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Posts by jayrabbit

  • HL2DM : Bounce - beta 2 (teh remake)

    • jayrabbit
    • December 10, 2004 at 9:23 PM

    Really nice work!

    The white pipe you walk through is maybe... ah too white. The rest of the map is well designed.

    ...was that cheap techno music really necassary?

  • Where do you live?

    • jayrabbit
    • December 9, 2004 at 2:03 PM

    Switzerland

    Please, I don't wanna hear any clichés about mountains, cheese and chocolate :roll:

  • What do YOU expect/want from trailers for games?

    • jayrabbit
    • December 9, 2004 at 1:37 PM

    1) It definitely should show some gameplay, but in a cinematic way

    2) Sometimes i download them. On german TV game trailers are rare.

    3) For me it's very important.

    4)

    • 1. Visuals

      2. Action

      3. Emotion

      4. Humour

      5. Story

    5) Maybe this works with adventure games but it's not that important.

    I hope I could help you a bit.

  • CryEngine tech demo

    • jayrabbit
    • December 9, 2004 at 12:52 PM

    Next time i expect a Palme d'Or of Cannes winning story.

    ...and more chicks in thongs!

  • CryEngine tech demo

    • jayrabbit
    • December 9, 2004 at 12:07 PM

    how should the water look like?

    i only see a transparent blue texture. i guess the shader doesn't work. i have a geforce 6800gt - directx 9 of course - so i don't understand why it does not work?!

    by the way the engine looks fantastic but the story is so stereotyped...

  • Remake HL textures

    • jayrabbit
    • November 14, 2004 at 6:01 PM

    Here's the first rusty metal texture i ever made...

    [Blocked Image: http://homepage.swissonline.ch/superfly/originalplatte.jpg][Blocked Image: http://homepage.swissonline.ch/superfly/-1babtech_c5.jpg]

    i'm still learning - so tell me what should i do better next time?

  • Remake HL textures

    • jayrabbit
    • November 8, 2004 at 5:22 PM

    the metal frame of the creates doesn't look as realistic as the wood.

    the door seems to be a bit blurry. it looks like bad jpeg-compression though.

  • Remake HL textures

    • jayrabbit
    • October 30, 2004 at 5:46 PM

    here's some little work i did in my boring free time...

    [Blocked Image: http://homepage.swissonline.ch/superfly/lab1_helpad.jpg]

    [Blocked Image: http://homepage.swissonline.ch/superfly/generic45.jpg]

    This belongs to the fire extinguisher: [Blocked Image: http://homepage.swissonline.ch/superfly/generic46.jpg]

    They're nothing special, i hope you like it anyway

  • Official Halflife 2 Textures

    • jayrabbit
    • October 27, 2004 at 11:07 AM

    i see...

    there's still a lot of work to do

    *starting photoshop*

  • Remake HL textures

    • jayrabbit
    • October 23, 2004 at 6:12 PM

    Here's my first texture:

    [Blocked Image: http://www.sro.at/upload/0-trk2_front.jpg][Blocked Image: http://www.sro.at/upload/0-trk2_front%20original.jpg]

    I'm gonna make the other parts of the black mesa jeep maybe next week. Let me know, how you like this one.

    By the way i have a question: How are you going to put the textures into half-life source? I guess, replacing the halflife-wad wouldn't work?

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