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Posts by mike-0

  • obj_mq_revolters

    • mike-0
    • January 15, 2005 at 12:45 AM

    first pic = pwn

  • dm_firth beta 6

    • mike-0
    • January 15, 2005 at 12:44 AM

    Sexy

    I saw this on snarkpit a while back

  • TS_Arizona

    • mike-0
    • January 13, 2005 at 11:31 PM

    I predict there shall be stupid barret fgts

  • dm factory

    • mike-0
    • January 13, 2005 at 11:29 PM

    +Good layout (or so it seems)


    +Not another c17 piece of crap

    -damn blocky


    -no naked people running around

    this is like the fourth or fifth WIP hl2DM map youve posted here

  • co last

    • mike-0
    • January 13, 2005 at 12:21 AM

    bastard.

  • JungleMist: Mappers wanted

    • mike-0
    • January 13, 2005 at 12:20 AM

    monkeystrike is teh pwn

  • JungleMist: Mappers wanted

    • mike-0
    • January 13, 2005 at 12:15 AM

    shutup duffy

  • dm_resistance and a new user looking for help

    • mike-0
    • January 11, 2005 at 1:45 AM

    sexy!

  • w.i.p texture(1)

    • mike-0
    • January 9, 2005 at 10:11 PM

    will someone explain to me what a "bumpmap" is?

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • January 8, 2005 at 5:12 PM
    Quote from ReNo

    Put a negative value into the scale options to flip it in that direction.

    Thanks reno.

    Now why wouldn't valve just make it so the textures face the right way from the start? :roll:

  • My first tablet stuff

    • mike-0
    • January 8, 2005 at 5:10 PM

    i dont have one

    xem i like your apple

  • TS & CS_normandin

    • mike-0
    • January 8, 2005 at 5:09 PM

    I still might map for old hl1 mods, like TS and NS. There is a TS map contest going on right now, which im thinking about doing, but i dont like the theme (movies).

  • DM Depot_Beta - By Robert Briscoe

    • mike-0
    • January 8, 2005 at 5:07 PM

    I disagree, nexus. Imagine this in a server with 10 people. Gameplay and FPS is definitely an issue.

  • dm_platform

    • mike-0
    • January 8, 2005 at 5:06 PM
    Quote from KIIIA

    I could also imagine a CTF version, where the round outsides of the ways are blue and red......

    i think its much too small for a CTF style

  • dm_platform

    • mike-0
    • January 8, 2005 at 5:04 PM

    That is so cool!

    When i think of displacement, i think of terrain and stuff. Good job of thinking out of the box.

  • WIP DM_c17canals_b3

    • mike-0
    • January 8, 2005 at 5:03 PM

    I like it, even though it is pretty messily done. I know you tried to make it a messy map, but there are ways you shouldve done things that you didn't.

    [Blocked Image: http://img14.exs.cx/img14/6159/dmc17canalsb300376iu.jpg]

    Take that dirt / cattails out. I dont think there is dirt in sewers, much less cattails growing in the dirt in the sewers.

  • DM_Rebar Beta 5 Release

    • mike-0
    • January 8, 2005 at 2:20 AM

    Just run a 24/7 server all weekend

  • Happy birffday, Stratty!

    • mike-0
    • January 7, 2005 at 3:44 AM

    is he done with that TS map yet? that shit was hot

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • January 7, 2005 at 3:39 AM
    Quote from Defrag

    The adjoining brush faces must either share one edge or one brush face must be exactly half the size of the other (as well as touching the other as normal). Check out the snarkpit's tutorial and it'll show you what I mean (regarding the way in which brush surfaces must line up).

    Click and look at the picture showing the displacement surfaces lining up.

    The Source SDK page also has some info on it.

    mkay i figured it out. You know that bug thing when you have faces selected then change shit and the face looks like it's selected (with the read mask) but it's really not? Yea well thats what it turned out to be. Im such a dumbass, i deserve to be struck with a metal pole.

  • DM_Rebar Beta 5 Release

    • mike-0
    • January 7, 2005 at 3:32 AM

    Thanks for the link, wacko.

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