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  3. Belgarion

Posts by Belgarion

  • WIP in WIP, post your level screenshots!

    • Belgarion
    • September 5, 2005 at 5:34 PM
    Quote from insta

    Quake3 I think.

    most certainly. those are armor shards.

  • de_corse

    • Belgarion
    • September 1, 2005 at 5:53 PM

    Wow. That is really beatiful. Third shot particularly strikes me as being so.

    I don't think you need to replace that tree. Leaves are not 100% opaque, but are translucent. Sunlight does go through to the other side, so having a lit underside of a leaf is really not a bad idea. It should be slightly darker colored, but I think it relaly looks pretty good as it is.

    Wonderful scene. I'd love to take a look around in it.

  • WIP in WIP, post your level screenshots!

    • Belgarion
    • September 1, 2005 at 5:50 PM

    I don't suppose you guys could drop it and simply say you have conflicting opinions...

  • WIP in WIP, post your level screenshots!

    • Belgarion
    • September 1, 2005 at 7:27 AM
    Quote from Section_Ei8ht

    I've got love for both editors. Its easy to go from one to the other, but maybe thats just me.got the basic brushwork, just need to detail everything. its supposed to be a vehicle repair bay.

    No, it's not just you. I don't mind switching between them. Once you get used to them, it's not so difficult to switch between, albeit you'll probably try to toggle the mouse camera with right click in hammer, or press z in Radiant. ^_~ I didn't realize so many people here used radiant.

    About those pics, there's really nothing to see yet. It's more or less showing off D3 textures. Show again when there's more to look at.

  • WIP in WIP, post your level screenshots!

    • Belgarion
    • September 1, 2005 at 3:32 AM
    Quote from Tequila

    GTK Radiant is like a more stable Hammer with patch meshes and better vertex editing. I do hope it'll have Quake 4 support down the line.

    Actually, I think the vertex editing in VHE is far superior, but just about everything else in Gtk 1.4 is superior to VHE.

    I think every id engine after Q2 (which means all of what, Q3 and D3? heh) uses Radiant. I can't see that changing. Besides, Q4 is using a modified D3 engine anyway right? Radiant will probably be built into Q4 as well.

  • Second release - 5 skies.

    • Belgarion
    • August 30, 2005 at 9:21 PM

    These are all really fantastic. I'm glad we've got a quality set of custom skies now. very refreshing. miramar and interstelar are best. ^_~

  • dm_grale (updated on 15-08-09)

    • Belgarion
    • August 30, 2005 at 7:05 PM

    my my. It almost looks as if you're using patches. Incredible.

  • wanting wireframes from modern games

    • Belgarion
    • August 29, 2005 at 6:02 AM

    I actually tried to load that map recently and couldn't get it to work. something about version 1 should be 40 something.

  • CS Source: de_arcticbase

    • Belgarion
    • August 26, 2005 at 7:20 PM

    skjalg has a point, but I'm glad you put so much detail above. Stuff like that adds to overall believability.

  • Doom III engine

    • Belgarion
    • August 24, 2005 at 5:53 PM
    Quote from KungFuSquirrel

    GTK == teh devil!

    *gasp!* How can you say that! <3 Gtk 1.4

    D3E is alright, but I like Gtk 1.4 better overall. If I could stick Gtk 1.4 in place of D3E I'd do it... that'd be really sweet actually.

  • Job Stuff

    • Belgarion
    • August 17, 2005 at 5:11 AM

    Zazi isn't that bad, when he's not sleeping in his car durring LANs that is. :wink:

  • dm_torrent [FINISHED]

    • Belgarion
    • August 2, 2005 at 11:01 PM

    YES! Good job sir. I remember seeing this a few weeks back. I'm glad to see you've polished it up and brought it to a shimmering shine. I'll definetly have a look through this very soon. ... wee. ^^

  • dm_bast

    • Belgarion
    • August 1, 2005 at 8:08 PM

    ehh...yeah... that's actually not my fault. That's the textures. They just do that. I don't know why. I got the texture from HL2 (as I did all the rest of them), it just does funny things. I don't know why. It's largely unnoticable, and I couldn't find another suitable texture, so I left it alone. Thank you for bringing it up

    :edit: sorry bic.. yeah, you're apparently bill.

  • dm_snowblind

    • Belgarion
    • August 1, 2005 at 9:31 AM

    PLEASE put the snow back in! I love snow. Whenever it begins to snow I become giddy and go out driving (around 12am when the roads are deserted. It's fantastic fun) The old molding barn look.. uhg. Simply pales in comparison to the snow theme. KEEP the snow.. for heaven sakes keep the snow. It's so much better. Learn how to use displacements in ways other than directed and the map will look even better. I have high hopes for this.

  • WIP in WIP, post your level screenshots!

    • Belgarion
    • August 1, 2005 at 9:25 AM

    something I've been working on last night and tonight. gonna be a CTF map, though I'm not entirely sure about the layout yet. Something to think about while I sleep. :roll:

    The pics look almost pitchblack, but is hardly so in-game. save them to your desktop and view them in a slideshow. btw, I know about the red light fixture giving off blue light. I'm looking into making a custom skin.

    1 2 3

  • dm_bast

    • Belgarion
    • August 1, 2005 at 9:03 AM

    yeah it does bill. But you'll find it much easier to figure out where things are if you run around in it. ^_~ course, if you don't have HL2 that becomes a bit of a problem.

    mike.. lol. is that supposed to be "wow that's amazing" in a good way, or "a whole 9 days? I could have done it in 3" kind of thing?

    glad you like it CJ, though I'm not going to make any changes. I already said I released it, and I don't want people trying to get in a server when uh-oh! Map file differs from servers! Not cool. bad for them and for me, so I'm leaving it alone. point_spotlight overdose and all.

  • dm_bast

    • Belgarion
    • July 25, 2005 at 8:45 AM

    lol. Really? I think you're the first one who's said that so far. It's atmospheric processing. It's a bit of a radical change, I know, but the basic layout is in tact.

  • dm_bast

    • Belgarion
    • July 25, 2005 at 4:23 AM

    I've been working on this map for about 9 days now. It started with the small competition in the NS forums to recreate a room of an official map in source, but turned out so well I decided to make it a HL2DM map. As usual, more info on my web page.

    dm_bast page

    download

    These pics aren't so dark in-game.

    [Blocked Image: http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/HL2DM/dm_bast/images/1.jpg]

    [Blocked Image: http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/HL2DM/dm_bast/images/4.jpg]

    [Blocked Image: http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/HL2DM/dm_bast/images/9.jpg]

  • Finding a mod team worth your while 101

    • Belgarion
    • July 9, 2005 at 7:57 AM

    Kingdom Lost is still there

  • I'd like to see Mapcore grow.

    • Belgarion
    • June 27, 2005 at 9:06 AM
    Quote from von*ferret

    We dont need to growWe need to create

    Start mapping you fools

    Seriously though I'd just like to see more content coming out of people. There are like a post a month it seems in the Level Design WIP forum.

    I think this stems somewhat from the unspoken focus on HL/HL2 and Unreal-based content. Sure, there is a Q3 or Doom3 map here on occasion, but for the most part they are ignored (or at least it would seem so). I was working on a Q3 map, which I think looks and plays terrific, but I've not posted it here simply because I know you're not looking for anything from the Q3 engine.

    That could also be a reason for, what some are calling, a lack of growth for mapcore. There are still Q3, and now Doom3, mappers out there, but this simply isn't an id engine-friendly environment. Any time I make something with Q3 I go to Map-Center. When I make HL2 stuff, sometimes I come here. But when I do come here, I know it's always a hit or miss. Sometimes you get constructive crit, others it's just "ew leave".

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