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Posts by Raptor10001

  • Remake HL textures

    • Raptor10001
    • November 24, 2004 at 7:53 PM

    here's an animation of a light moving around the texture.

    http://%7boption%7d

    (Right-Click, Save Target As...)

    here's a screenshot of it in real-time within 3ds max

    http://%7boption%7d

    To do this I used a combination of photoshop and modelling in 3d. For some details like the groove near the bottom, I modelled that in 3d. For the scratches and more subtle stuff, I used a photoshop manipultion of the original texture as a bump map in 3ds then used that with the modelled geometry to generate the normal map.

  • Remake HL textures

    • Raptor10001
    • November 24, 2004 at 5:55 PM

    Here's an update. This one looks great in real-time.

    [Blocked Image: http://sicc.gavascript.com/HL2_Remake/Tiskaite-tnnl_w12_normal02.jpg]

  • Remake HL textures

    • Raptor10001
    • November 24, 2004 at 3:39 PM
    Quote from kleinluka

    Raptor,really nice. The color and detail is excellent. You should get rid of the harsh black shadows on your diffuse and let the normal map do the job.

    Thanks...one thing though...it's not my diffuse map. It was made by PistachioZ, so the credit for that should go to him (i did mention that in my original post ). I thought it would be more appropriate if he/she provided me with a diffuse rather than me painstakingly painting out all of the shadows.

    So PistachioZ, if you're still out there, help me out!

    In the meantime, here's something else I've been working on:

    Original by Tisky

    [Blocked Image: http://server5.uploadit.org/files/Tiskaite-tnnl_w12.jpg]

    Normal Map

    [Blocked Image: http://sicc.gavascript.com/HL2_Remake/Tiskaite-tnnl_w12_normal_old.jpg]

    It was pretty simple and straight forward. I'm working my way up to the HEV Recharge texture. Like before, I'm still new to this, so if the original artist could hook me up with a proper diffuse map or something, that would be nice.

  • Remake HL textures

    • Raptor10001
    • November 24, 2004 at 5:46 AM

    My first crack at this. I don't know if this is for HL: S or not (and I'm too lazy to read through 51 pages of this). So...his is intended as a concept for the Source Engine.

    Original by PistachioZ

    [Blocked Image: http://dynamic6.gamespy.com/~heist/media/maps/lab1_w1a.jpg]

    Normal Map

    [Blocked Image: http://sicc.gavascript.com/HL2_Remake/lab1_w1a_normal.jpg]

    I'm not a very good texture artist...but if PistachioZ could get me some good diffuse and bump textures of this, that would be nice.

    I'm gonna start working on others if people see potential in this...I can also take requests, if anyone wants their texture 'normalized'...

  • Remake HL textures

    • Raptor10001
    • November 23, 2004 at 6:15 AM

    this thread needs more normal maps

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