1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. rockdude86

Posts by rockdude86

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • March 12, 2006 at 10:25 PM

    yeah thats true *or atleast it seems logical to me* but its not the way vice versa luckily :wink: source engine lighting is just plain oldschool with some nice new effects...

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • March 12, 2006 at 6:05 PM

    i really dont know about this but could you make a screen with the example you mentioned but then with the water?? cause i really doubt its the same thing. but if so shame on valve...

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • March 12, 2006 at 4:57 PM

    that was my point exactly with wat insta said, just fucking around :wink: (dutch humor )

    seems those kind of things get people confused. english is confusing sometimes...

    (edit) that water/lightmap thing is pretty weird indeed... maybe something to ask valve? i bet its just a stupid bug they didnt bother to remove because of them jumping on their schedules n shit

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 12, 2006 at 9:24 AM

    heres another early one of the " back left" part of the map:

    [Blocked Image: http://img61.imageshack.us/img61/3642/dmxgralexxiiiifast000022kv.jpg]

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • March 12, 2006 at 9:11 AM
    Quote from insta

    It's so... smooth.

    Just turned down the lightmapscale. Its a simple way of adding lots of interesting detail to an otherwise bland area.

    Mmm... I'd always thought that degraded performance too much. I guess I'll fiddle around a bit.Ooo, to make up for that, would you scale up the lightmaps in places that are not going to be lit? Would that help at all?

    Lower lightmapscale will add time to vrad during compile, so only use it on the surfaces where you know you will get some really neato shadows.

    Scaling up lightmapscale won't really do much, since the default of 16 is already pretty high.

    isnt it about lightmaps being low that gives you more quality :wink:

    also good point dissonance, seems logical to me that something like that would affect performance. unless this goes by a totally different book of rules. blah i dunno anyway pure sex alex...

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 11, 2006 at 6:48 PM

    no really i had gargoyles in my mind all from the beginning... all im waiting for right now is our concept artist to get some more free time

  • G.R.A.W.

    • rockdude86
    • March 11, 2006 at 6:33 PM
    Quote from Jezpuh

    [Blocked Image: http://www.metalblade.com/bands/gwar/gwar_photo_klein325.gif]GWAR

    oh god no :wink:

    (edit) NOOOOOOOO!

  • digital painting.

    • rockdude86
    • March 11, 2006 at 6:31 PM

    thats some weird ass drawing man only thing that looks "weird" is the fact it seems like the character is spewing out his lower teeth lol

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 11, 2006 at 4:19 PM

    sshhhh... how the fuck did you know that???

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 10, 2006 at 1:36 AM

    heres another one:

    [Blocked Image: http://img407.imageshack.us/img407/3515/dmxgralexxiiifast000726im.jpg]

    lol

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 7, 2006 at 3:32 PM

    hehe yeah that is the idea i was aiming for, however this gives it a nice quakish look so i think im gonna try to find myself a way in between

    (edit) i really like the "tight" feeling quake has but also the more "loose" feeling of for example unreal and im really trying to find a inbetween path

  • Bigfoot Networks plans to solve your lag problems

    • rockdude86
    • March 7, 2006 at 3:20 PM

    only way something like this would have any use is if they can "compress" the send data even more so that there are less bits send.

    however i dont really see that happen...

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 7, 2006 at 2:43 PM

    its still a very long way from completion, also the variety is getting better yes but the texturing really shows its repetition. need to find myself a good texture artist... (hint hint)

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 7, 2006 at 2:18 PM

    ehm yeah, looks nice. however thats probably temp because of obvious gameplay reasons

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 7, 2006 at 2:10 PM

    some more pics:

    [Blocked Image: http://img489.imageshack.us/img489/9261/dmxgralexxiiifast00009tv.jpg]

    [Blocked Image: http://img489.imageshack.us/img489/9747/dmxgralexxiiifast00012dw.jpg]

    [Blocked Image: http://img122.imageshack.us/img122/2783/dmxgralexxiiifast00023uj.jpg]

    [Blocked Image: http://img489.imageshack.us/img489/695/dmxgralexxiiifast00037uf.jpg]

    [Blocked Image: http://img122.imageshack.us/img122/598/dmxgralexxiiifast00049oh.jpg]

    [Blocked Image: http://img122.imageshack.us/img122/8097/dmxgralexxiiifast00052bu.jpg]

    [Blocked Image: http://img308.imageshack.us/img308/2756/dmxgralexxiiifast00065lh.jpg]

    all very wip, just to show where im taking things...

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 7, 2006 at 9:59 AM

    hehe the whole "hole" thing is still unclear cause i havent shown what use it has cause i havent added it to the map yet but it will be cool ill show that soon enough...

    (edit) also its harder to fall into it then not to, lol

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 7, 2006 at 8:41 AM

    well, we all know i should have kept my mouth shut about the mod etc until i got everything going right. so atm im working things out real good and ill be back with it, when i think its ready.

    anyway, here are some new pics:

    [Blocked Image: http://img92.imageshack.us/img92/9513/dmxgralexxiiifast00014dc.jpg]

    [Blocked Image: http://img103.imageshack.us/img103/5610/dmxgralexxiiifast00040ko.jpg]

    [Blocked Image: http://img92.imageshack.us/img92/139/dmxgralexxiiifast00062dx.jpg]

    [Blocked Image: http://img92.imageshack.us/img92/5368/dmxgralexxiiifast00120rk.jpg]

    ofcourse most new stuff is extremely wip this is just to give you a look at where im taking things

    i broke up the maps symmetrical feel a bit more by changing some parts of the map totally (wich cannot be seen very good at these shots) but ill post some "good" shots of those spots later on, gotta go to school now

  • DMX_GEAL - (deathmath extreme level wip)

    • rockdude86
    • March 6, 2006 at 5:57 PM

    ok, i know this may sounds a bit weird. but dr@gonfly and i are very good friends and we tend to be very clear and direct to eachother. his "attitude" and plain understanding of english is very bad. not because he means things this way but because he doesnt take the fucking time to do it right. i try to make him realise that but he is real hard headed just like me lol

    (edit) ok this post may sound just as weird as the whole thing, anyway... its all about being friendlly and with that not being hated around here cause he tends to pull that over him with his "style"

  • DMX_GEAL - (deathmath extreme level wip)

    • rockdude86
    • March 6, 2006 at 12:56 PM
    Quote from DR@GONFLY

    Youre right mate, but indeed.. shut up!

    lol...

  • DMX_GEAL - (deathmath extreme level wip)

    • rockdude86
    • March 6, 2006 at 11:58 AM
    Quote from Pericolos0

    It looks cool but I dont like how everything is made with brushes... the original dm_gael was built almost completely out of meshes . I'm pretty sure this could look alot better and more detailed of you made more of the details out of models

    that is our goal, yes. this is just our way of working, creating everything in bsp first and converting them to models later on. not completely effective sometimes but atm our best option since we dont have a "decent" modeller yet.

    (sorry for answering all this stuff kaj :wink: )

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™