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  3. rockdude86

Posts by rockdude86

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • November 20, 2005 at 8:00 PM

    some new pics... mainly working on the geometry right now. lighting is stil pretty crappy and im also stil lookin for models of plants etc... also stil havent jet got the new torches in it that are being worked on by a friend of mine.. also a farmiliar sky

    sorry for the big screens...

    [Blocked Image: http://img169.imageshack.us/img169/545/map3400009jw.jpg]

    [Blocked Image: http://img169.imageshack.us/img169/4610/map3400061fk.jpg]

    [Blocked Image: http://img438.imageshack.us/img438/2913/map3400026ls.jpg]

  • I AM VERY MUCH DISLIKING STEAM TODAY

    • rockdude86
    • November 6, 2005 at 6:03 PM
    Quote from RD

    TBQFH, i love steam. I never had a single problem with it. I know im probably the only one

    sam here. installed hl2 and everything worked fine and stil does...

    only hammer sometimes crashes when running along with hl2 but i have heard more people with the same problem...

  • doodle !

    • rockdude86
    • November 1, 2005 at 1:00 PM

    pretty cool, now add some colors

  • Editorial: Did HL1 Ruin HL2?

    • rockdude86
    • October 28, 2005 at 7:43 PM

    i totally agree on all critique concerning the tools used for hl2, however i find the engine more or less superior to anything we have now BUT the shitty tools undo that superiority and that leaves us with.... nothing at all.... but like steppenwolf said i believe things will change within half a year or so... when mods start coming out things will start to live up again.

    also i dont remember the hl community being HUGE in just a year....

    ill just wait and see... and as far as its concerning the tools right now.. well the ones who want to have found their ways of doing things.

    its up to valve now....

  • Quake 4 sky environment - Quake II style

    • rockdude86
    • October 25, 2005 at 5:00 PM

    looking nice, ingame screens??

  • LCDs CRTs and LSD!

    • rockdude86
    • October 25, 2005 at 11:08 AM

    stil working on some crappy old 15" crt

  • Best fighting game ever ?

    • rockdude86
    • October 22, 2005 at 8:54 AM

    ONE MUST FALL!!!!

  • what are you currently listening to?

    • rockdude86
    • October 19, 2005 at 7:35 AM
    Quote from johnm487

    i was going to see municipal waste not too long ago, but the show was canceld.

    that sucks i will see them in my hometown next month

  • what are you currently listening to?

    • rockdude86
    • October 18, 2005 at 5:24 PM

    mindless self indulgence

    disillusion

    municipal waste

    atari

    unearth

    gascoigne

    etc...

  • so you WANT to know what df looks like, huh?

    • rockdude86
    • October 17, 2005 at 2:27 PM
    Quote from Zyndrome

    You're a 19 year old guy, stuck in a 30 year olds body :E

  • Problems with Valve Hammer Editor

    • rockdude86
    • October 17, 2005 at 8:01 AM
    Quote from User#42

    There is no func_detail in that menu when i click on to entity. Are you sure this is for version 3.4?

    aargh stupid me thought you where working in source

  • What's your purchase this week?

    • rockdude86
    • October 16, 2005 at 10:58 AM

    Fear AND q4 probably

  • Problems with Valve Hammer Editor

    • rockdude86
    • October 15, 2005 at 5:36 PM

    if you create brushes that have lots of detail (a curved arch for example) and they dont have to block vis, you turn them into a func_detail by selecting the brush and then clicking the to entity button (default is func_detail i believe, if not select it from the dropdown list) brushes that only snap to the grid when you have your grid on 1 will stay at their possitions that way.. (hope this helps you)

  • Problems with Valve Hammer Editor

    • rockdude86
    • October 15, 2005 at 10:05 AM

    make a func_detail of them if possible solves the problem for me. if you got pretty detailed bsp stuff in hammer it will fuck it up next time you load the map

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • October 14, 2005 at 9:48 AM

    very nice man! love the atmosphere. the screenshot marking is fine if you ask me...

  • which hand rail do you like the best?

    • rockdude86
    • October 14, 2005 at 9:32 AM

    definetly the round one. but i would really change that tile floor like dark said, those white lines on them are way too overwhelming i would make them a lot darker... so that the green stands out more

  • Attitude and Intent - Ken Banks

    • rockdude86
    • October 12, 2005 at 1:17 PM

    good read. i really agree on it that the most important thing of amateur level design is having fun at doing so, when i create a map i usually just start to build some crappy stuff not even having a layout or anything else done. i just go crazy with the geometry and most of the time something cool comes out of it. then when i have created a lot of pieces like this. i start thinking about combining them to create a nice and interesting layout. its not that i NEVER draw a layout before i start with a map but i find working like this much more fun and interesting and yes it does make creating a fun map much and much harder but it also gives me as creator a lot more fun and for me that is what its al about. i also find that this way i learn a lot more of how i can make things work within a map then when i start with basic layout totally done already and just add the details. when i first started with creating maps i learned to first draw my layout and the n detail it and stuff and i would allways find myself with cool ideas i couldnt fit in anymore because the layout didnt let me. working out of the wild takes a lot more of your imagination and ability to come up with sollutions for layout problems etc.. wich wil eventually make you a better level designer AND create maps that are way more original then maps created by drawing a layout as a base because you take a lot more time for the base and look at a lot more possibilities in doing so...

    now your probably thinking what does this all have to do with the topic??

    well when i first started mapping and all i got pointed at all kinds of sites with tutorials and stuff to learn from and i allways found it very interesting to read about how people work on them. and most of the time the articles i would read would go like: you MUST draw a layout first and you HAVE to do this first bla bla you know it all. and as a newbie your being thrown totally in the dark with this kind of talk. you shouldnt be limited by how the pro's say you HAVE to work, instead take on your own turn have fun at what your doing and find yourself creating things that can be equally fun as when doing it their way. working like this wont allways give you a playable and fun level and it will probably give you a lot of unfinished maps but i can tell you once you have enough pieces created, things will come together and will emerge in a map that was created with a lot of fun and is also a lot more fun to play.

    as you can now probably understand the thing im pointing at is that its the communities that create the kind of mapper that has to be the number 1 cool guy that designs things for the purpose of making him more cool and thinking that he is "pro" in what he does but instead he should just have a fun time at creating his maps and let people have fun at playing them

    comments people!

  • Long shot perhaps..

    • rockdude86
    • October 10, 2005 at 5:25 PM

    i think buying a new computer right now is pretty stupid. looking at the hardware thats coming up within a year or so. its better to first upgrade if possible and buy a new system when we get that major speed jump....

  • Long shot perhaps..

    • rockdude86
    • October 10, 2005 at 2:22 PM

    lol i just bought me some more ram now got 1.5 gig

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • October 7, 2005 at 7:50 PM

    aaah i get it now tnx man

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