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  2. Uncle Ho

Posts by Uncle Ho

  • RELEASE - DM Cliff House

    • Uncle Ho
    • January 31, 2005 at 8:03 PM

    Awsome

  • Todesangst - Source Edition: positions available

    • Uncle Ho
    • January 11, 2005 at 5:47 AM

    I can provide voice talents. No offense, but the original's voices sucked.

  • Software question

    • Uncle Ho
    • January 6, 2005 at 5:54 AM

    Real Player

  • ashlee simpson needs to stop singing, appearing in pub etc

    • Uncle Ho
    • January 6, 2005 at 5:54 AM

    Entertainment has reached an all time low, that's the bottom line. Nothing is real anymore. It all sucks. I'm gonna play some Hendrix songs to help myself forget the corruption that this bitch and so many others have brought to the art of music.

  • dm_powcamp: A map I will be submiting to valve

    • Uncle Ho
    • January 6, 2005 at 2:35 AM

    Add some more props, then it'll be good

  • Flint's Bay

    • Uncle Ho
    • January 1, 2005 at 3:33 AM

    [Blocked Image: http://img110.exs.cx/img110/9062/concept14vr.jpg]Some concept art

  • Map Release: dm_powcamp

    • Uncle Ho
    • December 26, 2004 at 9:32 PM

    xaveri, would you PLEASE join my mod? I could really use skillz like this!

  • Map Release: dm_powcamp

    • Uncle Ho
    • December 26, 2004 at 5:18 AM

    Freaking amazing! Great job!

  • Cartoony forest/jungle environment

    • Uncle Ho
    • December 19, 2004 at 12:45 AM

    Good bark, but make the actual leafs look more like leaves instead of a banner wrapped around it.

  • Need a model...one time offer for cash by January 7, 2005

    • Uncle Ho
    • December 17, 2004 at 4:11 PM

    How much would be the average amount?

  • Flint's Bay

    • Uncle Ho
    • December 16, 2004 at 2:07 AM

    Yeah, I must admit that the fishing thing is kind of a cool idea :wink: But right now I'm looking for members for this mod, or suggestions. I'd also be open to other places I could look. Also, in terms of compensation, how much exactly would you guys generally want? Would it be like $50 or $110.

  • Flint's Bay

    • Uncle Ho
    • December 15, 2004 at 7:36 AM

    We're exploring what all is going to be possible. That's one of the things I was planning. But you can also knock out supports and make heavy objects fall on your enemies.

  • Flint's Bay

    • Uncle Ho
    • December 15, 2004 at 6:20 AM
    Quote from The Postman

    Aww, I was hoping this was a fishing mod ;(Team 1: fish

    Team 2: fishermen

    Gameplay: teamplay DEATHmatch

    Are you serious or are you just taunting me?

  • Flint's Bay

    • Uncle Ho
    • December 15, 2004 at 4:25 AM

    Flint's Bay is a mod for Half-life 2 being devoloped by the fledgling mod team Homicidal Clown Productions. It is a horror mod set on the coast near a small port town called Flint's Bay. The area is full of ghost stories and tales of evil, but most scoff at it as nothing but the superstition of a few drunken old salts. However, disapearences at sea have become troublingly common as of late. As Halloween approaches, the locals are gearing up for the "Freak Festival", an annual Halloween party by the bay.

    Features include:

    -Involved plot with several unique NPC's

    -Almost all friendly NPC's are unique

    -A several settings including docks, a haunted house, a lighthouse, an aquarium, a haunted carnival, and others...

    -Plenty of enemies including zombies, ghosts, and monsters from the sea

    -Plenty of weapons to take the "un" out of "undead", including axes, hunting rifles, homemade bombs, spearguns, and anything around your environment

    -Use your environment when your low on ammo, your surroundings are potentially just as deadly (if not more) then a bullet.

    -Original Soundtrack provided by Hmmm Records.

    This is our current roster:

    Uncle Ho: Project Leader, Writer, Voice talent, Musician, Concept artist, skinner

    hmmm: Webmaster, Voice talent, musician

    Kaltegesta: Modeller

    unsane: Mapper

    n00dle: coder

    We are looking for:

    -Mappers

    -Texture Artists

    -Modellers (particularly character modellers and maybe someone to do foliage)

    -coders

    -Particle Developers

    This is an amateur mod, so we don't expect to be compensating anyone, but if you're really good, we'll talk.

    Our site isn't up quite yet, but should be within 2 weeks, for now go to http://www.hmmmrecords.com/forum

    You can find a more detailed plot summary, and weapon list there.

    Post in the applications thread in Flint's Bay if you're interested.

    Here is some of the stuff we have:

    static fishingpole prop

    [Blocked Image: http://www.ego-chimp.com/uploads/rod.jpg]

    a small WIP map (not being worked on as unsane is in the HL2 mapping contest)

    [Blocked Image: http://nonpronoia.net/images/unsane_coast_fb1_a0000.jpg]

    An early version of the Hunting rifle (Kaltegesta hasn't sent me a new one yet)

    [Blocked Image: http://www.ego-chimp.com/uploads/sidehunting.jpg]

    So, what do you guys think?

  • Cartoony forest/jungle environment

    • Uncle Ho
    • December 12, 2004 at 5:56 PM

    Maybe make some missing planks, along with some that look unstable. Make it look more aged and treacherous

  • ol tries to make textures, laugh

    • Uncle Ho
    • December 1, 2004 at 6:51 AM

    Dunno about the rust thing, but the wood is great!

  • Fantasy carousel

    • Uncle Ho
    • December 1, 2004 at 5:34 AM

    Love it dude!!

  • Insane asylum texture set

    • Uncle Ho
    • November 30, 2004 at 5:51 AM
    Quote from marque_pierre

    Well, thanks. But I am kinda using them myself...

    I know, I didn't mean "take them from you so they belong to me". I understand if you want to keep control of your work though. Sorry to bother you.

  • Finding a mod team worth your while 101

    • Uncle Ho
    • November 30, 2004 at 5:49 AM
    Quote from marque_pierre

    Some times you suspect mod teams start, just as an excuse to model guns and futuristic cars. But an environment can tell a lot more about the flow of the gameplay, and it is a much larger and significant effort.

    Well, sometimes mod teams are looking for someone to do that.

  • Insane asylum texture set

    • Uncle Ho
    • November 29, 2004 at 5:06 AM

    Hey, would you mind if I used those in my mod? I have a mapper who could use those

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