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  3. rockdude86

Posts by rockdude86

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • April 1, 2007 at 8:32 PM

    a 2d top view shot and a 3d view top shot:

    http://img105.imageshack.us/img105/9866 ... w01ri1.jpg

    http://img410.imageshack.us/img410/2558 ... w02tm7.jpg

    bit over the "top" maybe

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 31, 2007 at 11:57 PM
    Quote from Zacker

    That big rock or whatever it is looks really wierd.

    *big rock behind the castle still looks like shit ghehe*

    already said so in my post

    in reply to jeanpaul: ill post a topdown editor pic when i get home

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 31, 2007 at 12:42 PM

    in editor teaser

    [Blocked Image: http://img148.imageshack.us/img148/3928/naamloos24em1.jpg]

    *big rock behind the castle still looks like shit ghehe*

    ( edit... compiling = done: )

    [Blocked Image: http://img110.imageshack.us/img110/6465/dmxgralexxxlow70011ri9.jpg]

    [Blocked Image: http://img110.imageshack.us/img110/2606/dmxgralexxxlow70007xs7.jpg]

    also ive been thinking about how to add more variation, the idea of adding banners and flags is one i definetly want to do however finding resources that fit the theme are hard to find and i suck at creating my own currently... adding grass is not going to happen but vines and roots are a welcome addition but for this counts the same as with the flags

    anyway... i would apreciate all the help and/or crits i can get here

    suggestions are always welcome (specially lighting wise)

  • dm_Monstar

    • rockdude86
    • March 30, 2007 at 4:42 PM

    i love that rock texture in the last screen! is that original hl2 stuff?

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 17, 2007 at 1:00 PM

    tnx for the comments... all taken into consideration :wink:

    about the lighting i dont really know what way i want to take it but ill get to that later on.

    heres a crappy youtube vid: http://%7Boption%7D

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  • dm_grale (updated on 15-08-09)

    • rockdude86
    • March 3, 2007 at 11:14 AM

    getting back on track :wink:

    [Blocked Image: http://img91.imageshack.us/img91/3310/dmxgralexxxlow30012ue4.jpg]

  • Hammer 4.1 BETA is out - New issues

    • rockdude86
    • August 5, 2006 at 4:41 PM

    fixed it with the solution interlopers has

  • Hammer 4.1 BETA is out - New issues

    • rockdude86
    • August 5, 2006 at 2:40 PM

    doesnt seem to work

  • Hammer 4.1 BETA is out - New issues

    • rockdude86
    • August 5, 2006 at 2:25 PM

    my 3d view doesnt work anymore

  • Old man (ZBrush)

    • rockdude86
    • April 24, 2006 at 3:44 PM

    put a stitch on his mouth! then it will be totally awesome... maybe some blood also :wink:

  • If you could choose a company to work at...

    • rockdude86
    • April 21, 2006 at 7:08 PM

    any company that works with a quake based engine

  • Awesome News!!!!

    • rockdude86
    • April 20, 2006 at 8:57 AM

    congrats man keep us up to date on the game you get to work on *if your allowed to*

  • Garry's Mod

    • rockdude86
    • April 15, 2006 at 9:06 AM

    i think its a pretty fair price for what you get. i mean you can do a hell of a lot of things at the click of a few buttons with gary's mod that would take a lot more effort without it... depends on what you want to use it for what makes the price acceptable...

  • Share the comic stripz0rz for the netz0rz!

    • rockdude86
    • April 14, 2006 at 9:51 AM

    bot & cam ftw

    http://%7boption%7d

  • I've been offered a job!

    • rockdude86
    • April 14, 2006 at 9:45 AM

    sounds like a good job to me congrats man

  • Your pros and cons?

    • rockdude86
    • April 13, 2006 at 10:19 AM

    pros:

    good at insane architecture

    cons:

    stays insane...

  • Tech textures

    • rockdude86
    • April 13, 2006 at 10:14 AM
    Quote from spine

    Thanx rockdude, nice work.Yeah you might have a point Sinister, at least I could have a go at

    some normal maps to see how they look, I'm not to good with normals

    and spec maps but hey...

    no thank you this is awesome stuff to work with.

    normal and spec maps would definetly make them even cooler.

    how about some darkmatch

    [Blocked Image: http://img80.imageshack.us/img80/5179/dmxarcrux00232gr.jpg]

  • Tech textures

    • rockdude86
    • April 11, 2006 at 11:34 PM

    another one... [Blocked Image: http://img138.imageshack.us/img138/4438/dmxarcrux00090dr.jpg]

  • Tech textures

    • rockdude86
    • April 11, 2006 at 12:36 PM

    had to try them out

    [Blocked Image: http://img91.imageshack.us/img91/3919/arcrux1ch.jpg]

  • Tech textures

    • rockdude86
    • April 8, 2006 at 1:05 PM

    VERY! nice... maybe ill make a map with it when i finnish my current one...

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