Posts by Biohaz@rd
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OK, guys, finally, we stop developing this in HL1 and go to Source.
Actually I wanted to do this in Source almost since we started but due to problems that don't concern me, we couldn't. Finally those problems have been solved so, we'll port this to HL2.
As all of you may understand, I have to defend myself from others "attacks"

I didn't want to have arguments with someone, but as I said I had to "defend myself". I'm very pacific.

I apologise for being unpleasant or harsh or whatever.However, I think that you may apologise for being excessivesly unpleasant or harsh or whatever with me...Do what you want...
Ok then, can anyone tell me how can I delete this post??????
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This is not criticism, this is flamming because we use HL1 engine...as I said, delete the thread. If I have to do it, please tell me how.
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Yes, but at least he is less harsh than the other people... :roll:
Well, because it's only possible to read flammings here, just delete this thread.
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First of all, ¬¬
Then, I must say that we aren't noob's , actually, we've been working on HL editing for at least 3 years, so I think we have rather experience.
Next thing, the website. I know that the main page is in Spanish, when it has to be the english version, I just forgot to tell to our webmaster to change it :roll: .
I think I already said that, but sctually, the MOD started about 6 months ago, and almost all features are already implemented, but we have to solve some bugs with some of them.
And finally, I want to apologise for the "shut the fuck up" or even for my harshness, but you should understand that we've been working very hard in our MOD, and we prefer people telling us "I don't like your idea for a MOD", than "your MOD is a shit, please don't do it".
As I said before if the people who actually think that our MOD is cool, or that the MOD has its possibilities (in HL1 or Source, it doesn't matter), you can tell me and maybe your "use Source" opinions can be taken into account. Its better to be kind that to be unpleasant, don't you think?
If people says "use Source" kindly, we can take the opinion into account, isn't it?
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Actually, the MOD was started about 6 months ago... :roll:
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Ok,let's see.
First of all, sorry for the double post.Just delete the OTHER thread.
Second, "2. Update the content ("We also plan to port the MOD to Source when it's finished" hellooo?) "
Don't be harsh ,the problem here is that YOU HAVEN'T UNDERSTOOD WHAT I SAID. I was refering to our MOD, not the Source engine.
We plan to port this to Source when THE MOD is finished, not HL-2.
The new phisics engine was planned (and done) a few months ago, about 4 or 5 months before HL-2, so then it had more sense that now, but anyway...
And HOW? Well, I'm not the coder, so I'm not sure how he made it, but actually, he MADE it. It's a havok-like engine, so it will look cool

Anyway,If you like the idea you should tell me that instead of telling that we have to port this to Source Engine.And, has someone seen our features list (it's incomplete...)? We're going to make a lot of things never seen in HL, and you only say "USE SOURCE"...that's not going to help us.
Oh,I also want to say that our intial plan is to make this for HL1, then convert the content to Source.But If lots of people request Source Engine instead of the old one, we probably will make the change, but only if the people who requests is people who wants to play the MOD (even if it's in HL1). Now that HL-2 has been released some people thinks that HL1 is a crap compared with HL-2 when, one day before the HL-2 release, all of you were working with HL1. :-? That's what I call hypocrisy.
So, If you want to say something more than flamming our mod ONLY because we're using HL1 (without taking into account the dozens of enhancements we're doing, or even the story or the gameplay), then SHUT THE FUCK UP.

If you want, to tell something we accept POSITIVE criticism, not flamming...or at least we don't accept people being excessivesly harsh with us,just for something stupid like ,¿"HL1 or HL2"?
Thanks :-?
PS: I thought that here we were goint to find some nice people who wanted to collaborate or at least people who gave good ideas or something, and I think I found more "stupid flammers" just like in some other communities, that attack all the things that are "foreigner"...
Excuse my harshness
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The most "beautiful" features (physics,mirrors,etc) are already coded and working(well,we have to solve some bugs,yet), and the main reason why we are doing this instead of use Source code, it's because those features were already implemented a few months ago, just before HL-2 came to light. The other reason is that Source can make mirrors and have great physics systems by its own, and that cannot demostrate if our team is doing a good job or not. Have you ever seen Havok-like physics in HL? I haven't. :-o
Sorry for the double post. Can anyone delete THIS thread?
Thanks
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Hi, I'm the leader of The Last Citizen team. Our MOD is a singleplayer experience for HL1, based in the Resident Evil plotline, but without any "direct relation" with Raccoon City, or resident evil events.
We're doing heavy engine modifications (real mirrors, cube-mapping, new physics engine,etc) and a lot of new things you've never seen in HL. We also have a totally new story BASED in RE and a lots of cool features.
We also plan to port the MOD to Source when it's finished.
You can check (If you want) our website at [email protected]
Thanks for your time
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Hi, I'm the leader of The Last Citizen team. Our MOD is a singleplayer experience for HL1, based in the Resident Evil plotline, but without any "direct relation" with Raccoon City, or resident evil events.
We're doing heavy engine modifications (real mirrors, cube-mapping, new physics engine,etc) and a lot of new things you've never seen in HL. We also have a totally new story BASED in RE and a lots of cool features.
We also plan to port the MOD to Source when it's finished.

You can check (If you want) our website at http://%7boption%7d
We need some help with the 2d art, and taking into account that here I've seen GREAT textures made from scratch, I wish to know If someone could help us.

You can apply for a job if you want to, at our website by clicking in "Contact Us" or by sending an e-mail at [email protected]
Thanks for your time

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Hi guys, I'm new here, and I want to ask you If you would let us use some of your GREAT textures in a MOD we're doing called "The Last Citizen". If you want you can check the website at http://tlcmod.mybesthost.com
Thanks
