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  3. Schmung

Posts by Schmung

  • WIP in WIP, post your level screenshots!

    • Schmung
    • July 24, 2006 at 12:49 PM

    Hi LMD

    I'll second whats been said so far I think - at present it looks a mite drab and your skybox is too cluttered.

    I like your brushwork and the very 'busy' and complex buildings, but something seems to be missing. You need to find a way on injecting more colour into the map I think, lots of signs and stuff like. I'm guessing you'[re tryingg to stay away from the neon soaked rainy look, so you're going to find another way of injecting some life into things. You could maybe make it dusk/dawn? Or have it so theres' just been a rainstorm and there are puddles dotted around the place. Maybe some street vendors cart things as well?

  • [WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

    • Schmung
    • July 24, 2006 at 12:45 PM

    Awesome stuff!

    The first screen is so vibrant and full of life and colour. Loving it.

    Your warehouse could maybe do wwith a bit more colour in some of the textures there - maybe just use some trims or change the colour of the supports to make them stand out more. I too am not sure of the marble. Perhaps a differnt colour or some sort of design on it? Maybe just a box aroun d the cloudcity logo and then some use that blueish trim (which I think could do with being a bit darker) a bit more?

  • DODS_Zutzendorf (name will change)

    • Schmung
    • July 12, 2006 at 2:58 PM

    Sounds good

    Got access to a UK server as well, so can swing a test session if need be.

  • DODS_Zutzendorf (name will change)

    • Schmung
    • July 12, 2006 at 11:44 AM

    Looks like a promising start, think more open areas would definetly be nice, a field or something maybe to give the folk with rifles a chance. Maybe make some of those building on the street accessible so you can shoot down into the street as well. Some more war damage would also be good, maybe just one or two shelling holes to make it, as you said, look like the initial attack was underway.

    Dark, I'd love to make a nice desert map for DOD. Sadly, my first forays into source mapping have all been dire and my texturing skills are non existant.

  • DoD: Source update tonight

    • Schmung
    • June 30, 2006 at 11:41 AM

    Really enjoyed the new maps. Didn't get much of a run on Colmar, but Jagd was good. The spawncamping issues is somewhat unavoidable due to the proximity of objectives to the allied spawn and the layour of the map, but it's a good laugh. Found myself camping near the allied spawn top stop them getting to the bomb we'd put on the half track.

  • In The Works ...

    • Schmung
    • June 30, 2006 at 10:02 AM

    Get some trim on those interior walls. Outdoor lighting, now it's birghtened looks really bland. Have you got it pointing straight down or are you using ambient light or something horrible like that?

    Looks pretty damm good otherwise.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Schmung
    • June 28, 2006 at 11:29 AM

    Awesome!

    Looks great, really authentic.

    Hows the mod coming along?

  • Favourite football (soccer) game ?

    • Schmung
    • June 26, 2006 at 1:49 PM

    PES3 was about the pinnacle for me, just because I wasted so much time on the multiplayer aspect, hours and hours and hours were wasted at Uni by playing that game on a near constant basis.

    Is Winning Eleven 8 PES6? Not even sure what they're up to now, but I'll buy whatever the newest one is as it's always fantastic.

  • In The Works ...

    • Schmung
    • June 26, 2006 at 1:39 PM

    Too dark, even on my uber bright works LCD. Definetly getting there though, maybe have some lights on in buildings to break things up a bit.

  • warby presents: de_wanda 100% custom map for cs-source

    • Schmung
    • June 26, 2006 at 1:35 PM

    Yah, 'tis rather schizophrenic and some bits (like that zigzag ramp) just don't make much sense. Plus, as mentioned, the HDR bloom is eye searing in it's intensity. The textures and some bits of architecture are really nice though, so I think with a bit of tidying and reworkigng you could have something pretty cool.

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Schmung
    • June 26, 2006 at 1:33 PM

    http://%7boption%7d

    [Blocked Image: http://menagerie.tf/tsabash/aq2/airport.jpg]

    Did some Quake 1 levels as well. Googling for info just brought up an earlier page in this topic from when I first joined.

  • In The Works ...

    • Schmung
    • June 13, 2006 at 1:51 PM

    LLooks dingy on my works LCD monitor.

    Maybe some lights above the doors and stuff?

  • How vertexlighting works

    • Schmung
    • June 2, 2006 at 5:04 PM

    np, it was just a theorectical thing anyway, hammer doesn't work for me at present. Thanks for explianing though, that normalmapping thing might be useful.

  • How vertexlighting works

    • Schmung
    • June 1, 2006 at 6:51 PM

    Fairly sure I get that, but is there a way to get around it without having your smoothing look ass?

    For instace, with square railings is there a way to project the lighting from a 'soft' version onto a model that has 'hard' edges so you get a smoother light gradient? Hope that makes sense. I'd provided images, but for some fucking reason mapcore doesn't work for me at home.

  • WIP in WIP, post your level screenshots!

    • Schmung
    • May 31, 2006 at 6:45 PM

    Nice brushwork and atmosphere. Maybe a mite less blue?

  • de_static *RC VERSION DL* - updated 16/02

    • Schmung
    • May 31, 2006 at 2:01 PM

    That is lovely. Really good atmosphere. Good luck getting those shadows sorted.

  • PAVI

    • Schmung
    • May 12, 2006 at 8:26 PM

    Awesome. Helps that Vancouver is incredibly pretty though. I'm pretty sure I went past there a few times on the bus or something, the view looks familiar.

    If you've got a higher res one, any chance of an upload? Would quite like the left hand part as my dekstop BG.

  • MI3

    • Schmung
    • May 9, 2006 at 12:53 PM
    Quote from Dark

    He did have the rabits foot, but i think you might have ment they neverf tell you what it is/was, and for a movie to do that is just a way of we are lazy and can't come up with a new idea. lol

    Sorry, I meant they never show a scene with him inside that lab stealing it. Would only ahve added 10 mins and could have been pretty cool IMO. Does anyone know if it was cut, or if it was never even made?

  • PhysX card to be released soon. What's your take?

    • Schmung
    • May 9, 2006 at 12:50 PM

    I'll wait until a game I like requires one or it becomes cheap and widespread. Whichever comes first I suppose.

  • MI3

    • Schmung
    • May 8, 2006 at 11:21 PM

    Yeah, it built up to a climax and then nothing happened. Bit psih really.

    The fact you enver saw him get the Rabits foot was a bit of a pain in the proverbial as well. DEfintely worth a watch though.

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