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  3. Section_Ei8ht

Posts by Section_Ei8ht

  • Warpigstudios: Looking for Freelance Level Designer

    • Section_Ei8ht
    • February 28, 2006 at 5:02 AM

    MonkeyLord, I admire your spirit.

    Best of Luck. Finish it. I want to play it. If you can pull off half of what you have in those concept pics, you wont have any problem breakin into the industry on your terms.

    Again,

    Best of Luck.

  • Warpigstudios: Looking for Freelance Level Designer

    • Section_Ei8ht
    • February 27, 2006 at 10:23 PM
    Quote from mikezilla

    I remember when I worked on mods it was because I wanted to.times be a changing.

    That quote made me feel old. And I'm 19.

  • WIP in WIP, post your level screenshots!

    • Section_Ei8ht
    • February 27, 2006 at 4:15 PM

    two shots of a different map every week. Interesting how we never see any completed maps from you, nexus...

    what you posted looks great, btw.

  • Warpigstudios: Looking for Freelance Level Designer

    • Section_Ei8ht
    • February 27, 2006 at 4:12 PM

    where have I heard this before?

  • Map- dod_the_hunt

    • Section_Ei8ht
    • February 27, 2006 at 5:23 AM

    looks okay.

  • guess the movie from the animated gif! (or non animated pic)

    • Section_Ei8ht
    • February 27, 2006 at 5:23 AM

    someone make a gif for the next movie. I'm too lazy for it.

  • guess the movie from the animated gif! (or non animated pic)

    • Section_Ei8ht
    • February 27, 2006 at 3:15 AM

    Ferris Bueller's Day Off

  • Incredible PSP Load Times

    • Section_Ei8ht
    • February 26, 2006 at 7:48 PM
    Quote from Tequila

    SO RIGHT.

    fixed

  • Got a new lense!

    • Section_Ei8ht
    • February 26, 2006 at 4:09 AM

    oh.my.god.

    I want a macro lense.

    Those shots are sex... and then some.

  • Unpimp your auto

    • Section_Ei8ht
    • February 24, 2006 at 7:49 PM

    http://www.leftlanenews.com/2006/02/22/ ... de-videos/

  • the day i met a Ravener

    • Section_Ei8ht
    • February 24, 2006 at 7:06 AM

    He doesnt visit me either. And I'm 100 miles away.

  • awp_monopoly

    • Section_Ei8ht
    • February 24, 2006 at 5:51 AM

    sweeeeeeeeeeeet!

  • Happy birthday Kleiny!!11

    • Section_Ei8ht
    • February 23, 2006 at 6:01 PM

    18 yet?

    Al-riiiiiiight!

  • Graphically Misleading Ads

    • Section_Ei8ht
    • February 23, 2006 at 6:01 PM

    Strat has a point. The exageration of those commercials makes them different from the cod ad. The average person can tell that the COD ads are rendered images, but they dont know the difference between pre-rendered and in game, and since the 360 is a new console that has nothing but "life-like" graphics hype all around it, its not that suprising this is an issue with the general public.

  • Graphically Misleading Ads

    • Section_Ei8ht
    • February 23, 2006 at 3:19 AM

    zilla FTW.

  • Tuesday night outing in the fog.

    • Section_Ei8ht
    • February 22, 2006 at 9:05 PM

    sweet! I'm gonna have to try that.

  • Graphically Misleading Ads

    • Section_Ei8ht
    • February 22, 2006 at 6:42 PM

    from http://pc.ign.com/articles/690/690614p1.html

    Quote

    Call of Duty Ads Called MisleadingFuture video game advertising could be impacted by ruling.

    by Wade Steel

    February 22, 2006 - In a decision that may have wide-ranging implications for the way videogames are advertised, a British consumer watchdog group has ruled that Activision's advertisements for its Call of Duty games are "misleading" and ordered them never to be shown in their present form again, according to a report at GamesIndustry.biz.

    The complaint, which was filed by three consumers with the United Kingdom's Advertising Standards Authority (ASA), centered around the television advertising for Activision's most recent entries in the Call of Duty series -- Call of Duty 2 for the PC and Xbox 360 and Call of Duty 2: Big Red One for current-generation consoles. According to the complaining parties, Activision's advertising was misleading because "the graphics used in the [advertisement] were superior to that of the game itself."

    The subsequent investigation by the ASA revealed that the Broadcast Advertising Clearance Centre (BACC) -- a group responsible for the pre-transmission examination and clearance of television advertisements in the UK -- believed that the graphics in the advertisements were "scenes taken from the games themselves." It was only after contacting Activision itself to ask about the complaints that it was discovered that the graphics were "computer-generated scenes...produced solely for the ads."

    According to the ASA, this revalation "immediately made the ads unacceptable for broadcast" because the ads did not reflect the quality of the actual graphics which would be present in the games themselves. The ASA ruled that because the ads were misleading, they could no longer be shown in their present form.

    Activision attempted to counter the ASA ruling by stating that such use of pre-rendered footage represented a "common industry practice" and that the company had acted in "good faith." The ASA rejected this argument on the grounds that it was an "insufficient" defense of the advertisements.

    While the ASA's authority does not extend beyond the United Kingdom, industry analysts believe that it may very well set a precedent across the industry on an international level as developers and publishers approach the use of pre-rendered footage with more caution out of fear of similar consumer reactions.

    Display More

    I'm reminded of what EA was/is doing with Madden and what Sony did with Killzone 2. We as hardcore gamers and developers realize the difference between pre-rendered and gameplay shots, but unfortunatly, we are a minority.

    Discuss. Who's right here? Activision or the ASA? It's understandable that eveyone in the industry does this to some extent, but to do it during the release of a next-gen system?

  • What Games are you playing?

    • Section_Ei8ht
    • February 22, 2006 at 6:21 AM

    S.T.A.L.K.E.R.

    oh, wait...

  • park bench model . - download link inside

    • Section_Ei8ht
    • February 21, 2006 at 6:33 PM

    niiiiiice!

    btw, your monopoly map is fuckin sweet! finish it so we can enjoy it in person.

  • So how would you run YOUR nation, Mapcore?

    • Section_Ei8ht
    • February 20, 2006 at 6:39 PM

    http://www.nationstates.net/complex_simplicity

    Basket Weaving? WTF? supposed to be Information Technology.

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