alright, I'll follow this advice for futureshots. Thanks.
Posts by Morphew
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Quote from Minotauro
damn why all TT mappers like to sharpen their pics twice... hey lose on the doenerfilter guys D:~~
what do you mean? I play 1600x1024 and downscaled this with irfanview to 800x600. No filters used!
Thanks for the feedback so far. Yes, 'town'area needs improvement.
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Hey ladies and gentlemen.
My name is Benjamin "Morphew" Bunse and I am working as an official mapper for the recently released World War 1 Half-Life modification "The Trenches" (http://www.thetrenches.net).
Getting good and usefull feedback from a community which mostly consists of people like "OMG me loves TT it is so h4x!11!!!1" is very hard (using 'elite' speek to make 'them' sound silly). That's why I am trying to get it from you.
People having eyes like an eagle might recognize that some models are floating. We are already into this.
This is my map tp_zorn which made it into the first official release and there are no plans yet
to take it out. The screenshots will guide you from one exit of the german's spawn to the last flag.There are 5 flags on this map to capture. Each team has to capture the flags in a sequel. You cannot cap flag 3 when you do not 'own' the previous flag 2.
Ok, here are the screenshots (10 shots, each 800*600)
[Blocked Image: http://www.morphew.de/zorn/zorn01.jpg]
[Blocked Image: http://www.morphew.de/zorn/zorn02.jpg]
[Blocked Image: http://www.morphew.de/zorn/zorn03.jpg]
[Blocked Image: http://www.morphew.de/zorn/zorn04.jpg]
[Blocked Image: http://www.morphew.de/zorn/zorn05.jpg]
[Blocked Image: http://www.morphew.de/zorn/zorn06.jpg]
[Blocked Image: http://www.morphew.de/zorn/zorn07.jpg]
[Blocked Image: http://www.morphew.de/zorn/zorn08.jpg]
[Blocked Image: http://www.morphew.de/zorn/zorn09.jpg]
[Blocked Image: http://www.morphew.de/zorn/zorn10.jpg]
So, what do you think?