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  3. Section_Ei8ht

Posts by Section_Ei8ht

  • What is art anyway?

    • Section_Ei8ht
    • April 4, 2006 at 7:09 PM

    ^^sad but true.

  • God's Senator

    • Section_Ei8ht
    • April 4, 2006 at 7:06 PM

    remind me not to vote for him if he gets that far.

  • What Games are you playing?

    • Section_Ei8ht
    • April 4, 2006 at 7:00 PM

    Fable - The Lost Chapters

    Figured I'd pick up Oblivion when I'm done with this.

  • Favourite musical pieces from games

    • Section_Ei8ht
    • April 3, 2006 at 7:33 PM

    Command & Conquer - On the Prowl

    Doom - Hangar

    Command & Conquer Generals - All American Tracks

    Theres alot more than that, but those are the ones that come to mind.

  • Don't tell me you're praying for me, I'll just get sicker.

    • Section_Ei8ht
    • April 3, 2006 at 7:32 PM

    they needed a study to figure this out?

  • Failed Aprils fool

    • Section_Ei8ht
    • April 3, 2006 at 1:50 PM

    Americans are scared of everything, including themselves. Unfortunatly, rather than face our fears, we would rather hide behind a corrupt judicial system and either go to war or sue when things dont go our way.

    God Bless America we'll, not the Bush part

  • Girl suspended from U.S. school over red highlights in hair

    • Section_Ei8ht
    • April 3, 2006 at 1:41 PM

    I am so moving to Canada.

  • Plane, Snakes on A...

    • Section_Ei8ht
    • April 1, 2006 at 5:58 PM

    This is going to be an interesting year for the Razzie's. Its only April and they've already got Ultraviolet, Basic Instict 2, and what looks like Snakes on a Plane.

  • Sony's Universal Media Disc facing last rites

    • Section_Ei8ht
    • March 31, 2006 at 5:21 AM

    I have a PSP I rarely play. I'm never buying a UMD movie. There's no point in paying 20 bucks for a movie I already own that I can only watch on a screen thats a little bit bigger than my credit card.

  • von*ferret

    • Section_Ei8ht
    • March 31, 2006 at 5:18 AM

    mimbos?

  • Revolution Gets Cooler

    • Section_Ei8ht
    • March 30, 2006 at 5:24 PM

    Nintendo announced the hardware inside the rev: http://revolution.ign.com/articles/699/699118p1.html

    Quote

    Revolution's HorsepowerStudios give us the inside scoop on the clock rates for Broadway and Hollywood. How do the CPU and GPU stack up on paper?

    by Matt Casamassina

    March 29, 2006 - Nintendo president Satoru Iwata has said that his company is not interested in waging a technology war against Microsoft and Sony, whose next generation consoles promise more power and in turn high-definition graphics. The Big N's still-codenamed Revolution system is in contrast designed to be quiet, small and affordable. Nintendo has invested millions in an innovative new controller that has the potential to permanently change the way people play games - for the better, the company hopes. As a result, players would be hard-pressed to find any Nintendo executive willing to go on the record about Revolution technical specs. In fact, former Nintendo of Europe marketing chief, Jim Merrick, indicated in an interview last year that the company may never divulge details on Revolution's horsepower to the public.

    Obviously, Nintendo is unable to take the same approach with game studios, many of whom are currently working with Revolution development hardware and in possession of finalized system specifications. IGN Revolution is in regular contact with software houses making titles for Nintendo's new generation system. Last year we relayed to our readers initial system specs based on insider reports. Today, we present updated information on Revolution's "Broadway" CPU and "Hollywood" GPU, which are provided to Nintendo by IBM and ATI respectively.

    For today's report we spoke to a variety of trusted development sources, all of whom are in possession of Revolution development hardware - some more finalized than others. The studios who updated us with this information have asked to remain anonymous for obvious reasons, but we can verify that the specifications forwarded to us are current and come by way of either official Nintendo documentation or benchmark tests with working Revolution kits.

    Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU, admittedly a different architecture altogether, was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.

    Nintendo's Revolution console, as seen on-display at the Game Developers Conference 2006

    Clearly, numbers don't mean everything, but on paper Revolution's CPU falls performance-wise somewhere well beyond GameCube and just shy of the original Xbox. However, it's important to remember that there is no way to accurately gauge the performance difference between GCN's PowerPC-based architecture and the the Intel-based CPU of Xbox. Further, even if we could, these numbers are only one part of the equation.

    Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shaders, as has been speculated.

    "The 'Hollywood' is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told us.

    The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.

    It is not known if the 14MBs of extra D-RAM we reported on last December are in the current Revolution specifications.

    "The external RAM can be accessed as quickly as the main RAM, which is a nice touch," a developer we spoke with alleged.

    Lots of numbers, but what do they all mean? The short answer is that Revolution is exactly as Nintendo has publicly stated: a console whose primary focus is not quadrupling raw horsepower, but rather a potentially gameplay-changing new controller. Nintendo's new hardware supports this innovative new peripheral and not the other way around. Looking back, it makes sense.

    In early 2004, Nintendo's former president Hiroshi Yamauchi said that it was unnecessary to accelerate the release of next generation consoles; that current machines were more than adequate. The Big N announced that it would release a series of peripherals to extend the life of GameCube, but only halfheartedly supported the approach with limited microphone and bongo-enhanced titles.

    Sources close to Nintendo have, however, told IGN Revolution that the company was experimenting with in-development GameCube controllers very similar to Revolution's freestyle-style unit. The problem research and development faced at the time was that these controllers encountered unavoidable latency issues, which made them nearly incompatible with fast-paced software. Apparently the Big N overcame this particular hurdle.

    Whether or not Revolution is, in fact, a vehicle for the new freestyle controller or not, systems specs rarely tell the whole story. We would remind readers that during an era when polygon numbers meant everything, GameCube's polygon peaks were lower than PlayStation 2 and Xbox. However, few would disagree with the assertion that Resident Evil 4 - a title developed from the ground-up for Nintendo's system -- was one of the prettiest games of the generation.

    A spokesperson for ATI had no comment, except to say that the provider was excited to be working with Nintendo on the Hollywood GPU.

    IGN Revolution contacted Nintendo of America for comment, but the company did not return our query in time for publish.

    Display More

    A bit underpowered, it seems, but I'm sure they know what they're doing.

  • ESCHATON - An Immersive Spy Thriller.

    • Section_Ei8ht
    • March 30, 2006 at 5:22 PM

    ^^ what he said.

    Can we start to see something other than concept art? This is getting kinda old.

  • big bang

    • Section_Ei8ht
    • March 30, 2006 at 3:27 PM
    Quote from Izuno

    I believe in God and science but not religion.

    Same. I always thought that if God was all powerful as all those religions claim he is, why couldn't he create the big bang?

  • HL2:Awakening

    • Section_Ei8ht
    • March 30, 2006 at 3:56 AM

    imho the first at last shots are amazing, the others are kinda meh. as they all said, lighting could use some work.

  • Plane, Snakes on A...

    • Section_Ei8ht
    • March 30, 2006 at 12:11 AM

    Oh, he says it alright: http://sammyldelivers.ytmnsfw.com/ (obviously, might not be safe for work cuz of language, but that depends on where you work...)

  • little dead birdy

    • Section_Ei8ht
    • March 29, 2006 at 11:29 PM

    first and second are niiiiiiiiice.

  • Post Your Pic Extravaganza 2006 ~~!

    • Section_Ei8ht
    • March 28, 2006 at 11:34 PM

    Get me Rex Krammer!

  • Computer question

    • Section_Ei8ht
    • March 28, 2006 at 11:22 PM

    yeah, get something with more juice. You can run that with a 350, but I wouldnt recommend it. get at least a 480-500.

  • Post Your Pic Extravaganza 2006 ~~!

    • Section_Ei8ht
    • March 27, 2006 at 3:27 PM
    Quote from D3ads

    ...

  • Old Old OLD Halflife Trailer

    • Section_Ei8ht
    • March 25, 2006 at 5:48 PM

    Half-Life 2: Raising the Bar

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