wanted

    • marque_pierre
    • April 11, 2006 at 12:42 AM

    Just some stuff I am writing on. Some ideas I got, that I am trying to shape into something useful for games development... I will link to it of course. Or it will be on http://%7boption%7d at any rate...

  • Cheap ass plug: Jobs wanted

    • marque_pierre
    • April 11, 2006 at 12:08 AM

    Gamasutra is gonna run my fucking article later this week!!!!!!! Just heard it now!!!! Not all bad, huh? Mapcorian done good!!!

    I know you don't care about my Develop articles, but GAMASUTRA!!!!! Doesn't get better than that + these are a few of my own thoughts! Yay!!!!

  • Cheap ass plug: Jobs wanted

    • marque_pierre
    • April 10, 2006 at 10:03 PM

    Come on the Riviera! You got Barcelona and Spain just ot the left of you, and Italy to the right. Sounds and looks like a super place!

  • What Games are you playing?

    • marque_pierre
    • April 10, 2006 at 6:25 PM

    My main is a 60 Nightelf hunter. And has been 60 for quite some time. My alts are a 30 something (don't play him much) tauren warrior and a 15 nightelf rogue both on Thunderhorn. But I so love to play the hunter class. Dropping people in 3 shots before they even get close to you. So I rarely play my alts. Just high instance raids with the main. Good fun. I hear crack is good too...

  • Accellerated modelling program like I-Deas?

    • marque_pierre
    • April 10, 2006 at 6:21 PM

    But they do. :roll:

  • Accellerated modelling program like I-Deas?

    • marque_pierre
    • April 10, 2006 at 3:03 PM

    Actually if I could have the G repeat last action command from Maya, I would be perfectly content with Max as a modeller.

    This is what I do for medium to higher poly modelling. Make sure you know the deformers and the primitives (all of them not just the basic ones) by heart. Depending on what version of Max you have (after 5 the Booleans really picked up), get a Power Boolean plugin (optionally).

    When I model something I try to block it out of as many primitives as needed to make the shape. Just slap them together, like building with crude building blocks. Then finetune then into the shapes they need to be with the deformers. No, don't flatten the stack just yet. At this ppoint you have great influence over your polycount and resolution density. After some tuning, you have what you want, and it is still perfectly quaded and all neat geometry. Which is the major plus to this technique. Then you weld everything together with the Boolean operations. Which will effectively flatten the stack of course. Tidy up the vertices, and you are done. Works particularly well for organic and odd shapes which can be hard to keep the geometry neat and quaded on.

    The drawback on this techniques is that Booleans normally create incredibly nasty and messy geometry with stray vertices and edges all over the place. But the Booleans in Max have come a long way, and they are actually useful now.

  • What Games are you playing?

    • marque_pierre
    • April 10, 2006 at 2:54 PM
    Quote from Zacker

    I refuse to acknowledge any other game than WoW. There is only one goal in life, to dow Ebonroc tonight!

    I feel like Homer Simpson sleepwalking to the friedge... "Uhmmm. Unexplained bacon/WoW!" I wonder what raids are on tonight. What server do you play on Zacker? I rule the alliance hunting class on Thunderhorn with an iron fist, or should I say bow...

  • Cheap ass plug: Jobs wanted

    • marque_pierre
    • April 10, 2006 at 12:55 PM

    Thanks again guys. Like I said, a new and improved portfolio is on its way as well. Not asking for jobs here, just a little headsup if you hear of an opening.

  • Cheap ass plug: Jobs wanted

    • marque_pierre
    • April 10, 2006 at 12:44 PM

    Would I? Of course. I would go to Shanghai or Australia if need be.

  • Cheap ass plug: Jobs wanted

    • marque_pierre
    • April 10, 2006 at 12:34 PM
    Quote from SinisterSquirrel

    Ouch man. Sorry to hear about your troubles. Your work is great, though. Where about are you located, and are you willing to relocate if needed (across seas, if possible)? I'm not in the industry, but I know of a few development studios seeking people, but they aren't European based.

    Sure thing Squirrel. I am game for anything. Have lived across a few different countries as it is. The search is more or less global.

  • Cheap ass plug: Jobs wanted

    • marque_pierre
    • April 10, 2006 at 12:13 PM

    Thanks for the sympathy votes. Yeah, I got 2 girls. Thanks for the suggestions. Now, onwards and upwards.

  • Cheap ass plug: Jobs wanted

    • marque_pierre
    • April 10, 2006 at 12:37 AM

    Yeah, so my life is down in the shitter. Divorce, arson, backstabbing, you name it. Gotta put my masters degree on the backburner for a while, find a job and finish the rest of it as and when it can be done. Man I feel cheap and stupid for saying this:

    So right now I am gonna revamp my portfolio. Most of the stuff there is about 2 years old anyway. And then hit the global job market with full force in search of a gig as a texture artist or environment artist. So dear and resourceful Mapcorians, if you hear of positions opening at the junior levels, I would very much appreciate a heads-up.

    plug>

  • What Games are you playing?

    • marque_pierre
    • April 10, 2006 at 12:16 AM

    What are you guys on about? What games are there other than World of Warcraft?

  • Accellerated modelling program like I-Deas?

    • marque_pierre
    • April 9, 2006 at 10:59 PM

    I have not tried any of the dedicated modellers like Silo and Modo yet, but in my opinion, the superior Booleans and deformers in Max beats the pants off any of the modelling tools in XSI, Maya or Lightwave.

    Or perhaps that just the way I work. And I am not a Max fanboy by the way, but for modelling it is good and fast.

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