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  3. rockdude86

Posts by rockdude86

  • Green Something

    • rockdude86
    • September 23, 2004 at 2:20 PM

    have to get a bucket so i can drool

  • 3DMARK05

    • rockdude86
    • September 22, 2004 at 5:01 PM

    damn thats nice looks like unrealengine3 technology in use!

    maybe it is??? nah guess not not without any epic games logo on it

  • wip -=ogdm=-

    • rockdude86
    • September 22, 2004 at 1:06 PM

    the idea behind this map:

    its a secret underground military rocketbase positioned in some jungle somewhere in the future (jungle part not made yet) but it has been abandoned and the jungle top part is one big ruin. the underground part is still in a relative good condition but has been a place for graffiti artists and drug (ab)users.

    just a thing about the texturing for this level me and bluepunk are working on them right now and its going to be concrete/metal and a lot of high tech stuff and some jungle thingies for the top part

    when we finish some textures we will post them here for your comments so we can make this the best we can

    i will update the first post 2!

  • wip -=ogdm=-

    • rockdude86
    • September 22, 2004 at 12:57 PM

    sory :wink:

  • wip -=ogdm=-

    • rockdude86
    • September 22, 2004 at 12:28 PM

    me is noob sorry.

    will make this change very fast :wink:

  • Post funny things your parents have said to you about games

    • rockdude86
    • September 22, 2004 at 11:49 AM

    my dad once showd interest in my comp but when i told him to point the mouse at "my computer" he lifted the mouse in front of it

  • wip -=ogdm=-

    • rockdude86
    • September 22, 2004 at 8:39 AM

    sweet! me drool

    i will have a look at tis when i get home from school.

    i hope gtk radiant isnt to hard to learn though i have never worked with it before but dont think that will be much of a problem. now i think about it doom3 uses gtk radiant 2 so maybe ill release it for doom3

  • HL2 Map Design Question: Brush or Mesh?

    • rockdude86
    • September 21, 2004 at 10:12 PM

    thank you zaphod your post made me understand how i can get my map working properly you should send the post to the valve erc collective i believe you would make a lot people happy with it. this is faremost the most usefull thing i have ever read on a forum! once again thank you i will admire you forever

  • wip -=ogdm=-

    • rockdude86
    • September 21, 2004 at 5:30 PM

    i already knew about this technique but never really used it so tnx man

  • wip -=ogdm=-

    • rockdude86
    • September 21, 2004 at 7:34 AM

    in the state it is right now your right but like i said i still have to change a lot of things and am making models of the more complex things so i believe it will run.

    in reply to belgarion "patch meshes" means working with individual faces right? ive been dreaming about that for ages now tnx for the info

  • wip -=ogdm=-

    • rockdude86
    • September 20, 2004 at 9:40 PM

    quake 3 for example with proper techniques used this would be running just fine im already making models of the more complex things and im still spicing up the details and if q3 wont be good enough then maybe hl2 will suffice

  • wip -=ogdm=-

    • rockdude86
    • September 20, 2004 at 9:04 PM

    Maybe it wont maybe it will. I dont really care if it runs in hl. if it wont ill compile it for some other game I am only a 17 year old kid and i still have to learn a lot of things. but when this is finished i can assure you it will look stunning

  • wip -=ogdm=-

    • rockdude86
    • September 19, 2004 at 8:55 PM

    yes running this bitch will be a pain in the ass but its getting better everyday think im gonna make free some more time for this map so i can finish it. for the texturing part i was thinking of some sort of evil lab style but im still experimenting with that

  • wip -=ogdm=-

    • rockdude86
    • September 19, 2004 at 5:30 PM

    small symetrical map that grew a little out of proportions (in detail speaking)

    the idea behind this map:

    its a secret underground military rocketbase positioned in some jungle somewhere in the future (jungle part not made yet) but it has been abandoned and the jungle top part is one big ruin. the underground part is still in a relative good condition but has been a place for graffiti artists and drug (ab)users.

    just a thing about the texturing for this level me and bluepunk are working on them right now and its going to be concrete/metal and a lot of high tech stuff and some jungle thingies for the top part

    when we finish some textures we will post them here for your comments so we can make this the best we can

    [Blocked Image: http://bluepunk.kicks-ass.org/editsite/screenshots/0/5.jpg]

    [Blocked Image: http://bluepunk.kicks-ass.org/editsite/screenshots/0/4.jpg]

    [Blocked Image: http://bluepunk.kicks-ass.org/editsite/screenshots/0/2.jpg]

    for more pictures of this map visit http://%7boption%7d

    history:

    bluepunk once made a single floor quake1 map in wich i saw a lot of things i asked him if i could alter it and i dont need to say more i believe.

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