first pic = pwn
Posts by mike-0
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Sexy
I saw this on snarkpit a while back
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I predict there shall be stupid barret fgts
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+Good layout (or so it seems)
+Not another c17 piece of crap
-damn blocky
-no naked people running around
this is like the fourth or fifth WIP hl2DM map youve posted here
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bastard.
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monkeystrike is teh pwn
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shutup duffy
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will someone explain to me what a "bumpmap" is?
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i dont have one

xem i like your apple
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I still might map for old hl1 mods, like TS and NS. There is a TS map contest going on right now, which im thinking about doing, but i dont like the theme (movies).
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I disagree, nexus. Imagine this in a server with 10 people. Gameplay and FPS is definitely an issue.
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That is so cool!
When i think of displacement, i think of terrain and stuff. Good job of thinking out of the box.
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I like it, even though it is pretty messily done. I know you tried to make it a messy map, but there are ways you shouldve done things that you didn't.
[Blocked Image: http://img14.exs.cx/img14/6159/dmc17canalsb300376iu.jpg]
Take that dirt / cattails out. I dont think there is dirt in sewers, much less cattails growing in the dirt in the sewers.
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Just run a 24/7 server all weekend
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is he done with that TS map yet? that shit was hot
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Quote from Defrag
The adjoining brush faces must either share one edge or one brush face must be exactly half the size of the other (as well as touching the other as normal). Check out the snarkpit's tutorial and it'll show you what I mean (regarding the way in which brush surfaces must line up).
Click and look at the picture showing the displacement surfaces lining up.
The Source SDK page also has some info on it.
mkay i figured it out. You know that bug thing when you have faces selected then change shit and the face looks like it's selected (with the read mask) but it's really not? Yea well thats what it turned out to be. Im such a dumbass, i deserve to be struck with a metal pole.
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Thanks for the link, wacko.