Neotic I think your map is a really good start but it's got that "early map" syndrome: overscaling and open spaces. It looks and sounds like the map is based on a real place, is that so? This is the usual result of building something to a realistic scale--the result comes out feeling too big and too empty, and filling it in with props never fixes that.
Posts by ginsengavenger
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Quote from Dark
Like i have said i have seen the ingame screens which look much different and being a designer and mapper i can tell, but no worries, its for Hype, thats what Nuclear Dawn is, Hype. Lets hope to see some good product when the site releases

Dude whatever your opinion of the mod, don't disparage the talents of the people working on it.
Sa74n your work (and that of those with you) never fails to impress. You been hired yet?
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Yeah no shit. Instead of trying to strongarm gamers into buying Vista to play Halo 2 they should give you a free copy if you buy the OS.
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Privacy reasons? How about that the recruiter wouldn't get paid if you knew who the company was and just applied directly?

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I think you guys are doing alright
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Robinson said he received four or five job offers immediately after leaving Sony, and even got a book deal as a result of the article. He has now accepted a new position at an unnamed company in the Santa Monica area - but while Robinson is optimistic about the future, he has clearly learned a lesson from his experience.
At least everybody's hiring because it takes so damn many people to make games these days

I really wish I could tell you guys everything I knew.
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These things are shocking but they are really not that surprising. The saddest, saddest fact is that he was actually voted in for another term. That speaks to some deplorable truths about the American people.
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(whups I hit the wrong button... that missing post was asking if it was possible the monitors didn't support those resolutions)
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Posty I agree with your position in this thread. You're repeatedly bringing up propriety though, so somebody's got to do it:
Quote from The Postmanhttp://www.dictionary.com/ ...
state-run industr...institutionalized it's party philosophy...germanic...after the facr...how their nation's react...because the west should...
I agree that Political Discussion should be conducted in proper English as best we can manage, but please keep in mind that not one of us is infallible and many of us aren't even native speakers.
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I remember some time ago when Ubi laid off a ton of people with non-compete clauses in their contracts. I trust those weren't enforced.
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I'd rather not derail this into another Mods and Professionalism thread but I really really dislike the use of terms like "hiring" and "jobs"--come on, it's a mod. You make it for fun. There is no money involved. Don't be disingenuous.
How is SoW going? I played the first Source release, how's it been coming along?
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EA < *
If anyone knows one of the poor blokes who just lost his job, point em to Factor 5.
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"National Lampoon's CRYstmas Vacation"
*dies
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Looks like I haven't seen any of this year's important movies

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Quote from Pericolos0Display More
sorry for the bump
I just recently started my own collection because ripped movies on the pc isn't all that and its cool to have cool dvd's.my small but fast growing collection up to now:
-the big lebowski
-natural born killers
-2001: a space odyssey
-12 monkeys
-a clockwork orange
-full metal jacket
-mystic river
-fear and loathing in las vegas
-hercules in new york
-being john malkovich
-a fish called wanda
sweet start to a collection, good job~
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Do you have a link to the drawings?
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Games can be compelling but they are not art. In fact I feel it's disingenuous even to label all game artists as "artists" but it's the easiest term to describe them so it has stuck.
"Art" is a term that is thrown around cheaply and loosely. I don't have a good definition of art. It's easy to develop a definition that easily encompasses games. But games are toys. Toys are crafted and there is nothing wrong with taking great pride in oneself for being a skilled craftsman.
There are sometimes games which evoke something deep inside me, games which in their total vision and execution are so cohesive and gripping and subtle that I will say they border on art.