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  3. Section_Ei8ht

Posts by Section_Ei8ht

  • The Last Great War

    • Section_Ei8ht
    • August 23, 2005 at 8:30 AM
    Quote

    Even tho Japanese did full banzai attacks?

    Theres a difference in what the japanese did during world war II, and what the player will do today.

  • Dark Messiah tease video (Source engine game)

    • Section_Ei8ht
    • August 23, 2005 at 8:24 AM

    riddick had a great engine, but was poorly optimised by comparison to doom 3. not saying doom 3 is without its flaws. every engine has many reasons why its worse and better than all the others. The only real way to sell the engine besides making games inhouse on it is to get out there and try to tell people WHY its better. Even if it is all bullshit, you still gotta try.

  • Modelling for HL2 - THE RIGHT SETUP

    • Section_Ei8ht
    • August 23, 2005 at 8:20 AM

    read.the.sdk.documentation.

  • Quake 3 Source Code Released!

    • Section_Ei8ht
    • August 20, 2005 at 6:35 PM

    oh man oh man how I have been waiting for this.

  • Unreal Engine 4 announced

    • Section_Ei8ht
    • August 18, 2005 at 4:29 AM

    Its like when Todd Hollenshead said in 1999 after Quake III was released that John Carmack was working on brand new technology (Doom 3). Five years later, hey look, the first game using that "brand new technology" was released.

  • What is going on with the planes?

    • Section_Ei8ht
    • August 17, 2005 at 11:59 PM

    Quanitis never crashed.

    Uh, oh. Twelve minutes 'till Wapner.

  • microsoft pwns apple

    • Section_Ei8ht
    • August 17, 2005 at 1:31 AM

    http://www.sky.com/skynews/article/0,,3 ... 78,00.html

    Quote

    APPLE'S IPOD PATENT GAFFE

    Computer firm Apple may have to pay Microsoft £6 for each iPod it sells after a huge licensing lapse.

    Lawyers at Bill Gates' firm filed a patent for technology behind the hugely successful digital music player two months before Apple.

    The US Patent Office has ruled that Microsoft has the right to charge competitors a licence fee for each iPod sold.

    Furious, Apple has said it will appeal the decision but at the moment it looks as though the firm will be paying a high price for the success of its product.

    The iPod was launched in November 2001 but Apple waited until July 2002 to file for a patent; Microsoft snuck in to license some of the technology the previous May.

    David Kaefer, Microsoft's director of intellectual property licensing, said it was open to letting other firms patent its innovations.

    He said: "In general, our policy is to allow others to license our patents so they can use our innovative methods in their products.

    "Microsoft and Apple have previously licensed their respective patent portfolios to one another and we maintain a good working relationship with Apple."

    The dispute comes days after Microsoft declared war on the iPod and pledged to come up with a series of rivals.

    So far, 21 million iPods have been sold worldwide, 18 million in the last year alone.

    Display More
  • Quake IV MP videos

    • Section_Ei8ht
    • August 12, 2005 at 3:02 PM

    Im at quakecon right now and I played the mp demo. Nicely done. There is a very nice Quake III feel to it; like putting on a pair of old shoes. Its basically Quake III with different weapons and the Doom 3 engine. I dont know what the max players is caped at, but this one had about 10 people in it.

    I can see this easily usurping quake III as the deathmatch game

  • Doom III: Q2 Lost Marine Test Build Released

    • Section_Ei8ht
    • August 12, 2005 at 2:53 PM

    Gun looks nice the enemy models look nice, but the level design looks shit enough to be a direct port. Also the game ran like shit compared to doom 3 and this had smaller environments. This team needs to optimize.

    Bottom line, I am not impressed.

  • F.E.A.R. SP Demo

    • Section_Ei8ht
    • August 8, 2005 at 7:58 AM

    played it. thought it was great. jumped twice. doom 3 had me more on edge, but then again, this demo was all of 10 minutes.

    A bit dissapointed in system performance. i have a amd64 3500 with a 7800GTX and at 1600 everything maxed the game ran like shit.

  • Expansion packs?

    • Section_Ei8ht
    • August 4, 2005 at 7:24 PM
    Quote from csharp

    i think that expansion packs are better because they replaces the minus from original :S

    but sometimes they can add new ones to themselves.

  • ART CONTEST : CREATE YOUR OWN IPOD AD

    • Section_Ei8ht
    • August 1, 2005 at 4:02 AM

    [Blocked Image: http://blackmesa.leak-free.org/images/thinkipod.jpg]

    for you Family Guy fans.

  • Pre rendered high resolution shadows

    • Section_Ei8ht
    • July 31, 2005 at 8:20 PM
    Quote

    That's what I meant, rendering lightning and shadows in the texture itself.

    i hope any games built on that philosophy dont give the player flashlights.

  • Doom3 can produce larger environments than Source?

    • Section_Ei8ht
    • July 24, 2005 at 7:29 PM

    doom 3 reads directally from the map file. All compiling does is render the static shadows, portals, and ai stuff. Doesnt need to compile the any brushes. Take a sp map from doom 3 and compile it, it takes about 30 seconds.

  • Well... didn't see this one coming.

    • Section_Ei8ht
    • July 21, 2005 at 3:24 AM

    meh, me no care. I planned on buying through steam, anyway.

  • Well... didn't see this one coming.

    • Section_Ei8ht
    • July 18, 2005 at 9:15 PM

    Man, I was voting for Activision or THQ. wtf.

  • Game Dev outsourcing company from India. Totally awesome!

    • Section_Ei8ht
    • July 17, 2005 at 7:40 AM

    i love how the contact email is a yahoo account.

  • Breakfast

    • Section_Ei8ht
    • July 15, 2005 at 7:41 AM

    i never eat breakfast.

    i've been eating three whoppers a day for the last year.

    I'm 19 years old, 5'8", and weigh 110 pounds. 105 if i take a shit.

  • 4th of july AND STUFF

    • Section_Ei8ht
    • July 5, 2005 at 10:03 PM

    regardless, they still look pretty sweet.

  • Hitman: The Movie D:

    • Section_Ei8ht
    • July 3, 2005 at 8:44 AM

    William Shatner. nuff said.

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