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  3. static07

Posts by static07

  • 3dsMax or Maya?

    • static07
    • November 22, 2007 at 3:58 PM

    good question, I've got both and learning to work with both of them. To see which fits me better.

    I find it more a neccesity to learn to model if I wish to map for modern engine's or be stuck with using the same meshes/props everyone else uses. Rather than just curiosity.

  • Best less known games for lanparty...

    • static07
    • November 21, 2007 at 9:47 PM

    -> Soldat <- sweet LAN game

  • Pixelgen_random texures

    • static07
    • November 21, 2007 at 4:24 PM

    what is it? looks like a mechanical insect leg or something with a hazard symbol on it

  • HL2 sdk update tomorrow morning

    • static07
    • November 7, 2007 at 11:30 PM

    i'll just wait on UE3, it had lightning preview from UE1... hammer has always been behind, plus UE1 workflow feeled better to me

  • HL2 sdk update tomorrow morning

    • static07
    • November 7, 2007 at 9:56 PM
    Quote from seir

    sdk crashes after update...steam is one of the worst inventions on the world...

    cant load filesystemopendialog.dll

    missing material 'materials/flatnocull'

    game dir is correct

    :s same problem

  • ff_duality

    • static07
    • November 6, 2007 at 11:10 AM

    Looks good,

    Lightning needs work imo

    - it's a bit monotone, colourless

    - the sources and amount of light don't always match

  • WIP in WIP, post your level screenshots!

    • static07
    • November 6, 2007 at 11:06 AM

    you can't paint lines on gravel, so making it look like gravel makes no sense.

    Tone done that normalmap a bit.

  • Ctf-deConstruction

    • static07
    • November 1, 2007 at 5:37 PM

    Looks good but empty at places, to open. Last screenshot could use some more colour.

    The road texture seems out of place to me in the first screenshot. Why would anyone build over a road?

    Anyway, I would like to see more screenshots, to have a better idea of the maps layout etc...

  • DM_DryEarth

    • static07
    • October 25, 2007 at 8:09 AM
    Quote from Algor

    While it reminds me of the Might & Magic game on source (not so good), this particular map looks very well put together and themed. Great work on the material and prop choices

    Exactly what I was thinking, Dark Messiah of M&M...

    On the map, crates look out of place. Barrels, baskets would fit better

  • Everything ;)

    • static07
    • October 22, 2007 at 11:30 PM

    [Blocked Image: http://images27.fotosik.pl/100/e9cfe77fbc877614.jpg]

    [Blocked Image: http://images22.fotosik.pl/174/985cbcb1cc40125c.jpg]

    how could you seriously play an international game in an outfit twice you size???

  • Nothing, Absolutely Nothing

    • static07
    • October 22, 2007 at 11:25 PM

    no matter how bad or unispired an idea is, it can always improve, beyond your imagination.

  • Hi guys. Im new!

    • static07
    • October 16, 2007 at 7:36 PM

    Hi new

  • My drawings

    • static07
    • October 16, 2007 at 2:53 PM

    speedpainting? damn they look amazing.

    Good job.

  • Unity 2.0 released, get FarCry graphics in your browser

    • static07
    • October 15, 2007 at 10:57 PM

    better than porn (not really but close)

  • Released - cp_crazedacre

    • static07
    • October 15, 2007 at 10:47 PM
    Quote from Zombie

    I kind of them got them working but I can only see a few textures. Some textures I can see underneath the purple checker which is odd, it's as if it is missing a stage or something.

    Got that too, I've done all the steps that should fix them but nothing worked.

    Anyway, I'll wait till the SDK is released, gives me time to pounder on my idea "ctf map that puts 2 secret supervillain bases to eachother" now, don't you go and steal the best idea since post-it's

    Anyway, ON TOPIC:

    Looks like you could do some more work on it, give it more shape, more variety... Looks very blocky and cubic. Textures been said. Make it feel more like a real place "in comics ..."

    Keep up the good work

  • Enemy Within - HL2 SP Mod.

    • static07
    • October 12, 2007 at 8:29 AM

    [Blocked Image: http://www.nih-mapping.dk/media/13.jpg]

    Those windmill thingies are way out of proportion.

    Overall boring and empty, brushwork could very well been from a HL1 mod.

  • totally random texture thread

    • static07
    • October 10, 2007 at 10:03 PM
    Quote from Rick_D

    also there is no need for a watermark - no-one here will steal your stuff.

    I had it laying around watermarked

    Quote

    did you tile them right beside eachother :S if not its really repetitious

    tiling goes as:

    trim | trim

    --------------

    clean | clean

    ----------------

    moss | moss

  • totally random texture thread

    • static07
    • October 10, 2007 at 5:46 PM

    Something I made for I don't know why... some time ago

    [Blocked Image: http://www.staticeffect.com/random/compilation.jpg]

  • ctf_stronghold (beta)

    • static07
    • October 8, 2007 at 12:39 PM

    Good work! hope to see it on many servers soon.

    TF2 will sport some sweet custom maps if you'd ask me.

  • De_Forest Released!!

    • static07
    • October 8, 2007 at 12:36 PM

    sexeh, Am I odd for expecting to see a gnome behind each rock or tree?

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