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Posts by csharp

  • How old are you?

    • csharp
    • January 18, 2005 at 9:41 PM

    15, You are not allowed to tease me!!!

  • Remake HL textures

    • csharp
    • January 18, 2005 at 9:39 PM

    Good Work Guys

  • bunny-dummy (character model)

    • csharp
    • January 18, 2005 at 5:32 PM

    it looks littlebit strange..

  • Cuba~

    • csharp
    • January 18, 2005 at 5:17 PM

    Great pictures, but can u even think how it feels to live in there? i dont want to feel it :F

  • dm_casual - Finished 1/1/05

    • csharp
    • January 17, 2005 at 10:33 PM

    It looks kinda empty, you should put some barrels etc. <3 gravgun

  • Pic.

    • csharp
    • January 17, 2005 at 10:32 PM

    beautiful picture

  • Cuba~

    • csharp
    • January 17, 2005 at 10:29 PM

    When i was locking those pictures, i started to think how lucky i am, i live in finland

  • dm factory

    • csharp
    • January 17, 2005 at 10:28 PM

    Looks good, keep it high

  • Who have tried Source Racer?

    • csharp
    • January 17, 2005 at 10:26 PM

    havnt test yet, but i will test it in this week, I WILL HAVE HL2 TOMORROW OR THE DAY AFTER TOMORROW OR THE DAY AFTER TOMORROWS TOMORROW!!!!

  • Another assault?

    • csharp
    • January 17, 2005 at 10:24 PM

    The old lightning was better .. [Blocked Image: http://mapcore.net/forums/images/icon/icon09-awesome.gif][Blocked Image: http://mapcore.net/forums/images/icon/icon07-level.gif]

  • Another assault?

    • csharp
    • January 16, 2005 at 1:29 PM

    jea, this is the best assault remake.. GM keep it high

  • My first 3d work [its not final.. i think :)]

    • csharp
    • January 14, 2005 at 11:08 PM
    Quote from OL

    exactly why i said to use max, no ones going to know how to help you!

    ur wrong i think that they can help me @ design.fi

  • My first 3d work [its not final.. i think :)]

    • csharp
    • January 14, 2005 at 8:12 AM
    Quote from OL

    cinema 4d? weird. ill just tell you straight out that its probably not the best thing to get into the habit of using for game models, especially support and plugin wise.anyway the model looks good, like you know what youre doing. i second the request for a wireframe.

    im not making game models, i am just trying to learn howto make 3d art And i need a lot of training with texturemaking (in c4d). Maybe someday i will use 3dsmax, who knows

    edit:

    and that wireframe, i need to know how i do that, then i will put it here :I

  • My first 3d work [its not final.. i think :)]

    • csharp
    • January 13, 2005 at 11:18 PM
    Quote from Evert

    Cool, maybe a wireframe for showing the polys?The thing around the trigger, weapon people may know what it's called, it looks kinda thick?

    dunno, never looked much at weapongs, maybe that is correct scaled.

    Let see what tomorrow brings with Maybe i will make this better, maybe not

  • My first 3d work [its not final.. i think :)]

    • csharp
    • January 13, 2005 at 10:18 PM

    so, here is my first 3d work.. Textures are 100% by me (and model of course) I will change textures or something.. i made it with cinema 4D here it is:

    [Blocked Image: http://www.saxu.net/~csharp/art/mossberg500.jpg]

    REMEMBER, THIS IS MY FIRST !!

  • n64

    • csharp
    • January 6, 2005 at 9:41 AM

    only good game to n64 was... perfect dark.. someone played that one?

  • GTA2 AVAILABLE FOR FREE

    • csharp
    • January 6, 2005 at 9:40 AM

    fucking rockstar.. THANK U CSHARP, UR FUCKING IDIOT AND WE DONT COLLECT UR INFO (ASSHOLE) PLZ (DONT) TRY AGAIN LATER!!!!!

    can some1 upload gta2 to internethhh

  • i'm leaving, fags.

    • csharp
    • December 21, 2004 at 2:41 PM

    u should come to finland

  • Suprnova gone forever

    • csharp
    • December 21, 2004 at 12:18 PM

    first they closed Finreactor (finnish torrent site, over 6000 active torrents) and now they closed suprnova.. there is only torrentreactor left

  • HELLS YEA HL2 DEMO

    • csharp
    • December 21, 2004 at 12:15 PM

    is there hl2dm to? demo or someting

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