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dm_grale (updated on 15-08-09)

  • rockdude86
  • August 21, 2005 at 2:41 PM
  • rockdude86
    • March 7, 2006 at 8:41 AM
    • #121

    well, we all know i should have kept my mouth shut about the mod etc until i got everything going right. so atm im working things out real good and ill be back with it, when i think its ready.

    anyway, here are some new pics:

    [Blocked Image: http://img92.imageshack.us/img92/9513/dmxgralexxiiifast00014dc.jpg]

    [Blocked Image: http://img103.imageshack.us/img103/5610/dmxgralexxiiifast00040ko.jpg]

    [Blocked Image: http://img92.imageshack.us/img92/139/dmxgralexxiiifast00062dx.jpg]

    [Blocked Image: http://img92.imageshack.us/img92/5368/dmxgralexxiiifast00120rk.jpg]

    ofcourse most new stuff is extremely wip this is just to give you a look at where im taking things

    i broke up the maps symmetrical feel a bit more by changing some parts of the map totally (wich cannot be seen very good at these shots) but ill post some "good" shots of those spots later on, gotta go to school now

  • Taylor Swift
    • March 7, 2006 at 9:39 AM
    • #122

    I'm really not sure but that hole in the ground with the X's above it made of wood is looking strange. You should place some player hint brushes there so you wont fall down and die.

  • rockdude86
    • March 7, 2006 at 9:59 AM
    • #123

    hehe the whole "hole" thing is still unclear cause i havent shown what use it has cause i havent added it to the map yet but it will be cool ill show that soon enough...

    (edit) also its harder to fall into it then not to, lol

  • rockdude86
    • March 7, 2006 at 2:10 PM
    • #124

    some more pics:

    [Blocked Image: http://img489.imageshack.us/img489/9261/dmxgralexxiiifast00009tv.jpg]

    [Blocked Image: http://img489.imageshack.us/img489/9747/dmxgralexxiiifast00012dw.jpg]

    [Blocked Image: http://img122.imageshack.us/img122/2783/dmxgralexxiiifast00023uj.jpg]

    [Blocked Image: http://img489.imageshack.us/img489/695/dmxgralexxiiifast00037uf.jpg]

    [Blocked Image: http://img122.imageshack.us/img122/598/dmxgralexxiiifast00049oh.jpg]

    [Blocked Image: http://img122.imageshack.us/img122/8097/dmxgralexxiiifast00052bu.jpg]

    [Blocked Image: http://img308.imageshack.us/img308/2756/dmxgralexxiiifast00065lh.jpg]

    all very wip, just to show where im taking things...

  • Taylor Swift
    • March 7, 2006 at 2:17 PM
    • #125

    Wow lovely the dark corner of the catacoms looks creepy. Nice !

  • rockdude86
    • March 7, 2006 at 2:18 PM
    • #126

    ehm yeah, looks nice. however thats probably temp because of obvious gameplay reasons

  • Tequila
    • March 7, 2006 at 2:39 PM
    • #127

    Really nice. The variety is finally there, thanks to some neat displacement work and wide use of the brick architecture.

    How near is it to completion?

  • rockdude86
    • March 7, 2006 at 2:43 PM
    • #128

    its still a very long way from completion, also the variety is getting better yes but the texturing really shows its repetition. need to find myself a good texture artist... (hint hint)

  • ReNo
    • March 7, 2006 at 3:30 PM
    • #129

    The broken tile section has the lines of tiles perfectly straight and perfectly parallel - how about making it more rough, and maybe embed a few tiles/tile bits into the mud that is exposed?

  • rockdude86
    • March 7, 2006 at 3:32 PM
    • #130

    hehe yeah that is the idea i was aiming for, however this gives it a nice quakish look so i think im gonna try to find myself a way in between

    (edit) i really like the "tight" feeling quake has but also the more "loose" feeling of for example unreal and im really trying to find a inbetween path

  • rockdude86
    • March 10, 2006 at 1:36 AM
    • #131

    heres another one:

    [Blocked Image: http://img407.imageshack.us/img407/3515/dmxgralexxiiifast000726im.jpg]

    lol

  • Section_Ei8ht
    • March 10, 2006 at 2:22 AM
    • #132

    almost certainly sex.

  • SKULLHOZER
    • March 10, 2006 at 5:47 AM
    • #133

    Ditto.

    I love the curvy look of this map, but I think it could be a little lighter – it’s sooo dark!

  • Section_Ei8ht
    • March 10, 2006 at 6:50 AM
    • #134

    aw, skull, you're not afraid of the dark, are you?

  • dissonance
    • March 11, 2006 at 5:53 AM
    • #135

    Shit, that looks awesome.

    And I think it's not too bright, and not too dark. Leave it. Castles aren't supposed to be cuddly.

  • Grinwhrl
    • March 11, 2006 at 2:42 PM
    • #136

    Man thats looking awesome.

    Wish you had some gargoyle models to go with it.

  • rockdude86
    • March 11, 2006 at 4:19 PM
    • #137

    sshhhh... how the fuck did you know that???

  • ⌐■_■
    • March 11, 2006 at 5:32 PM
    • #138

    cool!

  • Grinwhrl
    • March 11, 2006 at 6:47 PM
    • #139

    hehe, sweet if soo

  • rockdude86
    • March 11, 2006 at 6:48 PM
    • #140

    no really i had gargoyles in my mind all from the beginning... all im waiting for right now is our concept artist to get some more free time

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