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  3. Schmung

Posts by Schmung

  • [started texture].454 cassul, 460 XVR S&W

    • Schmung
    • March 1, 2006 at 9:45 PM

    no idea whats going on with those vents, you've got smoothing errors there and they almost look painted on. Weird.

  • [WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

    • Schmung
    • February 27, 2006 at 8:49 PM

    I like that lots. Good stuff. Loving the indeted red panel light thingy doofer.

  • WIP in WIP, post your level screenshots!

    • Schmung
    • February 25, 2006 at 10:13 PM

    Those In shots are fucking awesome.

    And hullo venom snake.

  • awp_monopoly

    • Schmung
    • February 24, 2006 at 7:22 PM

    Sweet. An AWP map thats actually had time spent on it to make it look nice. Two thumbs up from me. Could change it easily enough to other localities just by changing the vtfs or whatever couldn't you?

  • totally random texture thread

    • Schmung
    • February 24, 2006 at 1:55 PM

    Love the look of that spine.

    Maybe combine those panels with some nice blue inset led style lights?

  • Ok, now I'm really thinking about leaving this country

    • Schmung
    • February 16, 2006 at 8:27 AM

    Yeah, keep at it and hopefully you can be whisked away somewhere. Visa wise, Europe or Australia is probably your best bet IMO.

    Maybe you should start putting together a serious protfolio and feeling out game companies and see what their reaction is?

  • The random model thread!

    • Schmung
    • February 14, 2006 at 10:08 PM

    That whale is awesome. Maybe a shader for those eyes?

  • The random model thread!

    • Schmung
    • February 14, 2006 at 8:44 PM

    So, this clearly has problems, the ortho views show them best. I need ideas though, suggestions. Going to stick a spoiler on it to make it somewhat more interesting, but am somewhat lost beyond that.

    Clickly thumbnails for embiggerment.

    [Blocked Image: http://schmung.nupo.org/images/orthothumb.jpg]

    [Blocked Image: http://schmung.nupo.org/images/perspthumb.jpg]

  • Interview with John Gibson about Red Orchestra and Tripwire

    • Schmung
    • February 10, 2006 at 5:50 PM

    People are too ambitious, they release an alpha/beta with god knows how many features in there, but don't bother refinining anything. Implement one element of gameplay at a time, make sure it's fun and then push on.

    HEre's our mod, it has DM, CTF, Round Based this that, grappling hooks, 30 different weapons and 4 maps.

    Great. Except 8 of the weapons are useless, 3 are too good, CTF doesn't even work, 2 of the maps aren't done and the grappling hook will randomly kill you for no reason.

    Why not just get DM and 10 of the weapons working, make sure that works and that it's fun and build from there.

  • WIP in WIP, post your level screenshots!

    • Schmung
    • February 7, 2006 at 1:00 PM

    That NeoTokyo screen makes me moist.

    I can't wait to be done with HL1 at present. Its getting right on my proverbials.

  • Games and product placement~

    • Schmung
    • February 5, 2006 at 12:22 AM

    That 7 up sponsored game? Cool Spot or something?

    It's getting everywhere, so no suprise to see it turn up in games. The only thing that suprises me is that it's not there more. Considering the vast revenue and captive audience I'm kinda suprised you don't get shit like 'Nike Trainers purchased + 1 appearance +1 speed" or whatever.

  • [WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

    • Schmung
    • January 31, 2006 at 2:06 PM

    Ditto the comment on the flying cars. Maybe use more/larger textures? Or model each car as a plane with a texture and animate that.

    Shaping up nicely though. Get some colour variation and logos on those crates and drop in some coloured trims here and there to break things up.

    Coming along really well.

  • pvk_fort map WIP

    • Schmung
    • January 29, 2006 at 4:34 PM

    Might want to put some damage into those forts, cannon holes or something similar. It looks a little lifeless somehow, as if it's just been put there. There don't seem to be any signs of it being used. Maybe some more variation in that stone texture? Some more apparent weathering, a bit of bird shit, that kind of thing.

  • map project...

    • Schmung
    • January 20, 2006 at 10:21 PM

    a psot 747 airport would be cool. Blown up plane, wrecked walls and stuff.

    Like the T's have made a getaway and now have to plant bombs to make good their escape. Something like that.

  • map project...

    • Schmung
    • January 20, 2006 at 1:17 PM

    747 would be good. Could expand on the airport theme a bit more in source

  • [WIP] Presidio

    • Schmung
    • January 13, 2006 at 2:18 PM

    bah! Why no mines? Mines rock!

    do excuse me, I'm having one of my episodes.

  • [WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

    • Schmung
    • January 13, 2006 at 2:17 PM

    yeah, jpeg artifacts are doing your screens no favours. Bit more variation in the skyscraper texturing would be nice. Too uniform and too 'busy' at present.

    Have fewer lights in some and maybe some yellow in there as well.

    It's starting to really shape up now. GJ

  • WIP / DOD SARCE MAPLOL

    • Schmung
    • January 12, 2006 at 9:27 AM

    You're going to last a long time here..

  • [WIP] Presidio

    • Schmung
    • January 11, 2006 at 9:56 PM

    Sorry, I meant the texture, not the actual geometry.

  • [WIP] Presidio

    • Schmung
    • January 11, 2006 at 8:53 PM

    Much bettar.

    Riverbed is loverly. Rocks still look too smotoh and rather un-rocklike though. Love how the skybox merges though. Keep up the good work!

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