have to get a bucket so i can drool ![]()
Posts by rockdude86
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damn thats nice
looks like unrealengine3 technology in use!maybe it is??? nah guess not
not without any epic games logo on it -
the idea behind this map:
its a secret underground military rocketbase positioned in some jungle somewhere in the future (jungle part not made yet) but it has been abandoned and the jungle top part is one big ruin. the underground part is still in a relative good condition but has been a place for graffiti artists and drug (ab)users.
just a thing about the texturing for this level me and bluepunk are working on them right now and its going to be concrete/metal and a lot of high tech stuff and some jungle thingies for the top part
when we finish some textures we will post them here for your comments so we can make this the best we can
i will update the first post 2!
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sory :wink:

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me is noob
sorry.will make this change very fast :wink:
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sweet! me drool

i will have a look at tis when i get home from school.
i hope gtk radiant isnt to hard to learn though i have never worked with it before but dont think that will be much of a problem. now i think about it doom3 uses gtk radiant 2 so maybe ill release it for doom3

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thank you zaphod your post made me understand how i can get my map working properly
you should send the post to the valve erc collective i believe you would make a lot people happy with it. this is faremost the most usefull thing i have ever read on a forum! once again thank you i will admire you forever 
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i already knew about this technique but never really used it so tnx man
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in the state it is right now your right but like i said i still have to change a lot of things and am making models of the more complex things so i believe it will run.
in reply to belgarion "patch meshes" means working with individual faces right? ive been dreaming about that for ages now tnx for the info

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quake 3 for example with proper techniques used this would be running just fine
im already making models of the more complex things and im still spicing up the details and if q3 wont be good enough then maybe hl2 will suffice -
Maybe it wont maybe it will. I dont really care if it runs in hl. if it wont ill compile it for some other game
I am only a 17 year old kid and i still have to learn a lot of things. but when this is finished i can assure you it will look stunning -
yes running this bitch will be a pain in the ass but its getting better everyday
think im gonna make free some more time for this map so i can finish it. for the texturing part i was thinking of some sort of evil lab style but im still experimenting with that -
small symetrical map that grew a little out of proportions (in detail speaking)
the idea behind this map:
its a secret underground military rocketbase positioned in some jungle somewhere in the future (jungle part not made yet) but it has been abandoned and the jungle top part is one big ruin. the underground part is still in a relative good condition but has been a place for graffiti artists and drug (ab)users.
just a thing about the texturing for this level me and bluepunk are working on them right now and its going to be concrete/metal and a lot of high tech stuff and some jungle thingies for the top part
when we finish some textures we will post them here for your comments so we can make this the best we can

[Blocked Image: http://bluepunk.kicks-ass.org/editsite/screenshots/0/5.jpg]
[Blocked Image: http://bluepunk.kicks-ass.org/editsite/screenshots/0/4.jpg]
[Blocked Image: http://bluepunk.kicks-ass.org/editsite/screenshots/0/2.jpg]
for more pictures of this map visit http://%7boption%7d
history:
bluepunk once made a single floor quake1 map in wich i saw a lot of things i asked him if i could alter it and i dont need to say more i believe.