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Posts by PS_Mouse

  • The Darkness Over Teddy!

    • PS_Mouse
    • July 4, 2007 at 9:53 PM

    Been watching some guys play it at work. The blood splatters look mighty cool.

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • July 3, 2007 at 9:52 AM
    Quote from JeanPaul

    Expect a release in the next few days or so.[Blocked Image: http://img258.imageshack.us/img258/5214/dmjamnagar0009gu2.th.jpg]

    That duct that's sticking way out into the air looks a bit odd. It'd be good if it had something supporting it (or if it didn't stick out so far).

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • June 24, 2007 at 10:36 PM

    That does look rather sexy jeanpaul. The lighting is completely wrong for the skybox, but apart from that, very nice. I'm vaguely amazed at how good it looks with just the one light.

  • BBFC rejects Manhunt 2

    • PS_Mouse
    • June 20, 2007 at 1:27 PM

    I liked the first one (I bought it before it was banned). Yes it was gruesome and unsettling; but it was supposed to be. As far as I'm concerned, it added to the play experience. I don't think for a moment that Manhunt (1 or 2) is something that should receive a low rating; it is intended for a 'mature' audience.

    Though what this means for Australia is that it's likely that Manhunt 2 will be banned (like Manhunt is already). I say this because we don't have a R18+ rating for games. MA15+ is as high as it goes.

    And this makes me a sad panda.

  • RELEASE: Dystopia Prop Pack by Warby

    • PS_Mouse
    • June 12, 2007 at 11:28 AM

    *places a bet on aspiring NS2 mappers jumping all over this pack*

  • MapCore Job Census

    • PS_Mouse
    • June 7, 2007 at 8:52 AM

    Test them actually, tis a temp QA position.

    And I don't believe it's a Spongebob game.

  • MapCore Job Census

    • PS_Mouse
    • June 7, 2007 at 7:17 AM

    Mathieu "PS_Mouse" Halley - THQ Studio Australia

  • Goodbye Canada, Hello Spain!

    • PS_Mouse
    • May 26, 2007 at 9:11 AM
    Quote from bLuEMaN²

    i dont think theres anything official at the moment, youll have to wait...

    Holy crap, it's blueman.

  • A Love Letter To Video Games

    • PS_Mouse
    • May 23, 2007 at 9:57 AM

    This video makes me feel all warm and fuzzy inside.

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    (YouTube)Hi-res version (151MB)

  • Unknown Worlds looking for artists for Natural Selection 2

    • PS_Mouse
    • May 10, 2007 at 9:59 PM

    I shall

  • Unknown Worlds looking for artists for Natural Selection 2

    • PS_Mouse
    • May 10, 2007 at 3:31 AM

    Hopefully this mean that all the maps that do get into NS2 will be really high quality because it will effectively be a competition to get your map in.

  • Competition: HL2DM 1024-unit Official Entries

    • PS_Mouse
    • May 10, 2007 at 1:13 AM

    Why do the first few maps appear twice?

  • Competition: HL2DM 1024-unit Official Entries

    • PS_Mouse
    • May 8, 2007 at 8:27 AM

    The problem with people who submitted maps scoring is that if we add all the scores together it'll skew the scores against them.

    *points to Gorion's post*

  • Spiderman 3 poll.

    • PS_Mouse
    • May 7, 2007 at 2:09 PM

    I like Spider-Man, I've been a fan for many years.

    Spiderman 3 was the worst movie I've ever bothered to sit through.

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • May 1, 2007 at 3:16 PM
    Quote from KungFuSquirrel

    imagine being able to set up your terrain's initial roll with vert tweaking before painting the rest

    drool

  • WIP in WIP, post your level screenshots!

    • PS_Mouse
    • May 1, 2007 at 2:29 PM

    Displacements are nice and easy for heightmap style rolling terrain. But once the terrain starts getting complicated, they're the devil.

  • Competition: HL2DM 1024-unit Official Entries

    • PS_Mouse
    • April 30, 2007 at 2:38 PM

    yanked

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • PS_Mouse
    • April 29, 2007 at 9:00 AM
    Quote from JeanPaul

    Topic of discussion: should I make this map at night with loads of spotlights and some dramatic lighting, or should I have it be lit by one light_env during the day?

    Both!

    Sunset ftw

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • PS_Mouse
    • April 22, 2007 at 8:29 AM
    Quote from merkaba

    At my current rate the map is looking to be 100% displacement maps

    You crazy kid merk

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • PS_Mouse
    • April 20, 2007 at 2:56 PM

    Almost finished

    [Blocked Image: http://img180.imageshack.us/img180/2108/dmgrace0002sr7.th.jpg] [Blocked Image: http://img178.imageshack.us/img178/2135/dmgrace0000vn7.th.jpg] [Blocked Image: http://img411.imageshack.us/img411/4669/dmgrace0001jb2.th.jpg]

    [Blocked Image: http://img180.imageshack.us/img180/8933/dmgrace0003bb0.th.jpg] [Blocked Image: http://img142.imageshack.us/img142/1691/dmgrace0004fi2.th.jpg] [Blocked Image: http://img413.imageshack.us/img413/8094/dmgrace0005vd8.th.jpg]

    [Blocked Image: http://img253.imageshack.us/img253/1345/dmgrace0006bf8.th.jpg] [Blocked Image: http://img253.imageshack.us/img253/9369/dmgrace0007ha2.th.jpg] [Blocked Image: http://img169.imageshack.us/img169/6849/dmgrace0008ly2.th.jpg]

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