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  3. ginsengavenger

Posts by ginsengavenger

  • Moving...

    • ginsengavenger
    • September 8, 2005 at 10:55 PM

    gratz~

  • prop_vcr1 and prop_security-monitor

    • ginsengavenger
    • September 8, 2005 at 2:14 AM

    the size of the tape-bay looks like it's meant for VHS tapes but it says DVD on it?

  • clockin sheet holder.

    • ginsengavenger
    • September 7, 2005 at 6:59 PM

    the metal texture is kind of muddy and a bit too render-cloudy, ya know? the torn note repeats very aggressively.

  • Looking for Looters ?

    • ginsengavenger
    • September 7, 2005 at 6:10 AM

    Yeah, it's real. But the AP has consistently labeled *anyone* taking stuff from stores as looters, to me it seems the AFP are automatically forgiving the whites and therefore more biased.

    some commentary:

    http://www.boingboing.net/2005/08/30/bl ... ot_wh.html

  • fy_cawkpawd

    • ginsengavenger
    • September 7, 2005 at 4:29 AM

    needs more pussy

  • IRC Quotes:

    • ginsengavenger
    • September 7, 2005 at 3:06 AM

    needs more drinking

  • gooldin aizez

    • ginsengavenger
    • September 7, 2005 at 1:58 AM

    heh.

  • A robot model

    • ginsengavenger
    • September 6, 2005 at 8:37 PM

    cool look but i'm curious how those elbows would work... i think it could use some sort of hydraulic actuators:

    [Blocked Image: https://journal.fluid.power.net/issue8/arm.jpg]

    [Blocked Image: http://www.sm.luth.se/csee/ra/Education/Pictures/brokk110.jpg]

    look at the complexity of all that mechanical 'stuff' that actually moves the arm around. even the striders had a little more meaty stuff going on at the joints that at least gave the impression of more mechanics.

  • You will play this HL2 single-player expansion.

    • ginsengavenger
    • September 4, 2005 at 9:49 PM

    Pretty good I thought. Again, the text was a poor device, or at least it could have been better implemented. I missed one or two of them because I was busy with enemies, they should have been on-screen longer and there was no way to go back and review.

    I liked the outdoors of the island much more than the interior. Which gives me much less to look forward to if the next chapter is also indoors. We'll see though.

  • de_corse

    • ginsengavenger
    • September 4, 2005 at 9:33 AM
    Quote from Meotwister

    But it'll start to get ridiculous, and if I was the mapper, slightly annoying to hear the same things being said about something he obviously hasn't gotten to yet.

    it's no big deal, it's just another "like i said before...". which if it's obvious the guy didn't read the whole thread it's kind of a chastisement of the commentator more than anything else, and that is fair enough.

    some people can't take criticism but that's their own problem. hessi's clearly not one of them

  • question about hl2

    • ginsengavenger
    • September 4, 2005 at 9:08 AM

    that's actually really cool. man i should pick up a copy.

  • SA's Red Cross Fund

    • ginsengavenger
    • September 4, 2005 at 7:52 AM

    probably an automatic hold on the account for unusual activity, i'd be surprised if paypal is deliberately snubbing SA.

  • question about hl2

    • ginsengavenger
    • September 3, 2005 at 8:57 AM

    heh, i find that hard to believe tbph. but hey i don't know.

    who did they base the gman on anyway [Blocked Image: http://www.forumplanet.com/iconcommon/counter-strikeforums/sets/smile/117_104_111_104.gif]

  • A third portfolio :F

    • ginsengavenger
    • September 2, 2005 at 10:13 AM

    I wouldn't worry about the quantity of the content so much as the quality, which you're doing pretty well at IMO. Get a little more in there and you'll be fine.

    Check all the links again because I got one 404 (http://www.zfight.com/portfolio/images/pn24_large.jpg) and a couple of the tex thumbs aren't linked.

    I don't think the wireframe shot is of any use TBH.

  • woodlen hills redo

    • ginsengavenger
    • September 2, 2005 at 10:00 AM

    Isn't it "Woodland" Hills, as in the town in the valley?

  • Cranky D3ad's ruthless reviews

    • ginsengavenger
    • September 1, 2005 at 4:15 AM

    tldr.

  • Finding a mod team worth your while 101

    • ginsengavenger
    • August 30, 2005 at 9:02 AM

    That point can be argued... considering the time and effort that a modern total conversion demands, how can you possibly coordinate enough people without running the organization "like a company"?

    I think that mismanagement spells the death of most failed mods.

  • totally random texture thread

    • ginsengavenger
    • August 29, 2005 at 11:45 PM

    i rather prefer to correct barrel distortion at the source

    PanoTools is good versatile freeware with PS filter functionality. it's pretty dense to get started with but works wonders.

  • How could 'we' solve a problem like this?

    • ginsengavenger
    • August 29, 2005 at 9:45 PM

    Heh. this is the map in question:

    [Blocked Image: http://junx.home.comcast.net/glass_war0009.jpg]

    Of course it's terrible to have your stuff ripped (I have) but it's not like he's going to build a career on something like this.

    You're getting at the deeper issue of IP theft though, which is impossible to prevent - I figure, once you release something and it's out there, there is *nothing* you can do to control its dissemination and the best you can hope for is that your credits will remain intact or that a few courteous emails will fix the problem. Of course that doesn't always happen, but hey. It's just the internet. Take it with a grain of salt.

  • WIP in WIP, post your level screenshots!

    • ginsengavenger
    • August 28, 2005 at 11:14 AM

    what are your light_env settings and setup.

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