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Posts by PS_Mouse

  • to game developers

    • PS_Mouse
    • April 15, 2005 at 4:49 AM

    Co-op horror would be a path worth exploring.

  • Worst game idea EVER!!

    • PS_Mouse
    • April 15, 2005 at 4:46 AM
    Quote from KungFuSquirrel

    So the player plays as the omonous narrator character who can pass in and out of thoughts?

    interesting.

    Or your camera view keeps jumping from enemy to enemy and you watch as you kill them.... that would work, too. Except when you have to sneak up from behind.

    It would make for an interesting design challenge.

    That and a FPS where the protagonist is blind and confined to a wheelchair.

  • Terminus Discord is Recruiting | Coders Skinners Animators

    • PS_Mouse
    • March 25, 2005 at 3:11 AM

    Termius Discord, a medieval team-deathmatch mod for HL2 is recruiting once more.

    We are currently looking for talented Coders, Skinners and Animators to bolster our existing development team.

    If you feel you're capable of filling one of these positions, send an email with an example of your work to [email protected] .

    Applications from talented Modellers and Texture artists are also welcome.

    PS_Mouse

    Team Leader

  • ns_attrition

    • PS_Mouse
    • January 20, 2005 at 7:05 AM

    Out of curiousity, what would you consider the best to be?

  • low poly Bank of China building

    • PS_Mouse
    • January 17, 2005 at 5:05 AM
    Quote from KungFuSquirrel

    Remember, this is all practice. I'm starting off low poly so I can get a solid base set of skills and build from there while making sure I'm doing it right.

    That strikes me as rather smart way to go about it.

  • How old are you?

    • PS_Mouse
    • January 13, 2005 at 9:56 AM

    17, 18 in March

  • Finding a mod team worth your while 101

    • PS_Mouse
    • January 9, 2005 at 12:35 PM

    Any comments on Terminus Discord? And yes, I am the team leader.

  • Post your desktop fun!

    • PS_Mouse
    • November 15, 2004 at 9:35 AM

    I have heard of this zen like state known as efficiency. I'm nowhere near achieving it.

    [Blocked Image: http://www.terminus-discord.com/~mouse/desktop.jpg]

  • ns_attrition

    • PS_Mouse
    • October 27, 2004 at 3:03 PM

    I haven't had as much time to work on this over the weekend as I would have liked. I only have 2 shots for you guys.

    From this

    To this (the new lights flicker a tad)

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0016.jpg]

    And the third and final hive. (very wip, I'm having trouble finishing the architecture)

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0015.jpg]

    the glass surrounded by infestation in the lower right is actually the other side of the door in the left of this screen. It's a 'vent' out of the hive.

  • ns_attrition

    • PS_Mouse
    • October 21, 2004 at 10:17 AM

    Yeah Mazy, that's the problem I'll be facing with this map (as soon as I run out of hallway ideas ), how to connect it all up and retain the style/atmosphere.

    Hrmm... I'm going to assume a golden pearl of splendor is a very good thing.

    And thanks for all the praise guys, I'm going to try and get some more screenies (of non hallway areas :wink: Mazy) out over the weekend.

  • ns_attrition

    • PS_Mouse
    • October 19, 2004 at 11:11 AM
    Quote from Mendasp

    Mouse do you work at McDonalds when you're not compiling hydrosity? :wink:

    How dare you imply that I leave enough time between hydrosity compiles for shift work :evil:

    I actually liked the level design in Halo, not the excessive repetition of the levels, (that was annoying) but the levels themselves.

  • ns_attrition

    • PS_Mouse
    • October 18, 2004 at 1:00 PM

    You people are so picky... (I'm loving it )

    EvilTaxi: Yeah, I did place the cables at different hieghts (I also thought I staggered the horizontal alignment of the textures, apparently not), the reason I haven't used different textures for them is that I'm not sure how many MB of textures the map will use when it's finished; if I have enough room to use multiple cable textures I probably will.

    OL: Aye, that's the way it is these days. Why I remember when we had to walk 15 miles in the snow to build giant space stations, none of this fancy arki-tek-chur shit. And at the end of the day, when we'd finished work on the giant space station, we had to lick it clean before walking back home. And I'll be damned if we didn't love every minute of it.

  • ns_attrition

    • PS_Mouse
    • October 18, 2004 at 5:15 AM
    Quote

    That Room

    Ah, yes, that one

    I'm going to take a stab and say you're talking about the 4th screenie (the one with all the red lighting ); in which case:

    That's the little alcove the hive rests in, so I didn't want to make the lighting too varied (large model + circus lighting = bleh). Although since so many people are mentioning it I may slap some white light_spots up the walls.

  • ns_attrition

    • PS_Mouse
    • October 17, 2004 at 8:31 AM

    I probably should have registered on these forums a while ago... (hola all NS mappers)

    Anyway, here are some screenies from my current wip

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0003.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0004.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0006.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0007.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0012.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0008.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0009.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0010.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0011.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0013.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0014.jpg]

    These are a week or so old, I'll probably pump out a few more rooms over the next week.

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