no idea whats going on with those vents, you've got smoothing errors there and they almost look painted on. Weird.
Posts by Schmung
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I like that lots. Good stuff. Loving the indeted red panel light thingy doofer.
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Those In shots are fucking awesome.
And hullo venom snake.
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Sweet. An AWP map thats actually had time spent on it to make it look nice. Two thumbs up from me. Could change it easily enough to other localities just by changing the vtfs or whatever couldn't you?
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Love the look of that spine.
Maybe combine those panels with some nice blue inset led style lights?
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Yeah, keep at it and hopefully you can be whisked away somewhere. Visa wise, Europe or Australia is probably your best bet IMO.
Maybe you should start putting together a serious protfolio and feeling out game companies and see what their reaction is?
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That whale is awesome. Maybe a shader for those eyes?
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So, this clearly has problems, the ortho views show them best. I need ideas though, suggestions. Going to stick a spoiler on it to make it somewhat more interesting, but am somewhat lost beyond that.
Clickly thumbnails for embiggerment.
[Blocked Image: http://schmung.nupo.org/images/orthothumb.jpg]
[Blocked Image: http://schmung.nupo.org/images/perspthumb.jpg]
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People are too ambitious, they release an alpha/beta with god knows how many features in there, but don't bother refinining anything. Implement one element of gameplay at a time, make sure it's fun and then push on.
HEre's our mod, it has DM, CTF, Round Based this that, grappling hooks, 30 different weapons and 4 maps.
Great. Except 8 of the weapons are useless, 3 are too good, CTF doesn't even work, 2 of the maps aren't done and the grappling hook will randomly kill you for no reason.
Why not just get DM and 10 of the weapons working, make sure that works and that it's fun and build from there.
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That NeoTokyo screen makes me moist.
I can't wait to be done with HL1 at present. Its getting right on my proverbials.
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That 7 up sponsored game? Cool Spot or something?
It's getting everywhere, so no suprise to see it turn up in games. The only thing that suprises me is that it's not there more. Considering the vast revenue and captive audience I'm kinda suprised you don't get shit like 'Nike Trainers purchased + 1 appearance +1 speed" or whatever.
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Ditto the comment on the flying cars. Maybe use more/larger textures? Or model each car as a plane with a texture and animate that.
Shaping up nicely though. Get some colour variation and logos on those crates and drop in some coloured trims here and there to break things up.
Coming along really well.
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Might want to put some damage into those forts, cannon holes or something similar. It looks a little lifeless somehow, as if it's just been put there. There don't seem to be any signs of it being used. Maybe some more variation in that stone texture? Some more apparent weathering, a bit of bird shit, that kind of thing.
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a psot 747 airport would be cool. Blown up plane, wrecked walls and stuff.
Like the T's have made a getaway and now have to plant bombs to make good their escape. Something like that.
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747 would be good. Could expand on the airport theme a bit more in source
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bah! Why no mines? Mines rock!
do excuse me, I'm having one of my episodes.
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yeah, jpeg artifacts are doing your screens no favours. Bit more variation in the skyscraper texturing would be nice. Too uniform and too 'busy' at present.
Have fewer lights in some and maybe some yellow in there as well.
It's starting to really shape up now. GJ

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You're going to last a long time here..
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Sorry, I meant the texture, not the actual geometry.
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Much bettar.
Riverbed is loverly. Rocks still look too smotoh and rather un-rocklike though. Love how the skybox merges though. Keep up the good work!