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  3. ginsengavenger

Posts by ginsengavenger

  • Dm Coast - Alpha release

    • ginsengavenger
    • March 28, 2005 at 6:15 AM

    i think that what skdr originally meant about the broken walls was that you can use terrain displacements along those broken edges to give it a rougher, less regular, more broken look without having to make custom prop models or fit in existing ones. not a perfect solution but it might be better than what you've got.

  • The mountains suck. really.

    • ginsengavenger
    • March 28, 2005 at 3:29 AM

    many cameras have a setting to leave the shutter open longer and use a lower-powered flash. it's often called a slow flash. since the scene was so dark only the lights showed up well during the open-shutter period and then the flash snapped the foreground into place.

  • Bounce - remake project - FINAL

    • ginsengavenger
    • March 27, 2005 at 9:43 PM

    eww you really should have used wide-angled light_spots on all those fluorescents instead of simple lights (

  • The latest High-school massacre

    • ginsengavenger
    • March 27, 2005 at 9:39 PM
    Quote from st0lve

    I really doubt that 1 police man got 2 pistols and 1 shotgun with him...

    in his house he sure would (and obviously did).

  • The bobblehead thread!

    • ginsengavenger
    • March 27, 2005 at 7:57 AM

    it's like that /because/ he saved optimised

    at like sixteen colors

    blegh

  • War of the Worlds

    • ginsengavenger
    • March 26, 2005 at 11:42 PM

    daan you have to realize that this is the story that *built* the cliche. people actually believed the radio play and thought martians were invading.

    *ed: fun read: http://en.wikipedia.org/wiki/The_War_of ... 28radio%29

  • The bobblehead thread!

    • ginsengavenger
    • March 26, 2005 at 7:34 AM

    sorry

    [Blocked Image: http://ginneh.home.comcast.net/bobble_dreadedfist.gif]

  • Cartoony forest/jungle environment

    • ginsengavenger
    • March 26, 2005 at 6:43 AM

    nice stuff, i dig it. but the last one is particularly...... phallic... don'tcha think?

    *edi: i particularly like the mushroom-lily-river-hut thing (second up). the only thing about it is that its function as a living space is really not obvious--i think if you added some sort of windows to the sides of it the premise would be much more apparent. i'm guessing you don't want to open up the whole thing for poly concerns but you'd do well to add some sort of organic frames and sills and 'shutters', more clearly than the sort of rectum things that are on the back of it now.

    i don't know if you were planning to but if you're making lots of these in an area then definitely make several variations of each of these dwellings, pushing around around the vertices and making differences in scale (don't even bother rearranging the UVs if you don't have to).

  • The latest High-school massacre

    • ginsengavenger
    • March 25, 2005 at 8:30 PM

    i like how the third-to-last paragraph is emphasized with a "bullet".

    Quote

    America has the most liberal gun laws in the western world and shows little sign of changing.

  • to game developers

    • ginsengavenger
    • March 25, 2005 at 5:56 PM

    when can i play as dog

    in third person with all kinds of awesome melee combos.

  • coma woman: live or let die

    • ginsengavenger
    • March 25, 2005 at 7:51 AM

    yeah it's definitely a case of They can't tell you what to think but they can tell you what to think about.

    anyway

    http://www.jamesnachtwey.com/

  • dm_zeta prefinal

    • ginsengavenger
    • March 25, 2005 at 3:17 AM

    yeah i know, i know. i was very intentionally staying away from the morningdew thing, didn't want any of it. it wasn't til the very end that i ripped out all the lighting and relit it because the map was really crying for that extra kick. anyway i understand but the map is definitely better for it i didn't make the decision lightly.

    and yesss, moremoremore skiesskiesskies

  • coma woman: live or let die

    • ginsengavenger
    • March 25, 2005 at 12:29 AM

    OMG THE SLOTHS ARE IN TROUBLE?!

  • coma woman: live or let die

    • ginsengavenger
    • March 24, 2005 at 11:39 PM

    i care about the precedent they are setting.

  • dm_zeta prefinal

    • ginsengavenger
    • March 24, 2005 at 5:46 PM

    yeah ra7 this is the same build. i just never got around to posting it here

    re: KFS: heheh alright ;D

  • Whats a good Anti-Spyware/Adware program?

    • ginsengavenger
    • March 24, 2005 at 4:36 PM

    this is a little old but still relevant i think...

    http://windowssecrets.com/050127/

    looks like even the best one-two punch only nails 70% of what's out there, and the adaware/spybot combo only nail 54% :/

  • EA looses 200 million dollars

    • ginsengavenger
    • March 24, 2005 at 6:46 AM

    if they spent money based on the prediction that they would earn that 200m then yeah they did lose money... considering all the shit they bought last year they were surely counting on it *cough*

    anyway thumbsup for sticking it to the man

  • dm_zeta prefinal

    • ginsengavenger
    • March 24, 2005 at 5:58 AM

    omai is there another zeta? i wasn't aware :s

    thanks and yes definitely want the crits dudes~

  • dm_zeta prefinal

    • ginsengavenger
    • March 24, 2005 at 3:57 AM

    heyuh, mapcore was down when i went around with this thing last time :/

    but i'm sure most of you haven't seen it yet and i'd like to get your input before i release a final so here goes:

    Download:

    http://%7boption%7d

    Screenshots:

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal01.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal02.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal03.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal04.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal05.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal06.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal07.jpg]

    i've already ripped out and rebuilt this curvy track thing here because it made no sense but i like the composition so i didn't take a new screenshot ;P

    there is now a turnaround thing under the traincar and a doorway in the big wall next to it.

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal08.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal09.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal10.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal11.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal12.jpg]

    i recognize the interior is especially quite lacking, i've been improving it but i just feel kind of bleh about this map now.

    the prefinal represents about five or six weeks of work.

  • a few pics that i made today

    • ginsengavenger
    • March 24, 2005 at 2:17 AM

    nice! the lowlight stuff could use a touch of leveling is all. [Blocked Image: http://www.forumplanet.com/iconcommon/counter-strikeforums/sets/reply/thumbs_up.gif]

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