1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. PS_Mouse

Posts by PS_Mouse

  • This guy scares me

    • PS_Mouse
    • November 25, 2005 at 2:27 AM

    D U S S O

  • Share yourself with your mapcorian friends

    • PS_Mouse
    • November 24, 2005 at 1:30 PM
    Quote from FrieChamp

    3. Girls - My girlfriend and me just broke up, it wasn't really going anywhere considering she is from Australia and will go back in January.

    Happen to know which part of Australia? There is a slim chance I know her.

  • some new stuff

    • PS_Mouse
    • November 22, 2005 at 8:11 AM

  • what are you currently listening to?

    • PS_Mouse
    • November 22, 2005 at 12:52 AM

    Disturbed

    Nine Inch Nails

    The Ataris

    The Dandy Worhols

    Velvet Revolver

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • November 18, 2005 at 12:10 PM

    It'd make for a good skybox for a map in that setting.

  • D-Day 1944: Operation Overlord is looking for animators!

    • PS_Mouse
    • November 17, 2005 at 2:07 AM

    Personally I think your choice of genre is a poor one. While there is indeed precedent for FPS WW2 games being successful, the scope of genre itself is rather limited. At this point in time, the only way I can envisage a game within the genre being successful is if it's either backed by a big name or if it blatently brings something new to the table. When I say blatently, I'm not referring to the actual in-game expirience; I mean the customer can look at the front of the box or an advert and notice that it has something special going for it.

  • What is your console game of the year for 2005?

    • PS_Mouse
    • November 14, 2005 at 1:19 AM
    Quote from ginsengavenger

    God of War

    (This is despite the fact that I don't have a console and haven't played God Of War )

  • Terminus Discord is Recruiting

    • PS_Mouse
    • November 11, 2005 at 1:58 AM

    We've got a coder now

    More coders would be cool though

    Additionally, we're in the market for some content minions; namely Modellers and Texture Artists.

    Send any applications to [email protected]

    Terminus Discord Concept Doc

  • The random model thread!

    • PS_Mouse
    • November 4, 2005 at 9:15 PM
    Quote from KungFuSquirrel

    First thing I thought of looking at that was the grimier bits of the x-men legends games, and not in a bad way. Looks like something that might fit well into a similar type of game, especially as a level prop for an isometric sort of thing... Maybe not what you're aiming for, though :X

    I made it as a background piece for a bit of art that I'm going to do. So it's a bit unsuited to be a game prop (~500 polys, 1024x1024 skin). But yeah, I can see a more optimised version as a level prop (my sister thought it looked very morrowind).

  • The random model thread!

    • PS_Mouse
    • November 2, 2005 at 2:27 PM

    dabbling in max + working on my texturing skillz (yo)

    [Blocked Image: http://www.terminus-discord.com/~mouse/gear.jpg]

  • Happy Hallowweeeeen!

    • PS_Mouse
    • November 2, 2005 at 3:07 AM

    [Blocked Image: http://www.pbfcomics.com/temporary/PBF053ADLordGloom.jpg]

  • Terminus Discord is Recruiting

    • PS_Mouse
    • November 1, 2005 at 7:19 AM
    Quote from insta

    Haha, that strikes me as funny for some reason.

    We switched to episodic single player for a few reasons


    • [*:21fnjuqa]We can impliment features/content as we need them; this means the team has less of a workload straight up
      [*:21fnjuqa]It'll give the mod longevity; if we're putting out episodes every few months as opposed to one major release, we have a greater chance of pulling in new players well after the initial release.
      [*:21fnjuqa]It gets progressively easier for us to develop new episodes; after we have a few episodes under our belt, the team will be familiar with the gameplay and we'll have a half decent content library, putting out a new episode will for the most part be as simple as putting together and playtesting a few maps.
  • Terminus Discord is Recruiting

    • PS_Mouse
    • November 1, 2005 at 3:47 AM

    Yeah Skjalg, there's a bit of a sob story there. We had the misfortune of being one of the mods that formed in anticipation for the September 2003 HL2 release.

    We had a coder for a while, but then lost him to WoW.

    Intially, we were planning on making Terminus Discord a multiplayer mod and there was a lot of discussion on the dev forums about it. However, the guy who was hosting our forums just recently disappeared from the face of the earth, taking the forums with him. While we were running damage control to see how much work we'd lost, we noticed that most recent surviving version of the design doc mentioned nothing about whether Terminus Discord was multiplayer or singleplayer. So, we switched to singleplayer.

    On the upside, most of the core team has stuck with the mod throughout the whole two years.

  • Terminus Discord is Recruiting

    • PS_Mouse
    • November 1, 2005 at 1:38 AM

    Terminus Discord is an episodic single player mod for HL2. We're looking at releasing a new episode (~2 hours gameplay) every 2-3 months.

    We need a coder.

    Applications for other positions are welcome.

    Send applications to [email protected]

    Quote

    Set in a medieval world, you find yourself in the role of the greatest warrior of the time; known simply as 'The Gargoyle'. He is trained in the use of a wide range of medieval weaponry including swords, mauls, polearms, axes, bows and crossbows.One thing that's unique about Terminus Discord is the combat system, you're controlling a highly trained warrior and we want the controls to reflect this. Combat isn't a click-fest; while you're in combat, the movement of your mouse controls the movement of your weapon. You can attack whoever you want, however you want; you don't even have to be facing them.

    Think of Terminus Discord as your opportunity to unleash your inner killing machine.

  • dod_salerno

    • PS_Mouse
    • October 31, 2005 at 1:16 AM
    Quote

    Building levels to support this new HDR technology was a lot of work. Skyboxes (the extremely large 3D shapes, texture-mapped on the inside, that simulate the sky when in an outdoor level) had to be hand-painted in both normal and HDR-enhanced modes, as well as HDR versions of the standard Source engine cube maps (cube maps are special texture maps, six per object in the shape of a cube, that can be used to accurately simulate reflection on a shiny object). The biggest difficulty Valve found in creating these images was the lack of an HDR-equipped Photoshop. Even the most recent version, CS2, does not support HDR technology. Instead, Photoshop had to be used in conjunction with a third-party image editor called HDR Shop. This was the single biggest gripe that Valve engineers and artists had in the development of HDR content. As Gabe said, 3D video cards already support this in hardware, so why hasn't Adobe gotten around to supporting it in software?

    /me cries

  • Studying

    • PS_Mouse
    • October 17, 2005 at 12:39 PM

    As far as information retention goes, I suck. But I am rather good at deduction/understanding. I do most of my studying in the minutes before the exam, the rest I figure out during the exam itself.

    Although I still have fond memories of the exam where I had the Mario theme stuck in my head.

  • fy_cawkpawd

    • PS_Mouse
    • September 6, 2005 at 7:34 AM
    Quote from Minotauro

    wow, a dick.

    So that's what they look like.

  • How could 'we' solve a problem like this?

    • PS_Mouse
    • August 30, 2005 at 8:12 AM

    Mine I think, but that was more than two days ago

  • cs palmrich

    • PS_Mouse
    • August 27, 2005 at 6:59 AM

    HDD crashes and mappers seem to run into each other a lot.

  • Games Convention Chicks

    • PS_Mouse
    • August 22, 2005 at 3:56 AM
    Quote from Izuno

    This is many people's vision of the gaming industry.

    Sad but true.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 18, 2026 at 7:52 PM
  2. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 17, 2026 at 1:23 PM
  3. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  4. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  5. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  6. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  7. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  8. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  9. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  10. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™