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  2. PaK-RaT

Posts by PaK-RaT

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • PaK-RaT
    • January 19, 2005 at 9:39 AM

    [Blocked Image: http://www.easel3d.net/mapcore/cactus_02.jpg]

    Quote

    .QC File"VertexLitGeneric"

    {

    "$model" "1"

    "$basetexture" "models/de_waste/cactus_01"

    "$surfaceprop" "shrub"

    "$alphatest" "1"

    "$nocull" 1

    }

    Display More

    The needles aren't showing the backfaces. I thought the nocull command would take care of that for me.

    -Am I missing something?

    -Do I have to do something in the modling app aswell? I use 3dmax.

    Thx,

    -R

  • Cannot get my model's texture in Modelview/Hammer to show

    • PaK-RaT
    • January 18, 2005 at 3:36 AM

    thx for all yoiur help guys, I finnally got my model in-game. WE should release our maps soon. probably 1.5 months.

    My final problem was the export plugin, putting 'null' as my texture map, i edited the .smd files in notepad.

    -R

  • Cannot get my model's texture in Modelview/Hammer to show

    • PaK-RaT
    • January 14, 2005 at 12:16 AM

    I finnally got a chance to try and fix my problems regarding this import today.

    I'm kinda new to the steam sdk and didnt trun off the auto updater, and it updated all my files. Now my entire sourcesdk file structure has been changed and the studiomdl points files to a new location.

    The problem is the help files on valve-erc reference docs have a completely different file sturcture than the ones in the new update.

    bin\studiomdl cstrike_sample_content\model_sources\cactus_01.qc is no longer a valid path.

    My new command path seems like iot should be:

    bin\studiomdl sourcesdk_content\cstrike\modelsrc\cactus_01.qc

    but my *new* error message says:

    Error opening C:\games\steam\steamapps\russimama\sourcesdk\sourcesdk_content\cst

    rike\modelsrc\cactus_01.qc

    It's starting its search at the sourcesdk directory but my files are no longer there.

    How can I get this studiomdl to search for my QC where it is?

  • Doom3 can produce larger environments than Source?

    • PaK-RaT
    • January 10, 2005 at 12:50 PM

    Raven has a history of expanding id's tech and toolsets. Let's not be narrowminded eh?

    After working with the Doom3 tech expansion for the better part of 4 months I'll tell ya that it's asset pipeline is 'way' more efficient, way cleaner, and the lighting system is so much simpler than what Source is 'right now'.

    Not to take away from the power of the Source, as I've been learning it for the last 2 weeks and it's very powerful, but it's simply not as robust, and it certainly has a much clunkier asset pipeline than doom3. Doom3 needs one text file to control 1 asset, 1 lighting system for all geometry. Doom3 gives me less variables between my concepts and my final product, and a prettier final product at that imo.

    I haven't seen what Raven has in store, but I'm already sold.

    -R

    Threewave Software

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • PaK-RaT
    • January 10, 2005 at 7:12 AM

    I made a new thread for my questions as i didn't notice this until it was too late.

    http://www.mapcore.net/forums/viewtopic.php?t=1913

    I noticed one of the insurgency guys had the same problem and said his QC file was in the wrong directory, but I double checked that and it still is broken. Perhaps you can help me?

    Shall i repost my troubles here?

    -R

  • Cannot get my model's texture in Modelview/Hammer to show

    • PaK-RaT
    • January 10, 2005 at 4:45 AM

    I am having trouble getting this model's texture to apply in source:

    [Blocked Image: http://www.easel3d.net/mapcore/mdl.gif]

    VMT file location:

    C:\Steam\SteamApps\russimama\counter-strike source\cstrike\materials\maps\de_waste\test\

    VMT file:

    Quote

    "VertexLitGeneric"

    {

    "$baseTexture" "de_waste/test/cactus_01"

    "$envmapcontrast" "1"

    "$envmaptint" "[1 1 1]"

    "$envmapsaturation" "[1 1 1]"

    "$surfaceprop" "shrub"

    }

    Display More

    QC file location:

    C:\Steam\SteamApps\russimama\sourcesdk\cstrike_sample_content\model_sources\de_waste\test\cactus_01.qc


    QC file

    Quote

    $modelname de_waste/test/cactus_01.mdl$cdmaterials models/de_waste/test

    $staticprop

    $scale 2.0

    $body studio "models/de_waste/test/cactus_01.smd"

    $sequence idle "models/de_waste/test/cactus_idle" fps 1

    Texture location:

    C:\Steam\SteamApps\russimama\counter-strike source\cstrike\materials\maps\de_waste\test

    Model location:

    C:\Steam\SteamApps\russimama\counter-strike source\cstrike\models\de_waste\test


    Model folder contents

    [Blocked Image: http://www.easel3d.net/mapcore/mdl_dir.gif]

    Materials location:

    C:\Steam\SteamApps\russimama\counter-strike source\cstrike\materials\maps\de_waste\test\


    Materials folder contents:

    [Blocked Image: http://www.easel3d.net/mapcore/mat_dir.gif]

    I guess that's all the info needed right?

    Any help would be greaty appreciated

    -R

  • Remember the old days of Mapcore?

    • PaK-RaT
    • December 17, 2004 at 6:39 AM

    ooooh featured artist cuz yer at ubisoft now huh klein.

    Hey guys, he's a big softy, dont let the big pretty logo intimidate y'all (whaddya want from me eh? this is what firiends are for *wink*)

    -R

  • ns_attrition

    • PaK-RaT
    • December 16, 2004 at 7:40 PM

    What game/engine is NS?

    -R

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