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  3. mike-0

Posts by mike-0

  • doom 3 movie

    • mike-0
    • June 3, 2005 at 5:07 PM

    woah

  • Displacement Editor

    • mike-0
    • June 2, 2005 at 9:21 PM

    FUCKING GOD DAMMIT, i just spent about 45 mintues making a windy road...

    so is this a plugin or a seperate program? if its a seperate program, can i copy-paste the brush or do i have to save it as a vmf and open it in hammer?

  • Frustration with Counter-Strike Source Servers

    • mike-0
    • June 2, 2005 at 4:48 PM

    I hate those servers that are like, "Mature people only". All you get there is a bunch of weiner pussy 26 year olds who call 15 year old kids "fags" and "little kids" and think they're hard core.

    i wish i had two steam accounts, so when i join a server and a bunch of these fucks wont stfu on their mikes, i could speedhack to their spawn and knife them. im scared to get my account banned, so i dont do that atm.

  • Battlefield 2 Goes Gold!

    • mike-0
    • June 2, 2005 at 4:39 PM

    omgf u piraet bastrd~~~

  • SoW1 vs. HL2 - Graphic quality

    • mike-0
    • June 2, 2005 at 4:29 PM

    Yea, rd's right, why the fuck am i arguing about this? No one stares at floors and says "DETAIL TEXTRES RUL HL2" anyways.

  • WIP in WIP, post your level screenshots!

    • mike-0
    • June 1, 2005 at 8:56 PM

    thats a nice tutorial, maybe ill try it when exams are over

  • Miss Universe 2005

    • mike-0
    • June 1, 2005 at 8:50 PM

    uk for the win

  • SoW1 vs. HL2 - Graphic quality

    • mike-0
    • June 1, 2005 at 8:48 PM

    Zacker, in case you havent noticed, your screens are total bullshit. Thus you are the wrong one.

  • Snarkpit 2005 mapping contest

    • mike-0
    • June 1, 2005 at 5:03 PM

    what are you talking about

  • SoW1 vs. HL2 - Graphic quality

    • mike-0
    • June 1, 2005 at 5:02 PM

    i just d/led sands of war... zacker took those pics standing, just looking at the ground. the hl2 pics he took are noclipped as close to the ground as he could get without clipping through the brush.

    fucking bullshit, gtfo

  • WIP in WIP, post your level screenshots!

    • mike-0
    • June 1, 2005 at 12:33 AM

    swifty - i like it alot, it maintains a steady color theme (in a good way).

    cj - not much to it atm, add more shit and postie~ i assume its a remake of persian letters?

  • SoW1 vs. HL2 - Graphic quality

    • mike-0
    • May 31, 2005 at 10:51 PM

    bullshit

    gtfo

  • Sad? No! Slightly obsessed? Perhaps...

    • mike-0
    • May 31, 2005 at 9:45 PM
    Quote from insta

    The remaining 25% of the forum population is prepubescent and have no balls which you could kick them in, so you gave their shin a good trashing instead.

    thats me

  • prey vid

    • mike-0
    • May 31, 2005 at 8:22 PM

    I'm not used to seeing unfuturistic things in the D3 engine. Looks great

  • Community Death Match map project (HL2)

    • mike-0
    • May 31, 2005 at 2:11 AM

    It sure seems that way, doesn't it

  • Community Death Match map project (HL2)

    • mike-0
    • May 30, 2005 at 7:42 PM

    what do you mean "has the ability"? does it or does it not make that effect?

    RD - oh yea, i think i recall that. i figured out how to do it, just make brushes with the skybox texture and set them to func_wall so they arent affected by lights, then enclose the outside with any regular brush so that there arent leaks.

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • May 30, 2005 at 5:01 PM

    yea, i dont think i can do the triangle method because that dirt will be displacements and the divisions have to line up

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • mike-0
    • May 30, 2005 at 4:19 PM

    Im trying to do a 45 degree turn here. I know how to do a sharp 90 degree turn, by carving diagonally and stuff, but whats the best way to join up these two brushes (or actually groups of brushes)? I tried doing the diagonally carving thing, but i can't get it to line up well.

    [Blocked Image: http://img183.echo.cx/img183/8641/curve6lh.jpg]

  • Community Death Match map project (HL2)

    • mike-0
    • May 30, 2005 at 2:46 PM

    could you ask for his vmf and post it somewhere?

  • ctf_portalstorm

    • mike-0
    • May 30, 2005 at 3:59 AM

    i just played it, pretty nice, really fun

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